Why hasn't frontier ever responded to killing our SLF NPC's?

I've posted loads of ideas about NPC crew death that adds gameplay, rather than just serves to fullfil a sense of loss.

NPC crew is very new and bare bones right now. I find it hard to believe that they'll stay that way, but at the same time, placeholders are FDs specialty. Lol

Here's a big old list of suggestions I've made recently.
NPC Crew Ideas

CMDR Cosmic Spacehead
 
Hello Frontier,

Instead of killing our NPC's when the ship is destroyed, can you just have them loose a level instead?

Losing a level on destruction doesn't make a whole lot of sense but I am disappointed FD have not responded to any(?) of the many threads on this topic.



Because some people consider having the SLF pilots operate from the bilges rather than from the bridge where there are escape pods to be a reasonable idea.

Many others don't, besides if you can launch an entire fighter from the bottom of a ship why not an escape pod :rolleyes:
 
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Powderpanic

Banned
REMOVE ALL THE CONSEQUENCES

misc-all-the-things-l.png


Come on OP, the game is already 99% consequence free.

Do you really need to remove the LAST thing that might force people to think while fighting an NPC?
 
I wouldn't mind the risk losing an NPC if death wasn't certain. If there is was chance to recover them if you act quickly. Consider them ejected like you and are now floating in space. There is a signal source you need to find near the place where you died where you can find their escape pod and get them back. Maybe when you drop into the signal source there will be slavers closing in that you can attack and rescue your copilot.

Or maybe an option to insure their lives or something.

Took me ages to find an NPC i like. Would hate to lose her forever.

Alternately, allow us to edit the names and appearance of our NPCs.
 
I'm convinced (I'm often wrong) they will change the death / payouts system eventually but it is probably fairly low on their priority list.

Which is a real problem with FD's dev process IMHO :

1) devote dev time to a new feature (here SLF)
2) once it is released, leave it untouched even though there are blatant flaws
3) everybody stops using it after 2 weeks due to said flaws
4) don't fix it because "nobody uses it"
5) Find a new "new feature" and goto 1

This loop works for PP, CQC, Multi Crew, SLF and probably a lot of other things.
 
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I'm convinced (I'm often wrong) they will change the death / payouts system eventually but it is probably fairly low on their priority list.

Which is a real problem with FD's dev process IMHO :

1) devote dev time to a new feature (here SLF)
2) once it is released, leave it untouched even though there are blatant flaws
3) everybody stops using it after 2 weeks due to said flaws
4) don't fix it because "nobody uses it"
5) Find a new "new feature" and goto 1

This loops works for PP, CQC, Multi Crew, SLF and probably a lot of other things.

You're dead wrong about SLF being "dead feature". Almost every PVE Conda, Corvette, Cutter or T10 uses SLFs.
 
I'm convinced (I'm often wrong) they will change the death / payouts system eventually but it is probably fairly low on their priority list.

Which is a real problem with FD's dev process IMHO :

1) devote dev time to a new feature (here SLF)
2) once it is released, leave it untouched even though there are blatant flaws
3) everybody stops using it after 2 weeks due to said flaws
4) don't fix it because "nobody uses it"
5) Find a new "new feature" and goto 1

This loops works for PP, CQC, Multi Crew, SLF and probably a lot of other things.

Yes, I have noticed this fatal development loop.

At minimum they can give a response to not letting our crew die. To date, there has been zero response from FD about SLF crew death, zero.

SLF's and crew is something people actually like, and would like to see it expanded/improved upon. But FD has zero to say about the subject. Why is that?+
 
You're dead wrong about SLF being "dead feature". Almost every PVE Conda, Corvette, Cutter or T10 uses SLFs.

Its odd as I have used them and lost them but I know I would use them a lot more if they diddnt got down with the ship, which I still find odd.

As for the OP, Im sure FD have said somthing about this once maybe twice, but I might be wrong on that, not sure who when and what tho.
 
Its odd as I have used them and lost them but I know I would use them a lot more if they diddnt got down with the ship, which I still find odd.

As for the OP, Im sure FD have said somthing about this once maybe twice, but I might be wrong on that, not sure who when and what tho.

They have said nothing, absolutely nothing.
 
REMOVE ALL THE CONSEQUENCES

http://www.2oceansvibe.com/wp-content/uploads/2014/04/misc-all-the-things-l.png

Come on OP, the game is already 99% consequence free.

Do you really need to remove the LAST thing that might force people to think while fighting an NPC?

It's not about PvE but PvP. Just imagine....
You're flying with a multirole Anaconda in the bubble with your hard trained Elite NPC. This NPC has now taken a long time 10% of all your money just to be ready to protect you. Suddenly an odd murder-hobo appears. Drops a pack of torps and place a PA into your powerplant. you're destroyed in lesser than 10 seconds. Weeks and months of effort, hundreds of millions of credits that your NPC has taken....all lost within lesser than 10 seconds.
This doesn't feel like "risk" but rather walking through a mine-field and hitting one. I wish for a better solution than just "game over". There are many suggestions and i'm sure the Dev's have also more than enough own ideas that would work better than just "ooops"

The point is, a response is needed here. It doesn't matter if they say "no we don't change it" or just "we look at it" but ANY answer to this frequently asked feature would be nice.
 
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You're dead wrong about SLF being "dead feature". Almost every PVE Conda, Corvette, Cutter or T10 uses SLFs.
The only reason I stopped using my SLF is because I realised he was nicking half of my combat progression. And he's already Elite anyway, the cheeky beggar! But otherwise I find SLFs a lot of fun to use.

I do think that they need strike a compromise, so that there are consequences for losing your ship but there's also an opportunity to get your NPC back, possibly through a difficult or time-dependent special mission.
 
They have said nothing, absolutely nothing.

Oh well, I can get rid of that ni gg le then :p

Edit: wait what I have to put spaces in a word because the first letters of that word make up a word....I wasnt writting that word nor would I, I was writting ni gg le.
 
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You're dead wrong about SLF being "dead feature". Almost every PVE Conda, Corvette, Cutter or T10 uses SLFs.

Not me and many others who are not yet 'Elite' in combat rank. Unfortunately, the SLF steals 50% of your combat rank.

This is another major issue with SLF pilot 'death'. Anyone familiar with the concept of preservation of information, will no doubt be dismayed to consider that all that combat rank that your SLF took from you and kept for themselves (increasing their own rank), is removed from the game (i.e. Never existed) on death of the crewmember. This is just bad design. Effort should not be removed permanently from the game in that way.
 
Come on OP, the game is already 99% consequence free.

Do you really need to remove the LAST thing that might force people to think while fighting an NPC?

I agree that consequences is a good thing, stay alive and your NPC pilot stays alive, however I have been in a situation where I lost one of my pilots due to a glitch (interdicted into a planet and exploded) I wouldn't mind so much if the support team could retrieve your pilot.

@Aashenfox - Can you provide a link where it says 50%? I did a bit of research and never saw 50% mentioned. It's not like Elite rank is difficult anyway, you can shoot Elite Eagles and Sidys up to Elite..

found it!


I'm going to amend the previous comment to point to this one as it appears this thread has a fair bit of confusion in it.

Crew behave the same as wing members. If you have a crew member helping you take out other ships, you share the combat rank progression equally (assuming everyone in the fight is the same combat rank).

For example, if you have one crew member active and participating in a kill, you'd receive 50% of the progression you'd have gotten without that crew member active.

If you have a crew member and one wing member assisting you, you'll each get a third of the progression one of you would have gotten by doing the same thing solo.

So, if you have a crew member, make use of them! Take on something that's high ranked and poses a much greater challenge (and reward). If your crew are higher ranked than you, let them help. You'll get more for it and they'll get less. They're there to help, even if they do need to share with you.

And finally, we'd like to apologise for the previous confusion about this issue - I'm glad we could clear this up.

CMDR Vanguard"
 
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I agree that consequences is a good thing, stay alive and your NPC pilot stays alive, however I have been in a situation where I lost one of my pilots due to a glitch (interdicted into a planet and exploded) I wouldn't mind so much if the support team could retrieve your pilot.

@Aashenfox - Can you provide a link where it says 50%? I did a bit of research and never say 50% mentioned. It's not like Elite rank is difficult anyway, you can shoot Elite Eagles and Sidys up to Elite..

I'm only going on hearsay myself, I don't know what the actual ratio is, if it's 30% that's still very significant. Elite combat rank is 9-10,000 kills on average, there's no shortcut, so I would say it is difficult unless you grind for it. Also, I'm pretty sure (but if you have done the research and I'm wrong), that going to a compnav, CZ or HAZRES and shooting up everything that's wanted would be quicker than waiting for small high ranked ships.

In any case, my bigger issue is the loss of that gameplay, complete loss of XP when they are killed.
 
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I'm only going on hearsay myself, I don't know what the actual ratio is, if it's 30% that's still very significant. Elite combat rank is 9-10,000 kills on average, there's no shortcut, so I would say it is difficult unless you grind for it.

Found a topic that you where involved with, confirms the 50% ratio (I assume that is only if the pilot is on duty) I meant it is not difficult to get Elite rank, time consuming but not difficult. A cmdr shooting Elite Eagles progresses the same as a cmdr shooting Elite Corvettes.
 
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