I won't disagree with the message you're sending, it's pretty common sense stuff. The quoted portion seems like a contradiction. You want a challenge and then claim it's too challenging and you highlight the non-challenging gameplay and claim it isn't challenging enough. Make up your mind. You're conclusions ignore the actual state of the game and the options on offer.
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Meanwhile you ignore the fact that you can accelerate your progress in the "tedious" things by increasing the difficulty of the game yourself. Want it easy? Find parts in degraded signal sources, no challenge at all, just a relaxing flight, but it will take you longer. Or you can blow up lots of low ranked ships at nav beacons. If you want to progress faster, look for high ranked ships and difficult missions, jump into threat 3-4 signal sources, high/haz res. You'll get those rare components faster. Or go for the middle ground! All of this on a sliding scale with 9 different rankings that are broadcast constantly in ship ranking, mission ranking, red text outlining the risks, areas with distinct difficulty levels (high sec vs med sec vs ..., hazRES vs hiRES vs ..., nav beacon vs comp nav beacon....)and just plain intuition that risk/effort=reward. All of which you can use to tailor the experience to what you're looking for.
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Aside from that the things you list as tedious are only tedious because you make them so, just play the game, you've set an arbitrary and imaginary timeline on having certain things. I did like 4 upgrades last night in an hour or two. They weren't rank 5, they gave me a nice little boost to my FSDs, other than that I just played the game the way I usually do. I'll get to level 5 eventually, which will be nice but for now the rank 3 upgrade is nice too, my FAS jumps 20 light years (damn rewarding)! I'm not going to play till my fingers bleed because it can't jump 22Ly this second. The only problem I can see having from engineers is if I treat it like work by giving it a deadline, it will turn it into a job, what else would you expect?
Like I said - its the sweet spot we are looking for. Most activities are way outside the normal user's sweet spot. I love a challenge but I don't enjoy being the victim of some sado masochistic person's idea of fun is.
This is what happens. Person puts too much time in realizes its no fun person leaves. That is what you are seeing now. There should have been a huge spike in users after the long wait for engineers 2.1 .. but there wasn't and now its falling off..

There is no INCREASE IN CHANCE the harder you work.
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