Don't need to. I know how to use INARA. What you are describing is a lack of value for the cost. Obviously pioneer supplies has very low value. And the concourse bar. They are money sinks when there isn't much other use for credits. But if they were free as per your suggestion. Well then a different story. Suddenly everybody has a concourse bar.
Inara isn't a very complete picture, tbh. It only includes details from carriers that have been docked at by someone who has updates enabled, and there are huge numbers of carriers where docking isn't even possible due to restrictions. I'd be surprised if even half of all existing fleet carriers have valid info on there. Heck, even a quarter; even if someone did dock at one, there's a very high probability the owner has since sold off or suspended their services. My carrier's info hasn't been updated since 2021, and it actually allows docking and has active services!
Help me understand the logic, here: The purpose of upkeep is to keep down Fleet Carrier clutter, right? Abandoned and useless carriers will be removed from the game.
Only, because upkeep exists, players disable their services. This reduces the upkeep down to trivial levels, becoming more of an annoyance to other players than to the owner.
This means that the carriers which are pruned first are, instead, the
useful carriers, leaving only the useless carriers behind.
Because most carriers are useless, it becomes difficult to find useful ones, and far easier to just use stations instead. This even further diminishes the usefulness of having a service-active carrier, encouraging even more people to disable their services. I have literally checked 5+ carriers in a row and all have either been docking limited or completely disabled on multiple occasions.
So the end result is that
all carriers are useless, except for your own. At that point, why are carriers even visible at all?
Over our discussion, my thoughts about this have really crystallized.
- Upkeep is clearly a terrible mechanic that only makes the game worse. At lower levels, it's a pointless nuisance. At higher levels, it only serves to hurt helpful players.
- All services should be one-time purchases, but significantly more expensive than they currently are, giving players something additional to work towards.
- Services also shouldn't eat into your cargo capacity. If justification is needed just throw some of those mini-carrier models into the instance as support ships.
- Carriers should be invisible by default, and players should need to actively enable their visibility to other players.
- It shouldn't be possible for it to be visible if it's set to private docking only.
- Likewise, a squadron docking carrier should only be visible to squadmates.
- Public carriers should need to pay parking fees based on the number of other visible carriers in the system when visibility is enabled.
This fixes the system clutter problem instantly, as well as giving carrier-owners additional long-term goals to achieve. Buying a carrier is just step one; then you want to buy everything up to a Shipyard, too; since these don't cost you anything but credits, they're something all players can reasonably aspire towards, and expands the lifespan of the game.