The thing to remember, is despite "this was not intended" from Frontier, in the main, almost everything is intended.
UA bombing, I am sure, came from the realisation that CGs and so on cannot be interrupted due to Solo/ PG, coupled with the same romantic notion that the Piracy PP group came from. I'm not going to debate the merits of either.
This is simply Frontier's approach to 'shaking the tree' and creating some ways to balance the force; light and dark. Choices. However fumbled, however awkward. Frontier are dancing around the notion that there are ways to interact; not all need to be 'lawful good', if we're going with the RPG trope. Indeed, some of the most amazing games, have given leeway and potential for untoward shenanigans. They create a dynamic that can often make something really more meaningful.
But that will always need a good shepherd to manage. And it's pretty clear Frontier just can't (or won't).
There is a strong push to remove choices (eg rip out what people consider are "bad" things, like UA bombing) I think, but that very thing, choice, could be what ultimately allows Elite to eschew some of the issues and go on to become something rather special. What we do should matter. It should all matter. Should all mean something.
As a counterpoint to the OPs comments, I've recently picked up Warframe. Here's a game that's gone through a lot of the same issues Elite is now facing. It had an identity crisis. It wasn't very good at launch. However, they eventually came to understand their players, what worked, what didn't and really rebuilt the game.
It's still an epic grind; the hour counts rival Elite. Many many hundreds of hours, into the thousands. But what Warframe has done well, is nourish the player. And they stopped doing the super huge updates like Frontier; instead it's constant minor changes and improvements, that don't really 'shock' the playerbase.
Sure, there are still big updates, but mostly it's just cookies. They feed players tasty cookies, rather than trying to force feed an entire chocolate gateau. I think this is really where Frontier have struggled. They are so enamoured with these huge cake style deliveries. The problem is, you can't really consume an entire cake. It's too much. You can't really test such a thing very well either. Too much change, not enough time.
The real difference here, is that Warframe's developer, Digital Extremes, introduces new morsels that are done to a great standard. And have rare major updates. By focusing on and only releasing bite sized chunks, they can really hone the experience. Which means less shock, more awe and good times.
Frontier? Too much, it's not done to the standard they perhaps themselves would agree is where they want it and massive shock induced each time. They are an amazing team that have really just been far too overzealous with what they want to achieve. Very smart people who at times just aren't being practical. And they're still a little too disconnected from the experience they are crafting.
Sometimes, less is more. Less shotgun shake up, more focused features. More cookies, a little less cake. I'd like to think Frontier will eventually find their groove, and figure this out. I hope so. There is vast potential with Elite. Arguably, it has the potential to be one of the biggest, most amazing experiences a player can have. But right now, it's a lot of cake, and that cake is a bit undercooked, it's ingredients balance is out, and it's exhausting to try and consume.
For a very long time now, I've wanted Frontier to not try and do everything. Just do a few things. Do them exceptionally well. Nourish the player with regular rewards for their efforts.
More amazing tasty cookies, that are intoxicatingly good, a little less of the cake we're all just tired of. I really hope they eventually discover this, and try. I think the results could fundamentally shift the game from "almost" to "amazing.