Why I and many others will rarely play open

Its not about the odds of being ganked (rather low) or the consequences of being killed (very low). It is psychological. The typical hyper-vocal anti-Open player is of a rather specific tye: the immersion-seeking explorer/trader boomer. The types who spend thousands and hours pressing 'j' as an explorer and feeling elite while learning nothing beyond how the honk button works. Or dragging biowaste from A to B to A to B to A to B to A to B to A to B to A to B to A to B to A to B and feeling elite while learning nothing beyond how docking works.

They are the lowest-skilled cmdrs with the least understanding of the game's mechanics. They know the absolute basics, just barely enoguh to allow them to indulge their Spaceman Spiff or Major Tom roleplay. Look at them, they are really the big space man now! Until some slightly intoxicated euro-trash teen shows up on a friday and roflstomps their ships while laughing about it. The Amazing Spaceman Spiff. Bested. By some random nobody kid. Unnaceptable. Its the fault of the game. Its unbalanced. Unfair. Nothing they can do. And its the fault of the attacker. They are psychopaths. Completely bizarre, sub-human critters. And other Open players arguing that with some basic skill and preparation griefing is a non-issue? Liars, frauds, probably griefers-in-disguise trying to lure Spaceman Spiff into a trap! But he wont fall for it, no Sir! He will safely stay on the forums and fantasize about pressing 'j' once more once his shift ends. Note how the core of the Star Citizen community are the same. "You can't shoot at me! I paid $1200 to feel like a Real Good Spaceman!".

As a small amusing sidenote, the above is why these people tend to rage about the 'fragile egos' of the 'griefers'. Let it sink in. Its not the boomer dude impotently raging after having his fake space ship blown up once in a computer game that is having some ego issues. No, its the kid (who already racked up literal billions of insurance claims when dying over and over while practicing his skills without ever caring the slighest) who is insecure.
The thing is about all the people who wanna be Cool Space Adventurer having their immersion shattered when they're not able to overcome all odds in their godship and actually have to run away for once...

Crushing all opposition in their godship isn't what Cool Space Adventurers actually do in, like, any fiction.

The Millenium Falcon's arc throughout the whole of The Empire Strikes Back was like a solid hour of escaping from a very persistent gank wing.
 
While some players, no doubt, find the ganker mini-game to be fun, the same cannot be said for all players.
And that's completely fine. Same goes for piracy, powerplay engagements and so on. PvP gameplay is built around the idea that one side wins and enjoys the engagement at the expense of the losing side.

Players that are into PvP get blown up very often, even if they are (or think they are) great at PvP and have good PvP builds. Despite that, they still enjoy the way they're playing the game, and believe it or not, while getting blown up or having to run away might not be "interesting" or "fun", it constitutes a big part of PvP.
 
Anyone who goes into an MMO expecting that every engagement will end without them having to run away/get killed will be disappointed and will not have fun at all.

It's much more fun than clogging simulator or complain about getting blown up on the forums simulator. :)
Not at all. SWtoR was really enjoyable without having to think about other players raining on my parade. I think you have a very biased view on what other people enjoy.
 

Robert Maynard

Volunteer Moderator
And that's completely fine. Same goes for piracy, powerplay engagements and so on. PvP gameplay is built around the idea that one side wins and enjoys the engagement at the expense of the losing side.
While PvP gameplay is engaged in by some, there's no requirement to do so when engaging in Powerplay, piracy, etc..
Players that are into PvP get blown up very often, even if they are (or think they are) great at PvP and have good PvP builds. Despite that, they still enjoy the way they're playing the game, and believe it or not, while getting blown up or having to run away might not be "interesting" or "fun", it constitutes a big part of PvP.
It'd be a bit odd if those who are into PvP didn't get blown up or didn't the activity.
 
While PvP gameplay is engaged in by some, there's no requirement to do so when engaging in Powerplay, piracy, etc..
I meant PvP that is related to powerplay and piracy. Ganking isn't the only form of PvP in this game, it does appear to be the most dominant though.
 
Assuming you aren't flying a small ship and under mass lock.

A good pilot can actually keep you from high waking just by keeping close enough.
that is why investing in good A rated thrusters and a good power distributor is not a waste of money - i care for that and could escape so far. And if not, i will have learned something new, hopefully. (not to forget binding a key to "next system in route" and having a route plotted).
 
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The Millenium Falcon's arc throughout the whole of The Empire Strikes Back was like a solid hour of escaping from a very persistent gank wing.
Yes, but the Empire is the bad guys and thus it is even more heroic when the good guys prevail and escape the "gank wing" against unfair odds. Let's face it: no one like the unfair guys. The underdogs are where sympathies lie.
 
Anyone who goes into an MMO expecting that every engagement will end without them having to run away/get killed will be disappointed and will not have fun at all.

It's much more fun than clogging simulator or complain about getting blown up on the forums simulator. :)
Yeah reality is more like every engagement ends in with having to run away/get killed. Thats kind of boring and waste of time.
 
Griefers. For the most part.

Whenever I play open, and happen to cross ways with another player, I get interdicted and killed by a full engineered guy. "I mean, ok, you obviously want to test out your super OP ship and pubstomp little-me, I get it. I hope you were able to pump up that little ego of yours. Now I relogg into solo mode, goodbye." :D

Yee, it's dumb, really.

No really, I am glad that there is solo-mode. I just wanna chill and have fun.
Tho sometimes I get the urge to step into open-play with the hope to find some cool guys to play with. Even though it sometimes tends to end like described above.

Not sure, why I write this, maybe I don't want solo-mode ever to be deleted and I hope it never will be.
If you want a fully rich PvE experience with no banker trolls, then you need to go PG and join Moebius.

At 40k+ members, it has one of the biggest PVE minded player groups in the game

NO PVP just PVE only. Ban for this rule violation. The only hostile / anti social interaction you'll get is from hostile NPCs ie pirates, from other alliances in both mission and sand box related scenarios, rogue wanted/bounty types etc

Best of all : the 3 modes for player support ie Fuel Rats, SAR or some other random Cmdr being a genuine Good Samaritan if you get stuck/abandoned or need help.

So basically, PG Moebius is the best option if you want to group up for CGs and other sandbox/mission related ventures or not

Their mods have a quick turn around time approving new Cmdrs
 
On the second occurrence, after being kicked once, as I read Zac's statement on the topic.

Not true, first occurrence is enough. It is already harassment as most private groups only add you once you read the rules and confirmed knowledge of them. So breaking those rules can only be intentional.
 
yea, but most MMOs dont reward/encourage level 500 players for killing level 1 players.
ED does that plenty

I thought ED instanced players by combat rank. Can an elite gank a novice in open?

Perhaps a novice in a wing with elites.

I realize rank is not an indicator of combat skill or experience (ex: multiple accounts, reset accounts).
 
I thought ED instanced players by combat rank. Can an elite gank a novice in open?

Perhaps a novice in a wing with elites.

I realize rank is not an indicator of combat skill or experience (ex: multiple accounts, reset accounts).
Certainly. There are no matchmaking restrictions other than blocking, TURN availability (in case of CGNAT or non-bypassable firewall/forwarded ports) and region.
 
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