Why i picked ED not SC

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I'm going to clarify this properly

  • Insurance in Star Citizen is paid for with money earned in-game
  • If you are someone with limited playing hours, you have the option to purchase UEE credit chits (a limited amount) with real money to use for what you please (toward a ship purchase/insurance/something else in-game)
  • If you lose a ship and have no insurance, you can work for someone else (UEE or actual player IIRC) to get credits in-game to regain your ship back
  • Insurance is meant to be cheap. There is no cost decided upon as of yet, but it is meant to be cheap. Insurance comes in 6 and 12 month (in-game) lots IIRC

So no, you don't lose the ships you paid real money for forever


So, I pay $200 for a Constellation. It gets destroyed, but I didn't pay for the insurance and I have zero in-game credits. That means my ship is gone?

BUT...

I can earn in-game credits, in-game to re-buy my ship again?

If that is the case, what is the point of buying the $200 ship in the first place? I may has well just earn the in-game credits...
 
I have been following ED and SC for the same amount of time now, around a year or so now i'd estimate.
However i am/was totally unbiased. I had never played an Elite or wingcommander/CR game before, i did watch the wingcommander movie though, and actually liked it, so of WC i had heard before, i had never heard of elite before following ED development.

I am a great astronomy/science/sci-fi fan, but i never really got into space sims before because technology was so limited that it always ended up in arcade games with too many concessions on representing real space.
The real reason however why i ended up following ED and SC was not because i was looking for a space sim, but because i was searching for sandbox games, it being space sims is a huge bonus to me.

What drove me away from SC was the december livestream where they showed their build. All i heard from CR was fidelity, fidelity, fidelity. I started to question whether enough focus was being given to actual gameplay.
Then the ED alpha builds started being released, and when i saw video's of people fighting in the asteroid belt and showcasing the use of stealth trough heat mechanics and power distributions i was totally sold.
Another thing that attracted me to ED more was that the game was actually being designed by someone that knows about astronomy, rather than some sci-fi fan.

In the end, i just feel as if ED is being developed in a nice coherent way, while SC is just allover the place and i am just waiting it out to see if they can create something coherent with all it's features fleshed out and meaningful.
 
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No, that is completely untrue and I wish people would do more research before saying mistruths about games. Insurance in Star Citizen is paid by money earned in-game via the same ways as Elite: Dangerous - Bounty hunting, trading, etc.

The only money being paid right now is the support of the game via pledge packages or extra ships to compliment that/the development of the game

Where I believe the OP is erring is you can purchase a limited amount of credits [UEE] for use in-game with real money (for people with lack of time or who are "whales")

please educate me how i'm wrong. becaues even after it's all done the ships are still going to be needed to be bought BUT by in game credits which you CAN just simply work it up through game, but will eventually WILL have to buy credits. because the ships are still going to be expensive. so please don't tell me i don't know.
 
please educate me how i'm wrong. becaues even after it's all done the ships are still going to be needed to be bought BUT by in game credits which you CAN just simply work it up through game, but will eventually WILL have to buy credits. because the ships are still going to be expensive. so please don't tell me i don't know.

I think he is saying that if you lose the ship you purchased with real money - you can then rebuy that ship by using in-game money. I also think he is saying that he feels this means you never lose your ship.

It's circular reasoning, however he is confirming what you have said. You can indeed lose a ship you buy with real money.
 
I did not know this. The whole SC business model felt wrong to me from the start. This is just another reason why it is fundamentally wrong and does not work.

I do not understand people who would buy such expensive in game assets with real money anyway. It destroys game play. It cannibalizes on game play. In Elite I want to earn my ships in game through game play. That is what the game is about. I do not want anything in game for free.

I would be willing to pay a reasonable price for a ship pack with extra flyable ships, but only if I have to acquire them in game with in game money through game play. I do not want them put in my hangar for free. That would kill the game for me.

Therefore I deplore for example the road FD decided to take with ship's skins. It cannibalizes on gameplay. I feel after buying a ship skin with real world money it should not have been given to you for free in the game. I would have liked to go to an in game ship dealer and have to buy my skin for in game money. That is one of the reasons I have not bought skins and I think I never will.




We will have to wait and see what FD will do. We will have actual planetary landings, that much is clear, but I doubt that means we will have total access to complete cities. I would be surprised if that would be the case.
I think that is not feasible for all kinds of reasons I have mentioned in several threads elsewhere.

I do expect full and free access to uninhabited planets, be it with or without alien flora and fauna and perhaps a base or settlement.
I do not expect full and free access to large and densely inhabited core planets with large cities. I think that is not feasible at all. I strongly believe it would be too ambitious and would certainly break the game's back. I believe FD will be implementing a star port hub model in such areas.

Creating a multitude of complete, believable, living and breathing, immersive cities is far too ambitious. If it were that easy it would not take Rockstar several years to just create one such enclosed city environment.
If FD tried this at such a huge open world scale it would destroy them and the game with it.

It is not difficult to create a reasonably diverse city-like agglomeration of buildings with Procedural Generation, but to fill that city with acceptable immersive city life, interesting npc and traffic, with cool stuff to do for a player etc. is something completely different. It is better to have a good, but limited star port hub, than to have a huge city that is boring and feels fake. This would destroy immersion in a heartbeat. Players would loath going into such a city environment and it would become an embarrassment to the developer.


with the budget they have now sure.
but not at all unfeasible. would you not pay 100$ for 2 HUGE hand crafted detailed living-breathing cities that you can vist each city being the size of gta 5 map that is? and than other planetary landings using procedural generation?

What people don't realize is there are $3000 ships SC players have bought... Just let that sink in.

let it also sink in they have to pay money to keep that.
let it sink in even more that this is a more permanent price of the ship.

these people are selling ships like Chinese dealers of opium
 
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funny to read the OP thread, full of misconception and overblown expectations about some future expansion for which not one line of code or a single pixel has been seen. Assumptions, assumptions everywhere.

I'm too lazy to explain LTI and how ridiculously meaningless the SC ship insurance topic really is, or when EDs 10000 gazillion lifelike procedural city planets will be magically generated out of thin air at no additional development cost, also don't really care as SC already has enough backers and doesn't need more.
In fact I'd prefer if a few thousands of them would just go away forever, especially the drama making ones who still don't grasp the basics of the project.

again i mentioned i would spend 300$ and more on the game for the expansions to have NOT THOUSANDS OF CITIES but 1-3 hand crafted beautiful HUGE cities. and other procedural generational SETTLEMENTS, TOWNS, VILLAGES that would be there just for being there.
any questions there?

So, I pay $200 for a Constellation. It gets destroyed, but I didn't pay for the insurance and I have zero in-game credits. That means my ship is gone?

BUT...

I can earn in-game credits, in-game to re-buy my ship again?

If that is the case, what is the point of buying the $200 ship in the first place? I may has well just earn the in-game credits...

now people are getting it!!!!
i have no problem with big money on a game spent. because if you love it and want it to be bigger you support it.
but if it is simply not worth buying anything that means money will dry up and no money no future developments....no future developments.....i think you see where this is going
 
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let's be honest, Star Citizen in current form sucks bad, and i don't really care if they will come out from that hole where money has thrown them.
but i have no intention of trying SC before gamma and am not sure i will do even that - i just hate all what they do: CR said that hornet had 3!! redesigns so far, and most ships are remade and redesigned couple times, they are wasting my money on crap while crucial game play elements are unacceptable currently, good luck to keep gamer's interested after release if there will be only things to look at and not play and feel them :)

p.s. i spend much more on SC than ED, silly me and my silly hopes :)
 
SC is two Games...

I'm looking forward to Squadron 42 - which is most aligned with Wing Commander. It's a good story to play - but it isn't the universe, I want to particularly participate in.
 
Wait... what?
Is that true?
I am not too familiar with SC's business model, as I immediately turned my back on it when I saw virtual ships for a couple of hundred bucks and the ridiculously out-of-control-hype that emerged around this "next gen space simulation" that is, for now, nothing but a wet dream with some nice models - but nothing else.

However, is what you said really the case? Players have to insure their virtual multi-hundred dollar ships with real money to prevent the irreversable loss of these ships?

I have no words for how ridiculous that is to be honest.

However, I picked up Elite because a friend annoyed the heck out of me for several months with it, telling me how awesome it is etc.
I didn't listen until recently. And I am glad I finally did.

Elite has the potential of becoming a true mile stone in the game industry, again... without scamming its customers. :rolleyes:

no this is not true you pay the insurance with ingame money you dont have to pay real money. and the ingame money you need to pay is really affordable plus it's insurance for 6 ingame months
 
I saw an article on the BBC news site about the Kickstarter and looked into it and paid what I could.
What strikes me is that DBOBE is "in it" to make the game he wants to make, ie an updated and expanded Elite that we loved 30 years ago, rather than to make lots of money from it by pandering to the methods other MMO's use (although I'm sure that making money would be nice).
Elite is as special to him as it is to me.

There is no pay to win, in fact there is no win. You get out of the game whatever you put your mind to.
There's no option to hand over real money to buy a ship, you've got to put the graft in yourself.
There's no monthly subscription.
You don't have to spend a fortune on a HOTAS if you don't want to, you don't have to have the latest high end PC either.
There is you, and your own skill with the flight controls, but you don't have to be the next Biggles, you can run away and stick to trading.

There's also the other "projects" that DBOBE is/has been involved with, such as the Raspberry Pi, and supporting new ideas through the Cambridge Angels.

Most of all, E : D has done what I thought it would and taken me back to when I was 7 in front of a BBC B waiting for that "Right on Commander!" message to appear.

Thank you David.
 
again i mentioned i would spend 300$ and more on the game for the expansions to have NOT THOUSANDS OF CITIES but 1-3 hand crafted beautiful HUGE cities. and other procedural generational SETTLEMENTS, TOWNS, VILLAGES that would be there just for being there.
any questions there?

more assumptions, what tells you it won't be that way?

The SC procedural planets stretch goal was hit 12 million $ ago..already old news :rolleyes:

"$41,000,000
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality."



so since this is a wild assumption thread I'm assuming SC will also have a gazillion procedural wildlife planets and lifelike cities, generated out of thin air, using PG miracle technology
 
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