Lol.Your post is still based on a misreading of mine. And your argument is still a silly straw man.
No one ever implied CMDRs would leave their seat in combat.
And yes, developing ship interiors would involve playtime away from the pilot's chair. Another random observation that is in no germane.
Well, lets have a look at the OP, shall we?
Let me run down to the engine room as red lights flash and my Verity repeats "Powerplant meltdown imminent - manual override required." Let me take a stroll to engineering and fabricate some PVP ammo. Most of all, let me get into a hatchbreaker limpit, launch myself at an enemy ship, and storm their bridge, guns blazing.
So in about 30 seconds I've already found one person who wants at least two ways of leaving the helm mid-combat. And that's not even getting into the problems of boarding a solo ship and forcing the defending captain to get out of his seat to fight off the intruder.
Unless you're proposing that players would seriously have enough multicrewmates to do these things. Given the failure of multicrew thus far, I'd find that...unlikely, at best.
And last of all,
captain doesn't leave the steering wheel in clutch situations in any of these type of games
Defining 'clutch' to literally mean 'any time the captain doesn't leave the chair, but ignoring all the times he does leave the chair, despite the fact that if you are leaving the chair, it's for a critical reason like fighting off an intruder', doesn't prove a point. It doesn't prove anything, in fact, other than the fact that you're trying to use silly linguistic tricks to argue dishonestly.
Get that business out of here.