Fleet carrier upkeep is trivial. As anyone who owns a fleet carrier will tell you, just by playing the game, you will rapidly get enough money to support your carrier for years, if not decades. I myself have 12+ years, and that's without even trying. It's basically background noise.
But the more I thought about that, the more I realized it was an apt analogy. Fleet Carrier upkeep doesn't have any real detrimental gameplay effect; its only real effect is being annoying.
So imagine if, instead of upkeep, whenever you got near your Fleet carrier, it would play a high-pitched squeal. Not loud enough to be overtly inconvenient, just enough to be faintly annoying.
That's what Fleet carrier upkeep is. Faintly annoying.
Now, you could make justifications about how it's the life support system, or the FSD, or any number of other things, but when you get right down to it, it's an annoying feature with no benefit, existing for no reason.
So just get rid of it. There's no advantage in intentionally annoying your player base.
If Fleet carriers must have a persistent cost, I would much prefer to be based on something that actually matters, like how many Fleet carriers there are in the system, to force High Traffic Systems to clear out regularly. At least then, players can see the benefit of it existing.
But the more I thought about that, the more I realized it was an apt analogy. Fleet Carrier upkeep doesn't have any real detrimental gameplay effect; its only real effect is being annoying.
So imagine if, instead of upkeep, whenever you got near your Fleet carrier, it would play a high-pitched squeal. Not loud enough to be overtly inconvenient, just enough to be faintly annoying.
That's what Fleet carrier upkeep is. Faintly annoying.
Now, you could make justifications about how it's the life support system, or the FSD, or any number of other things, but when you get right down to it, it's an annoying feature with no benefit, existing for no reason.
So just get rid of it. There's no advantage in intentionally annoying your player base.
If Fleet carriers must have a persistent cost, I would much prefer to be based on something that actually matters, like how many Fleet carriers there are in the system, to force High Traffic Systems to clear out regularly. At least then, players can see the benefit of it existing.