The game contains only two disproportionate loss spikes:
(1) Loss of high-ranked SLF pilot
(2) Loss of significant exploration data
Both bear not the least relationship to any other risk. Missions? Powerplay merits? Bounties? Cargo? Rebuy?
All trivial in comparison. Hours at most to replace.
In contrast, the two spikes above could set a player back weeks or months.
Neither loss has ever happened to me. As I've never (outside of Beta) been in PvP with an SLF or (lol) whilst carrying significant explo data, I've not even been at risk of either.
But there should be consistency.
On the reasonable assumption that Frontier are not going to increase rebuy (etc) twenty times over, they should now act to get these two spikes into line with the rest of the game's loss mechanics, via reduction.
(1) Loss of high-ranked SLF pilot
(2) Loss of significant exploration data
Both bear not the least relationship to any other risk. Missions? Powerplay merits? Bounties? Cargo? Rebuy?
All trivial in comparison. Hours at most to replace.
In contrast, the two spikes above could set a player back weeks or months.
Neither loss has ever happened to me. As I've never (outside of Beta) been in PvP with an SLF or (lol) whilst carrying significant explo data, I've not even been at risk of either.
But there should be consistency.
On the reasonable assumption that Frontier are not going to increase rebuy (etc) twenty times over, they should now act to get these two spikes into line with the rest of the game's loss mechanics, via reduction.
Last edited: