May I politely request that you stop using the darker colours on the dark background?
You may![]()
no fun at all , things like this.
May I politely request that you stop using the darker colours on the dark background?
You may![]()
I'm going to clarify this properly
- Insurance in Star Citizen is paid for with money earned in-game
- If you are someone with limited playing hours, you have the option to purchase UEE credit chits (a limited amount) with real money to use for what you please (toward a ship purchase/insurance/something else in-game)
- If you lose a ship and have no insurance, you can work for someone else (UEE or actual player IIRC) to get credits in-game to regain your ship back
- Insurance is meant to be cheap. There is no cost decided upon as of yet, but it is meant to be cheap. Insurance comes in 6 and 12 month (in-game) lots IIRC
So no, you don't lose the ships you paid real money for forever
No, that is completely untrue and I wish people would do more research before saying mistruths about games. Insurance in Star Citizen is paid by money earned in-game via the same ways as Elite: Dangerous - Bounty hunting, trading, etc.
The only money being paid right now is the support of the game via pledge packages or extra ships to compliment that/the development of the game
Where I believe the OP is erring is you can purchase a limited amount of credits [UEE] for use in-game with real money (for people with lack of time or who are "whales")
please educate me how i'm wrong. becaues even after it's all done the ships are still going to be needed to be bought BUT by in game credits which you CAN just simply work it up through game, but will eventually WILL have to buy credits. because the ships are still going to be expensive. so please don't tell me i don't know.
I did not know this. The whole SC business model felt wrong to me from the start. This is just another reason why it is fundamentally wrong and does not work.
I do not understand people who would buy such expensive in game assets with real money anyway. It destroys game play. It cannibalizes on game play. In Elite I want to earn my ships in game through game play. That is what the game is about. I do not want anything in game for free.
I would be willing to pay a reasonable price for a ship pack with extra flyable ships, but only if I have to acquire them in game with in game money through game play. I do not want them put in my hangar for free. That would kill the game for me.
Therefore I deplore for example the road FD decided to take with ship's skins. It cannibalizes on gameplay. I feel after buying a ship skin with real world money it should not have been given to you for free in the game. I would have liked to go to an in game ship dealer and have to buy my skin for in game money. That is one of the reasons I have not bought skins and I think I never will.
We will have to wait and see what FD will do. We will have actual planetary landings, that much is clear, but I doubt that means we will have total access to complete cities. I would be surprised if that would be the case.
I think that is not feasible for all kinds of reasons I have mentioned in several threads elsewhere.
I do expect full and free access to uninhabited planets, be it with or without alien flora and fauna and perhaps a base or settlement.
I do not expect full and free access to large and densely inhabited core planets with large cities. I think that is not feasible at all. I strongly believe it would be too ambitious and would certainly break the game's back. I believe FD will be implementing a star port hub model in such areas.
Creating a multitude of complete, believable, living and breathing, immersive cities is far too ambitious. If it were that easy it would not take Rockstar several years to just create one such enclosed city environment.
If FD tried this at such a huge open world scale it would destroy them and the game with it.
It is not difficult to create a reasonably diverse city-like agglomeration of buildings with Procedural Generation, but to fill that city with acceptable immersive city life, interesting npc and traffic, with cool stuff to do for a player etc. is something completely different. It is better to have a good, but limited star port hub, than to have a huge city that is boring and feels fake. This would destroy immersion in a heartbeat. Players would loath going into such a city environment and it would become an embarrassment to the developer.
What people don't realize is there are $3000 ships SC players have bought... Just let that sink in.
funny to read the OP thread, full of misconception and overblown expectations about some future expansion for which not one line of code or a single pixel has been seen. Assumptions, assumptions everywhere.
I'm too lazy to explain LTI and how ridiculously meaningless the SC ship insurance topic really is, or when EDs 10000 gazillion lifelike procedural city planets will be magically generated out of thin air at no additional development cost, also don't really care as SC already has enough backers and doesn't need more.
In fact I'd prefer if a few thousands of them would just go away forever, especially the drama making ones who still don't grasp the basics of the project.
So, I pay $200 for a Constellation. It gets destroyed, but I didn't pay for the insurance and I have zero in-game credits. That means my ship is gone?
BUT...
I can earn in-game credits, in-game to re-buy my ship again?
If that is the case, what is the point of buying the $200 ship in the first place? I may has well just earn the in-game credits...
Wait... what?
Is that true?
I am not too familiar with SC's business model, as I immediately turned my back on it when I saw virtual ships for a couple of hundred bucks and the ridiculously out-of-control-hype that emerged around this "next gen space simulation" that is, for now, nothing but a wet dream with some nice models - but nothing else.
However, is what you said really the case? Players have to insure their virtual multi-hundred dollar ships with real money to prevent the irreversable loss of these ships?
I have no words for how ridiculous that is to be honest.
However, I picked up Elite because a friend annoyed the heck out of me for several months with it, telling me how awesome it is etc.
I didn't listen until recently. And I am glad I finally did.
Elite has the potential of becoming a true mile stone in the game industry, again... without scamming its customers.![]()
again i mentioned i would spend 300$ and more on the game for the expansions to have NOT THOUSANDS OF CITIES but 1-3 hand crafted beautiful HUGE cities. and other procedural generational SETTLEMENTS, TOWNS, VILLAGES that would be there just for being there.
any questions there?