Why I and many others will rarely play open

Gankers - part of the game and to some POV they add imaginary 'danger' and 'risk', to another persons POV they are tedious as has been pointed out many times only noobs get ganked successfully, experienced players just get away and its just tedious repetitive behaviour
Griefers - toxic to any community and game because they try and destroy the game itself
Pirates - neither of the above and my POV is they add gameplay and an experience, to another POV they hate it and class it as ganking

Problem is it can be quite hard to tell who is what in a given situation.
 
Precisely my experience as well.

I do spend a lot of time in my iCourier - it's the most gank proof ship I have (decent shields, and fast) while keeping its utility - can use it as a planet lander (SRV bay fitted), mat gatherer (8t cargo + 1A collector limpet), bubble jumper (35LY and 3A fuel scoop fitted) and light combat ship that I've used in CG RES and even CZs alike in the past (3x size 2 HP's can do decent damage and allow for some flexibility also).

Number of rebuys: 1 - because while chasing after a ganker at Deciat I accidentally boosted into a cliff :). It's pretty much untouchable, and a joy to fly. As a result, nobody interdicts me except for noob gankers perhaps, and they'll get bored soon enough.

932m/s Viper 3 similarly although that one is more risky as it's barely made up of paper even. Exciting to fly around in the danger zone though.
I like that ship as well, and it comes at a very reasonable price for what it's capable of.
 

Robert Maynard

Volunteer Moderator
Problem is it can be quite hard to tell who is what in a given situation.
From the perspective of the target at the beginning of the attack there may be no discernible difference - as any claims made by the attacker (if they communicate at all) may be false.

Only after the event can the outcome be added to the information available when considering what type of attack it was.
 
My problem is with the mindset of those that 'gank', not the mechanics of ganking or avoiding being ganked.
But there is no problem in ED, specifically.

Any player can choose to never, ever, be ganked, griefed or otherwise interacted negatively with by another player, unlike those other MMO's that are entirely PvP.

If everyone who didn't want to 'risk' unwanted encounters shunned open for PG (I hate solo apart from the days when everything slows to a crawl...) and Mobias, Fleetcomm etc. Then the only ones falling before the guns of others are those who are willingly consenting to any kind of interaction.

I don't know about the Goon Squads coming here, they would find it very frustrating 🤷‍♂️
 
Which makes any kind of player response to gankers susceptible to claims of harassment - those seeking out gankers have specific targets to watch out for; the gankers shoot down random ships as and when they feel like it.
Normally harassment is seen as ongoing attempt to ruin the game play of a specific player - if that is done just once or twice to a specific target, that cannot be seen as harassment - at least that is how it is considered in EVE - firstly I have to follow my target and ongoingly disrupt his gameplay over and over and over again - he has to make an attempt to get away from being harassed though - if I would still follow him around disrupting his gameplay that would be considered harassment in EVE - CCP's view on it.
 

Robert Maynard

Volunteer Moderator
If everyone who didn't want to 'risk' unwanted encounters shunned open for PG (I hate solo apart from the days when everything slows to a crawl...) and Mobias, Fleetcomm etc.
.... apart from when gankers infiltrate PvE Private Groups with the intent of breaking the out-of-game rules of the PG - playing in either multi-player game mode means that players can shoot at players.
 
Problem is it can be quite hard to tell who is what in a given situation.
Rams you with a sidewinder in the mailslot: not a pirate. But maybe a beginner.
Invulnerable to station fire and shoots at ships within a station: not a pirate and most likely neither a ganker.
Comms "Arrrh, landlubber": probably a pirate.
Pulls you out of superC and starts shooting, then gets destroyed: ganker. Or a mute pirate.
HTH
 
.... apart from when gankers infiltrate PvE Private Groups with the intent of breaking the out-of-game rules of the PG - playing in either multi-player game mode means that players can shoot at players.
But it is incredibly difficult for any 'unwanted' character to infiltrate my own PG - which is why I listed PG first.
Yes, the bigger groups were infiltrated, and with no ruleset enforcement are open to rule abuse, I agree.
 

Deleted member 182079

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I like that ship as well, and it comes at a very reasonable price for what it's capable of.
It's the ship I chose for the Alpha, before FDev changed their mind and ported the entire fleet over for Phase 4.
 
I pretty much never assume, that those interdicting me have something against me personally - I'm just the next best fool, getting into their space and am targeted. Nothing wrong with that, that's game play, they do not want to harass me personally, they just take on the next victim coming along. Not that I would grant them any tears - if they kill me, fine, can happen, so far it didn't, I got away every time - but it will, when I will play more in OPEN - but then again, the bubble is quite big, not likely to happen often anyway.
 
A typical noob comment that doesn't know the origin of this "attribute" and now feels obliged to proselytize the whole world - in capital letters.
Lol, typical judgemental attitude from someone who thinks about himself as better than others so needs to insult.

Truth is, you're just trolling, and you're not so good at it either.
 
.... apart from when gankers infiltrate PvE Private Groups with the intent of breaking the out-of-game rules of the PG - playing in either multi-player game mode means that players can shoot at players.
Which is bannable because it falls under harassment by specifically targeting a group of players in a way to intentionally violate the commonly agreed upon PG rules of that group.
 

Robert Maynard

Volunteer Moderator
Which is bannable because it falls under harassment by specifically targeting a group of players in a way to intentionally violate the commonly agreed upon PG rules of that group.
On the second occurrence, after being kicked once, as I read Zac's statement on the topic.

 
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You only feel insulted because you didn't want to be pulled off from your high horse. Sorry, but the truth can be quite insulting at times...
Called me noob, that's kinda insult no?! Need to check that, but my kids say it is, that means someone ignorant, incapable, inexperienced, etc. and not in a good way.

Anyway, no worries, people like you can't insult me, you can just throw your insults and miss me.
With that said, welcome to my troll-ignore list, have fun 😁
 
Honestly, he doesnt mean to troll, its just a topic he is frustrated about. Anyway, good luck vs Hajduk today. (y)
No worries, all good. And thanks for support 😀
Yes, Dinamo at 6pm, Champions League at 9pm. Can't decide will I cheer for Modric(Real) or Kovacic(Chelsea). Anyway, one of "my" guys will go to the finals🥳
Football night, my wife's favorite 😁

Sorry for off-topic, carry on as you were...
 
Running away simulator isnt interesting at all, but pretty much the only option when meta meets vanilla.
Anyone who goes into an MMO expecting that every engagement will end without them having to run away/get killed will be disappointed and will not have fun at all.

It's much more fun than clogging simulator or complain about getting blown up on the forums simulator. :)
 

Robert Maynard

Volunteer Moderator
Anyone who goes into an MMO expecting that every engagement will end without them having to run away/get killed will be disappointed and will not have fun at all.
It depends, to an extent, on whether the MMO permits PvP - and what each player's personal definition of "fun" is.
It's much more fun than clogging simulator or complain about getting blown up on the forums simulator. :)
While some players, no doubt, find the ganker mini-game to be fun, the same cannot be said for all players.
 
Playing in Open during my first year (2018) was really fun & scary because I didn't know what the game was about or what to expect. From my POV it was very open ended, I had no idea what was out there. And I assumed evil lurked behind every little planet just waiting for a stupid noob like me to do unspeakable things to.

So I took crazy levels of precaution. I ran missions, upgraded to Cobra, did some engineering. I went for a couple months before losing my first ship. I was basically playing in a survival mode with no understanding of what the threats actually were. Absolutely fantastic gaming experience.

In no way am I supporting crumby playstyles with the justification that it improves other cmdrs gaming experience. No. I'm just saying the fear of unknowns does add to the gaming experience.
 
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