I've been with this game for a long, long time- roughly six months from launch till now- and while I never thought I'd be one to leave, here we are.
Over ship interiors.
After having to read a million posts with some variation of "BUT WHY DO YOU CARE SO MUCH ABOUT IT," I figured it would be fitting to leave Elite by definitively answering this question, at least from my perspective.
Have any of ya'll played Sea of Thieves? That was, in essence, my dream for this game. Take all the incredibly immersive systems we already have and add Sea of Thieves to it. Let me stand on the bridge of my ship while my crew clears us for action. Let me run down to the engine room as red lights flash and my Verity repeats "Powerplant meltdown imminent - manual override required." Let me take a stroll to engineering and fabricate some PVP ammo. Most of all, let me get into a hatchbreaker limpit, launch myself at an enemy ship, and storm their bridge, guns blazing.
I can do all of this in Sea of Thieves. I wanted to be able to do it in the world of Elite Dangerous- a persistent, evolving world bursting with billions of people and factions and stations, rather than a 10 square mile patch of ocean dotted with 2-dozen empty islands.
But I guess the devs sided with the people who claimed "it won't add any gameplay" - either because they agreed or (as I suspect) It was just too difficult for them to do.
For those who stay, I hope they get Odyssey fixed for ya and make the game you're hoping to play. But I think that's gonna do it for me. o7
Source: https://media.giphy.com/media/LyJ6KPlrFdKnK/giphy.gif
....Dude, listen, this all sounds fine and dandy, but honestly, you're comparing apples to oranges, an archaic sea vessel to a space ship that would exist long after any of us are alive. So if you want a realistic approach to ship interiors, then Sea of Thieves is the LAST game you should be getting your idea's from because 99% of everything you'd need to do can be still done in the cockpit. We're not talking about a pirates sea vessel from before any of us were even thought of, we're talking about aircraft, WAY into the future. And in modern aircraft, there will be the captain, the co-pilot or first officer, and a mechanic, and a lot of the times you won't even have a mechanic, depending on the nature and size of the aircraft. The pilot is flying the plane and the co-pilot's primary duty would be the weapon systems who can also of course take control of the ship. The mechanic, as the title implies, is the one performing repair and maintenance on the ship, based on what the pilot tells him he is seeing on his instrument panel. The only one that will need to be running around throughout the ship patching things up at all is the mechanic. He also might be doing a routine check of the entire ship to make sure nothing is damaged, that all the flight control surfaces are working, the instrument panel is working, basically making sure nothing is inoperative before the flight. This can make an interesting gameplay loop for someone playing the role of a mechanic.
Instead of the player simply hitting "repair all", an actual player is the one doing it. In the real world, this is all done before the pilot even gets to see the ship, so it only gives this idea even more credence. And the pilot, when he does get there, at the most would be the one strapping down the cargo, that's about it. If something breaks during the flight, the pilot tells the mechanic what to check on and then he goes and fixes it, that's really it. So a good approach to ship interiors, in relation to the crew is to certify them in roles. A player designated as a "mechanic" will not be able to fly the ship, and the pilot will not be able to perform maintenance, because that's simply not his expertise. And you're talking about "manually overriding" the power plant...well, again, whatever needs to be "manually" performed regarding the aircrafts control surfaces, engines, etc, is all done in the cockpit on modern aircraft. If an engine is "melting down", all the pilot has to do is flip a switch and cut it off, and transfer the fuel to the other engine, assuming the mechanic can't get it fixed. The process is not nearly as archaic as you want it to be. It isn't EVEN NOW in modern aircraft, so why should it be in space ships hundreds and thousands of years into the future? This is the issue I have with pro ship interior people. The idea's you do propose makes very little sense. If you want ship interiors, then at least try to give an original, REALISTIC approach to it, if you want Frontier to take your plea's for ship interiors seriously.