Is there any other choice?
None that make any sense.
Is there any other choice?
Vash627, thank you for the polite reply. Repped for being civil.
Braandlin, thank you for giving me something to laugh at. People that are that hypocritical always amuse me, at least when they aren't in the White House. Doing EVERYTHING you accuse me of in the same sentance you accuse in is... impressive.
the100thmonkey, I couldn't tell whether you are being sarcastic or not; either way, you need to work on the delivery.
As to the various, "you are wrong" elements, I notice that you talk about the new mechanics without addressing my points or proving me wrong in a specific fashion.
Am I wrong that you'll have to point the ship at each object to see the analysis of that object? That is the core of my objection, after all because THAT will take more time than the system map TO REACH THE DECISION POINT of the system's worth in terms of further exploration. I don't want to waste the time looking at potatoes, even if it is only TO DETERMINE that they are potatoes not worth my time in the first place. With the current system, I have visual queues IN AN AGGREGATED image of the bodies, even if I don't have specifics.
None that make any sense.
Aha, well then I thank you for beeing redundant & telling me what I knew already.
From what they showed on the livestream, yes, you can determine what planet types are in the system from the signals displayed on the filtration bar. It's very similar to the SRV wave scanner.
They say: "You can't please them all"
4 years of nagging the Devs because exploration isn't engaging and this is what comes up when they finally deliver something different?
I'm gobsmacked, really.
Because, to be blunt, it looks half-butted (cause yay forum censorship!). Take what we're used to for quickly deciding if a system is even worth anything (god help you with any systems with something 500k ls away that has like a long travel time) and replace it with what's basically garbage I'd expect from a 90s game to be capable of.
Because, to be blunt, it looks half-butted (cause yay forum censorship!). Take what we're used to for quickly deciding if a system is even worth anything (god help you with any systems with something 500k ls away that has like a long travel time) and replace it with what's basically garbage I'd expect from a 90s game to be capable of.
They say: "You can't please them all"
4 years of nagging the Devs because exploration isn't engaging and this is what comes up when they finally deliver something different?
I'm gobsmacked, really.
But can you tell if that gas giant is one of those super-rare one-in-a-billion flourescent green ones? Or if that barren rock is one of the comparatively rare 9G+ ones? How much information does this new wave scanner give you, assuming you're skilled enough to interpret it correctly?
It's different!
While it looks OK for a single Star - 11 bodied system, I'd still want to see how good it works in a 4/5 Starred 70/80 bodied system where 2 of those Stars are 500LS's from the main Star.
Then I'll make my judgement!
The current system goes like this:
- Jump into the system
- Hold down your keybind to start the scan/maneuver for fueling if you are going to
- Scan completed, pull up the system map
- Make a decision on whether or not to invest more time on the system
- Take other actions in system or plot course and jump out
The new system, if I understand it correctly, works like this:
- Jump into the system
- Hold down your keybind to start the scan/maneuver for fueling if you are going to
- Scan completed, you now know more about the primary star
- Activate the analysis system, manually maneuver your forward only facing sensor onto each body individually, performing a full scan on it to determine what it is
- Make a decision on whether or not to invest more time on the system
- Take other actions in system or plot course and jump out
While the write up of the two sequences is almost identical, the new system requires that you scan EVERY body in the system BEFORE you can make an informed decision on whether the system is even worth additional activity.
In effect, Frontier has removed the ability to make a quick decision and replaced it with what is going to be another round of repetitive, boring game play. I say this because, once you master the technique, it will become cumbersome. While you are learning it, it may or may not be entertaining, but doing it over and over again is not going to provide excitement for most people after the first hundred times.
Worse than that, statistically, the majority of that scan time is going to be used to look at objects that are not worth the time because you will still need to scan bodies which are not landable to determine that they are not landable.
No matter how impressive a skill set you develop in reading the scanner, this is not going to be a faster process for making a decision on whether the system is worth further investigation. Consider a system with multiple stars with subsystems of small, non-landable moons and planetoids. You could spend a lot of time on that system only to conclude that it was an exercise in futility.
Added to that is the idiotic notion that I need to point the nose at everything as if I am using a FLIR instead of a sensor suite that can scan in all directions when it is dealing with starships but cannot see system bodies unless they are directly in front of it. Oh, wait, it can see them persistently once you have scanned them, which means the internal logic isn't consistent.
In summary, while the mechanics for in depth MAPPING seem to be worthwhile, I feel the value of the new scanning system is going to be negative because it takes choice away from the player and puts in an procedural/RNG mechanic.
Or, maybe they are shifting the reason for exploration, not how we actually do it.
Currently the "excitement" comes from opening the system map and seeing that you are in a system worth exploring, now they are moving the excitement over to checking to see if the system actually IS worth exploring.
Columbus didn't land on the shores of America and take a quick scan to decide if it was worth his time, he actually had to explore to it.
TLDR; you now have to explore what you have, to see if its worth further exploring. Thats the point of exploration.