Hello Frontier,
Instead of killing our NPC's when the ship is destroyed, can you just have them loose a level instead?
Instead of killing our NPC's when the ship is destroyed, can you just have them loose a level instead?
Hello Frontier,
Instead of killing our NPC's when the ship is destroyed, can you just have them loose a level instead?
Because some people consider having the SLF pilots operate from the bilges rather than from the bridge where there are escape pods to be a reasonable idea.
I'm convinced (I'm often wrong) they will change the death / payouts system eventually but it is probably fairly low on their priority list.
Which is a real problem with FD's dev process IMHO :
1) devote dev time to a new feature (here SLF)
2) once it is released, leave it untouched even though there are blatant flaws
3) everybody stops using it after 2 weeks due to said flaws
4) don't fix it because "nobody uses it"
5) Find a new "new feature" and goto 1
This loops works for PP, CQC, Multi Crew, SLF and probably a lot of other things.
I'm convinced (I'm often wrong) they will change the death / payouts system eventually but it is probably fairly low on their priority list.
Which is a real problem with FD's dev process IMHO :
1) devote dev time to a new feature (here SLF)
2) once it is released, leave it untouched even though there are blatant flaws
3) everybody stops using it after 2 weeks due to said flaws
4) don't fix it because "nobody uses it"
5) Find a new "new feature" and goto 1
This loops works for PP, CQC, Multi Crew, SLF and probably a lot of other things.
You're dead wrong about SLF being "dead feature". Almost every PVE Conda, Corvette, Cutter or T10 uses SLFs.
Its odd as I have used them and lost them but I know I would use them a lot more if they diddnt got down with the ship, which I still find odd.
As for the OP, Im sure FD have said somthing about this once maybe twice, but I might be wrong on that, not sure who when and what tho.
REMOVE ALL THE CONSEQUENCES
http://www.2oceansvibe.com/wp-content/uploads/2014/04/misc-all-the-things-l.png
Come on OP, the game is already 99% consequence free.
Do you really need to remove the LAST thing that might force people to think while fighting an NPC?
The only reason I stopped using my SLF is because I realised he was nicking half of my combat progression. And he's already Elite anyway, the cheeky beggar! But otherwise I find SLFs a lot of fun to use.You're dead wrong about SLF being "dead feature". Almost every PVE Conda, Corvette, Cutter or T10 uses SLFs.
They have said nothing, absolutely nothing.
You're dead wrong about SLF being "dead feature". Almost every PVE Conda, Corvette, Cutter or T10 uses SLFs.
Come on OP, the game is already 99% consequence free.
Do you really need to remove the LAST thing that might force people to think while fighting an NPC?
I agree that consequences is a good thing, stay alive and your NPC pilot stays alive, however I have been in a situation where I lost one of my pilots due to a glitch (interdicted into a planet and exploded) I wouldn't mind so much if the support team could retrieve your pilot.
@Aashenfox - Can you provide a link where it says 50%? I did a bit of research and never say 50% mentioned. It's not like Elite rank is difficult anyway, you can shoot Elite Eagles and Sidys up to Elite..
I'm only going on hearsay myself, I don't know what the actual ratio is, if it's 30% that's still very significant. Elite combat rank is 9-10,000 kills on average, there's no shortcut, so I would say it is difficult unless you grind for it.