We kind of have that again now.
What we called 'good times' instead now invokes wrath and pure hatred, because to gamers today, it is 'unfair' that passengers on Elite missions, paying millions of credits, who 'prefer' not to be scanned are secretly wanted.
I think it's a fun element, but judging back from feedback, players don't like NPCs lying to them and feel it is a bug that needs to be removed.
Bad example sorry (wanted passengers is a whole topic on its own), the mission where you had to transport a dolphin (named Junior) somewhere because he was lonely was another great one. I know you can't really add a mission like that to ED
and then post about a happy dolphin on Galnet, however I do believe you could add a one-shot mission like that, granted to you from an allied faction just because. It doesn't really need to pop up in the in-game papers.
It would just add a lot of flavour and life to the game (relatively cheaply too). The proc-gen missions are the bread and butter, let us have some hand-crafted missions occasionally that are the ham and cheese.
The fact is they already have done this (sort of) with the "Strange Alloys" mission, the Tip-offs (to an extent) and now the Ruins mission they've added in 2.2.0.3. I just think this should be encouraged as much as possible. Procedural generation is very impressive but I think it does require
some accessible narrative to stop players from getting bored too quickly and/or feeling alienated (no pun intended) from the game's story elements. It would also make the single-player peeps a bit happier too I'd imagine.