FFE was a fantastic game, I played it for a long time.
I suspect that article is a rant about the state it was released in, if I remember rightly it was very buggy.
What was that from anyway?
Well I doubt yaip will reply as that user account was clearly only created to post that picture. Such helpful visitors we seem to be attracting to the forums these days...
[off topic]
The article was from PC Zone, issue #30 and yes it was criticizing Gametek for releasing the game in such a state, then compounding the problems with a botched US release and a patch disk that was essentially a copy of the game files. The photo has been sourced from Ian Bell's website, it's in the "Elite Archives". direct link to image here if you wish to read it. Clearly yaip didn't given the factually incorrect statement of "one space game before".
And I agree, FFE was fantastic for it's time - even with the bugs that remained after patching. Being part of a story and mentioned in the newspaper articles was a great innovation over Frontier, and really helped make the player feel a little more involved in the universe. The procedurally created 3d planets with hills and also texturing to generate shorelines, snow-caps etc was very clever too. It's a pity that the planetary cities and star ports placed themselves on a flat plane and often ended up floating or submerged - they were seemingly generated/positioned in the same way as the in predecessor Frontier, which only had to plonk them on a spherical planet. (still problematic though)
Whether that was something due to be replaced, or accepted as a technical limitation, I guess we'll never know.
And I agree, FFE was fantastic for it's time - even with the bugs that remained after patching. Being part of a story and mentioned in the newspaper articles was a great innovation over Frontier, and really helped make the player feel a little more involved in the universe. The procedurally created 3d planets with hills and also texturing to generate shorelines, snow-caps etc was very clever too. It's a pity that the planetary cities and star ports placed themselves on a flat plane and often ended up floating or submerged - they were seemingly generated/positioned in the same way as the in predecessor Frontier, which only had to plonk them on a spherical planet. (still problematic though)
Whether that was something due to be replaced, or accepted as a technical limitation, I guess we'll never know.
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