Problem is that with the way they made the RNGineers it seems as though they were never meant to be taken seriously. They're just a joke that nobody thinks is funny. I mean really: random chance for random material for random amount for a chance on rolling a random modification that might randomly be somewhat decent but randomly has just as high a random chance as being a random downgrade with an additional random chance at a random special and then try to play it off as it being a "black art"? And on top of that having the audacity to call that crafting?
We're not laughing FD...
Agreed. Have some rep.
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Checking Engineers. Wasn't 1.6, I played that a bit but left after an hour or two of playing. I came back just before Engineers and thought it was awesome it was after 2.0. Engineers adds something, I'm hoping it gets fleshed out a bit more since there is so much more to add there. I saw some engineers carried enhanced stuff to purchase but it was below my already equipped item.
But Engineers is far from causing this to fail. Plus expecting to run around and equip your ship with teh best evar weepons and thinking that's going to make you shred through swarms of targets, be realistic. There still needs to be a higher level of skill required and not how much you farm to get credits/materials to get teh best evar weepons and shields to win.
I think my idea of fun differs from yours a bit, happy for you.
For me, I think the current implementation of Engineers is too dumbed down, it lacks structure and real crafting.
Personally, I'd prefer Engineers to reflect what an Engineer actually does, manufacture to set specifications, not produce items with random specs.
If it was balanced correctly, like with set crafting templates, then NPC's can also have these ship modifications.