All I see is you complaining that a lot of players being "cowardly" and not letting you plow them over and take their stuff.Go read my answers and find out here and elsewhere.
All I see is you complaining that a lot of players being "cowardly" and not letting you plow them over and take their stuff.Go read my answers and find out here and elsewhere.
Whilst I sort of agree (ish) unfortunately being able to improve our game play is not possible for some of us. Now that is frustrating.It's baseless accusations like these (which couldn't be further from the truth in this particular example) that make me seriously consider stopping being Mr. Nice Guy in-game and just go full on Walter White.
The continuous whining from the "lawful" side is quite frankly cringeworthy, and the seemingly complete refusal to improve your game and abilities in a MP environment is frustrating I have to say.
@Rubbernuke & @Havv - Correct me if I'm wrong but isn't direct PVP the least effective way to influence the BGS and PP? I seem to remember (see previous comments about my memory, or have I said that already), I seem to remember that this argument came up back along and it was shown that player to player interaction had little effect whereas trading and security force hunting, handing in NPC bonds was a lot more effective which is why the trading Bots were so effective.
I don't NEED to TRY to avoid being dominated when we already have Solo/PG, where we can simply avoid the potential for another player spoiling our fun to begin with.This have already been addressed several times by people, myself included. Could you please stop assuming ideals of other players?
You know what? I don't like to be dominated or coerced, and I don't like to be prey. But both of you assume that's what we argue is "fun".
I assume you have both played hide-and-seek. The pirate/ganker is the one seeking. Can't you see why it's fun to try and -avoid- the one trying to find you?
I assume you have both played chase? The pirate/ganker is the one chasing. Can't you see why it's fun to try and outrun and outmanoeuvre the one chasing you?
The fact is, everyone I have seen arguing for why being the so called "prey" is fun isn't that "you get dominated" - it's "you try and AVOID being dominated" and if you play well, you will make the hunter fail! The fun is in -beating- the hunter by escaping! I've not seen anyone argue yet that "no it's fun to be robbed without being able to avoid it" - though I'm sure some think it is. Facing adversary, challenge, and overcoming it, that's what I, and many others, find fun. I don't care if I'm the "hunter" or the "prey" - If I defeat you in whatever role, it feels good.
On the topic of pirates "not finding many" - I don't think that's due to lack of people, but lack of concentration. If you played in open during the FC rush to mine Borann you would have seen plenty of miners both going for the rings there, and showing up in the highest sell station, all in open. There's not really a lack of people, there's a lack of finding them. Because the bubble is huge.
It was a yes or no question.
Ah. I though the tread was not about Open Powerplay. My mistake.I'm not talking about direct PvP here- don't conflate what I'd like to see with an Open Powerplay only (and not BGS) with wanting the PvP that does happen actually consistent and meaningful.
All I see is you complaining that a lot of players being "cowardly" and not letting you plow them over and take their stuff.
Well it doesn't.Which is not what I'm talking about- its making the opportunistic PvP when it happens actually count.
Ah. I though the tread was not about Open Powerplay. My mistake.
Well it doesn't.
I'm not sorry to say this, but probably a lot of CMDRs just prefer playing with friends, not enemies. They might like PvP encounters on the occasion, but the average majority just don't care for it at all, maybe
Is that real exploits or things that are in the game legitimately that you consider to be exploits?My niggles are people logging when pirated and exploiting blocking / logging in Powerplay.
I don't have to get better for you, or anybody else. I don't have to git gud at all. You can't make me, deal with it. Just like I can't force you to stay a good guy in-game.It's baseless accusations like these (which couldn't be further from the truth in this particular example) that make me seriously consider stopping being Mr. Nice Guy in-game and just go full on Walter White.
The continuous whining from the "lawful" side is quite frankly cringeworthy, and the seemingly complete refusal to improve your game and abilities in a MP environment is frustrating I have to say.
Did you not read my entire comment, or do you simply not enjoy overcoming challenges?I don't NEED to TRY to avoid being dominated when we already have Solo/PG, where we can simply avoid the potential for another player spoiling our fun to begin with.
The only competitive mode is CQC. Power Play is PVP for the BGS'ers. It's INDIRECT pvp focused, not pew pew pvp focused.Then don't pledge and fly in Open then, because the other teams might not be as friendly. I get what you say and its fine in general play, but when in a competitive mode-
Is that real exploits or things that are in the game legitimately that you consider to be exploits?
Not needing to do something does not mean I don't or do enjoy it. It just means it's optional, period. I don't have somebody holding a gun to my head telling me to play this game a certain way.Did you not read my entire comment, or do you simply not enjoy overcoming challenges?
Then the pirate should pay with his life, his ship with no rebuy and loss of ALL equiped engineering upgrades if/when he dies to ATR. Piracy is a crime in civilized space.Its things in the game that don't generate gameplay but take away from it. If you are a pirate and win an encounter the trader should pony up, not log to escape. In Powerplay if I see a pledge I know is carrying prep, fort materials or merits and I win the encounter that players group should be denied those merits.
The only competitive mode is CQC. Power Play is PVP for the BGS'ers. It's INDIRECT pvp focused, not pew pew pvp focused.
So basically both.Its things in the game that don't generate gameplay but take away from it. If you are a pirate and win an encounter the trader should pony up, not log to escape. In Powerplay if I see a pledge I know is carrying prep, fort materials or merits and I win the encounter that players group should be denied those merits.
None did. Please stop being dramatic. If you just want to do a particular action with no interruption and face easy NPC enemies (or if you find them challenging), that's fine. But I, and I'm sure many with me, do enjoy an actual challenge. You didn't actually answer my question so I can't tell if you enjoy challenges, though since you said "another player spoiling our fun" I will have to assume you do not until you tell me otherwise.Not needing to do something does not mean I don't or do enjoy it. It just means it's optional, period. I don't have somebody holding a gun to my head telling me to play this game a certain way.