Why is being a "prey" of a pirate in open a bad game design...

I don't see a requirement for a video game has to be a challenge? People face plenty of challenge in RL, a video game, even one so cool as E|D, could very well just be a way to relax from the challenges of everyday. The day I need a video game, to find self worth, or challenge myself, it will be all over.
Anybody who needs to justify their self worth in a video game sounds like a person who needs to take care of some IRL problems first.
 
Just block me if you don't like what I post. I can type anything I like, if you have a problem with something report me to the Mods.

There is no need for you to attempt to explain games play to me. I'll just refer you to look up the definition of the word: Subjective. After you have that under your belt, we can resume.

If being the prey is so much fun, why do we need artificial inducements to make players accept that role? Or at least to get enough to do it to matter...

The modes are even bigger than the galaxy. And, that is on purpose.
I won't report anyone for a different opinion. Insults flung around for no reason is another matter, and you're second paragraph is right on that edge, so I would prefer if you stopped that so we could have an actual discussion.

The problem for PvP piracy is density. You need to find someone, otherwise it's impossible to perform. Same with dynamic PvP - which is why I think some go to ganking. It's so hard to find -anyone- not because there are few, but because everyone is spread thin. I think artificial incentives for people to aggregate to small areas by choice would help. Those who don't want the risk won't have to take it.
 
I don't see a requirement for a video game has to be a challenge? People face plenty of challenge in RL, a video game, even one so cool as E|D, could very well just be a way to relax from the challenges of everyday. The day I need a video game, to find self worth, or challenge myself, it will be all over.
I like to challenge myself with video games ..
 
Then help me by advocating for the fixing of the C&P system to feel and look like an actual functioning Law and Order system, instead of how it is now. Attackers worst case scenario is being forced to go afk and not play the game for F-ing HOURS just because they have 2-3 notoriety. They shouldn't be punished like that for playing the way they like. Put them in max security prison that fires at you the moment you try "leaving before your time is served" while you're trying to jailbreak and escape while trying to not die to "slightly weaker" station guns

Its not Star Citizen :D I did once have an idea of something similar where you are sent of to a remote penal mining barge where you had to take mining missions to break rocks for ore, but also have a micro prison BGS where you worked your way into the gangs.

It would work via rep- if you are really a criminal, your reputation with the prison service would be very low and you had to build your rep up to a level that allows your legal release. However, the prison gangs would be like black markets and allow you to buy a way out (if your 'sentence' was long). So you still pay the bounty off, but have the opportunity to bring your time inside down (but still remain wanted).
 
Pirate: Hey traders, you should come over here and be prey for us pirates.

Trader: Tell you what, you play at being the prey for a while and let your PVP friends attack you.

Pirate: But I don't want to be the prey.

Trader: Nor do we.

They did, but got bored and wanted more random encounters. Silly of them to think Open could do that.
 
Then help me by advocating for the fixing of the C&P system to feel and look like an actual functioning Law and Order system, instead of how it is now. Attackers worst case scenario is being forced to go afk and not play the game for F-ing HOURS just because they have 2-3 notoriety. They shouldn't be punished like that for playing the way they like. Put them in max security prison that fires at you the moment you try "leaving before your time is served" while you're trying to jailbreak and escape while trying to not die to "slightly weaker" station guns
I'm a firm advocate of a Shipbreaker jail sentence scenario to revamp the C&P system. Just like the game, FDev adds a ship desconstruction game loop. Successful deconstruction of valuable ship parts for salvage adds a positive account. Do a poor job salvaging said ship wreckage and receive zero credits for your efforts. Logging off suspends your hard timer on hold until you log back in. And forget about Discording Cmndr buddies to jail break you out. You're isolated in a special system similar to the n00b system. Where the only way out is to serve your time salvaging parts to make credits. Until you've salvaged the insurance rebuy value of whatever ship/SRV you "accidentally ganked". And once you've served your time by breaking even on your credit balance, only then you're allowed to leave said system via load screen. Which teleports you to the nearest Prison ship/detention facility in the galaxy. :LOL:
 
I'm a firm advocate of a Shipbreaker jail sentence scenario to revamp the C&P system. Just like the game, FDev adds a ship desconstruction game loop. Successful deconstruction of valuable ship parts for salvage adds a positive account. Do a poor job salvaging said ship wreckage and receive zero credits for your efforts. Logging off suspends your hard timer on hold until you log back in. And forget about Discording Cmndr buddies to jail break you out. You're isolated in a special system similar to the n00b system. Where the only way out is to serve your time salvaging parts to make credits. Until you've salvaged the insurance rebuy value of whatever ship/SRV you "accidentally ganked". And once you've served your time by breaking even on your credit balance, only then you're allowed to leave said system via load screen. Which teleports you to the nearest Prison ship/detention facility in the galaxy. :LOL:
FDev, please take notes from CIG for criminal CMDR gameplay loops
 
I won't report anyone for a different opinion. Insults flung around for no reason is another matter, and you're second paragraph is right on that edge, so I would prefer if you stopped that so we could have an actual discussion.

The problem for PvP piracy is density. You need to find someone, otherwise it's impossible to perform. Same with dynamic PvP - which is why I think some go to ganking. It's so hard to find -anyone- not because there are few, but because everyone is spread thin. I think artificial incentives for people to aggregate to small areas by choice would help. Those who don't want the risk won't have to take it.

You find me shaking in my pixelated boots. Have you had a look at that definition? What? Don't you want to improve yourself? Afraid of a challenge?

I like to challenge myself with video games ..

You are perfectly welcomed to. Fortunately this game offers choices to every player. Seek what you like, and leave others to do the same.
 
Actually, i would Say that Elite has a problem. It has both: solo and multiplayer experience. It tries to cater to both sides.

I can't agree to the: "Elite is a solo game" nor to: "Elite is a multiplayer game".

It's... A hybrid of both. And its strange.
I strongly believe if the game went to fully Open, we'd see a massive exodus of players.
There's always the option to mine in Open. But log out just before jumping into the heavily trafficked/blockaded pirate/PvP grief sell system. Log back in under Solo/PG and enter said selling system. Bank your millions in profit.

Problem solved.

ps: If you're a PvE minded gamer, then there is ZERO rationale or reason to bother with entering Open. Because PG (especially PG groups like Mobeius with some registered 40K+ members) is IDENTICAL to Open.

The only difference is if you in you mining ship encounter me (as a non mining/combat build Cmndr) then NOTHING happens. The worst you can ever expect from encountering a PvE Cmndr like myself is an annoying/friendly Hello Cmndr 07 07! on your Comm :LOL:

Finally, PG is superior to Solo because you have the assistance and support services of the likes of the Fuel Rats and SAR (besides other Cmndrs with whom you can collaborate/wing up with). These fearless and diligent First Respondere Cmndrs make a career of putting thier lives on the line playing in Open. So tbh, there really isn't a need for PvE minded Cmndrs to play in Open. Unless they desire a persistent Permadeath experience from 99% of PvP encounters. Other than that, your game experience is the same (if not enhanced/better from a PvE perspective) if you play in PG.
Is mobious available on Xbox? My last encounter in Open was being instantly interdicted near James on Memorial, I submitted to save being stuck for 40 seconds and was instantly attacked without warning or reason by 3 players in a wing. I admit that shamefully combat logged to avoid a massive rebuy for me at the time and have never set back into it since.
I'd love to interact with real players but know that I'm reasonably safe from gankers. If I am to be attacked, then let it be for a good reason such as being wanted or having a cargo hold full of LTDs. At least give me the choice to give you it instead of forcing your way in with hatch breakers.
 
Is there a reasonable expectation that gankers and worse would not make use of features introduced to facilitate piracy?
I was referring to "many people don't find that fun" - not any changes to any gameplay loops
I stopped playing those childrens' games long ago. I don't choose to play those types of games in my leisure time as an adult.

I can see well enough that some players find such gameplay to be fun though while at the same time noting that not all players will find it to be fun.
You can replace them with football, soccer, baseball, basketball, rugby, hockey... and the list goes on if you want. Pretty much every ball game revolve around someone being chased and someone escaping the chaser to perform some goal (scoring). Naturally not everyone is interested in doing sports, but a lot of people who don't do it themselves find the concept interesting enough to watch. A big reason some also may not do it is that they're not interested in (or have the time to) engage in all the physical aspects around doing sports.
Some find the thrill of the chase to be "fun", no doubt. Some aren't playing chase in this game - so when the attacker decides to attack they don't find the interruption to their gameplay to be "fun".
Agreed. They have the option of solo/PG too, and while I understand that's why you want an open PvE mode (for ease of access and unlimited population & other functionality), I think that's for another discussion.
The bubble is huge indeed - and tiny compared to the galaxy. Fleet Carriers will let players seek out new resource locations without having to keep returning to sell their mined commodities.
Yup, which will further make PvP piracy less viable as a gameplay loop, and will likely drive some into ganking as the only means of finding anything remotely similar in content.

I don't see a requirement for a video game has to be a challenge? People face plenty of challenge in RL, a video game, even one so cool as E|D, could very well just be a way to relax from the challenges of everyday. The day I need a video game, to find self worth, or challenge myself, it will be all over.
I haven't seen anyone here claim that video games needs to be challenging, and certainly not to provide self worth. That said, eSports is a big industry, so people seeking challenge in games is not uncommon. I would think most adults doesn't seek a challenge or to be good at a game to prove their self worth however, but because they find satisfaction in their ability.
 

Robert Maynard

Volunteer Moderator
I was referring to "many people don't find that fun" - not any changes to any gameplay loops
It seems that, while some do find it to be fun, some don't. Use of "many" is down to observing how many complaint threads there are regarding unsought player interactions vs. how few players state that they are happy with such encounters. YMMV.
You can replace them with football, soccer, baseball, basketball, rugby, hockey... and the list goes on if you want. Pretty much every ball game revolve around someone being chased and someone escaping the chaser to perform some goal (scoring). Naturally not everyone is interested in doing sports, but a lot of people who don't do it themselves find the concept interesting enough to watch. A big reason some also may not do it is that they're not interested in (or have the time to) engage in all the physical aspects around doing sports.
Indeed.
Agreed. They have the option of solo/PG too, and while I understand that's why you want an open PvE mode (for ease of access and unlimited population & other functionality), I think that's for another discussion.
While there is no game mode with an unlimited population for PvE players it remains pertinent to a topic examining why players in Open don't all enjoy being attacked by a pirate, in my opinion.
Yup, which will further make PvP piracy less viable as a gameplay loop, and will likely drive some into ganking as the only means of finding anything remotely similar in content.
Possibly - which would again show that some players revert to no-risk zero-skill-required encounters when they get bored.
 
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