It seems you will!re you going to tell everyone who disagrees with you that they are wasting everyone's time and to stop posting?
I mean, this is the suggestions forum. If you don't like player suggestions, why are you here at all?
It seems you will!re you going to tell everyone who disagrees with you that they are wasting everyone's time and to stop posting?
I mean, this is the suggestions forum. If you don't like player suggestions, why are you here at all?
But Signal Sources disprove this claim
I mean, this is the suggestions forum. If you don't like player suggestions, why are you here at all?
A signal source is a marker, not an asset
Because some player suggestions are dumb enough to miff me off... and because FDev need to know (im pretty sure they are already, but extra assurance cant hurt) that there are people that do not agree with certain suggestions that might change the game in an undesirable way (undesirable for me ofc)
but if all you're saying is that you dislike change in general
Nah
If anything, Upkeep should be higher.
There should be a solid difference between skint plebs and the haves
Nope, i dont say that. In this particular case, i'd suggest to increase the upkeep, not remove/decrease it
Check this![]()
...And? I mean, if you have knowledge of the game code that conclusively tells you that it's impossible to code fleet carriers in a similar manner, that's one thing. But you can't just say that without any knowledge of the code base and have it mean or prove anything.
The OP stated a player "has no choice"If a player wants to have a carrier they must pay the maintenance fee. This is what I interpreted Demi's meaning to be.
- How are upkeep costs an an annoyance if they are paid for upfront?
Don't wanna pay for maintaining it, don't buy it.
Like owning a car.
This is a video game, not real life. The objective should be player enjoyment; if realism can serve that goal, then great! But if many players are complaining about it, then perhaps alternative methods of achieving realism can be used, instead.
My version of the game doesn't. [edit: or maybe it does and i don't notice? Idc] I dump a bunch of credits into my carrier and it magically takes care of itself. For years. FDev did an awesome job with this. We can even adjust what services are active. Zero complaints from me.Because the game continues to remind you every week that you're paying it.
My version of the game doesn't. [edit: or maybe it does and i don't notice? Idc] I dump a bunch of credits into my carrier and it magically takes care of itself. For years. FDev did an awesome job with this. We can even adjust what services are active. Zero complaints from me.
Maybe the OP would prefer a simplified game where the upkeep costs are buried in a fixed 30% increase in the initial purchase?
Oh its in the form of emails. FDev has my junk email address so I would never have known.I didn't get those weekly e-mails for months
Oh its in the form of emails. FDev has my junk email address so I would never have known.
I didn't get those weekly e-mails for months, from shortly after the Odyssey release to maybe update 10 or so when they started to appear again.
I didn't miss them, and I didn't think about the maintenance fee at all without that reminder. I don't think having the game just not tell players about the cost is a good solution for all, but if there were an option to not receive it (unless funds are low maybe) I'd make use of it.
That was basically my thought, too. Just removing the messages would 'fix' the problem, but you can't really do that. Players need to know they're being charged, in the odd occasion that they didn't leave any money in their FC for some reason. It's a niche case, but a valid one.
Which is why I came to the conclusion that just removing it would be the best option. It's just as easy as adding some sort of filter or shutoff switch for messages, but without the rare downsides.
There will always be people frustrated with top tier items in video games that they can't easily have. Some people just want things to be easier.As we've seen in this thread there is a desire for there to be some sort of 'cost' to carrier ownership, perhaps even some way in which carrier ownership must somehow be frustrating (so that those who do not themselves care, or who do not have a carrier themselves can laud it over those that do and are frustrated to some extent by it).