Why is engineering still such a grind and clart on??

The thing to remember is that now engineering has an end goal. Once you've finished rolling all the modules on a ship you won't ever have to touch it again unless you want to experiment with your loadout

This is the progress FDev talked about, they've given us a nice clean target to shoot for.

Yes it may take a little longer to get there but you get out what you put in. Every roll is an improvement, guaranteed, no more gambling that you could do 20+ rolls and end up no better off than before
 
The thing to remember is that now engineering has an end goal. Once you've finished rolling all the modules on a ship you won't ever have to touch it again unless you want to experiment with your loadout

This is the progress FDev talked about, they've given us a nice clean target to shoot for.

Yes it may take a little longer to get there but you get out what you put in. Every roll is an improvement, guaranteed, no more gambling that you could do 20+ rolls and end up no better off than before

That's all well and good but when it takes you 5 rolls to max out G5, then the very next module it takes 13, that's just bull****.

It should take 1 roll for G1, 2 for G2, 3 for G3 and so on.
 

Deleted member 110222

D
That's all well and good but when it takes you 5 rolls to max out G5, then the very next module it takes 13, that's just bull****.

It should take 1 roll for G1, 2 for G2, 3 for G3 and so on.

13 rolls for guaranteed top results? The horror.

Please explain why you preferred doing hundreds as per the old system.
 
13 rolls for guaranteed top results? The horror.

Please explain why you preferred doing hundreds as per the old system.

13 rolls is reasonable for top results. You can then buy a ship and know exactly what you need to get it to a certain level of performance, across the board.

The material required for 13 rolls is a reasonable amount, and should take a reasonable amount of time, even from zero.

Then you can actually get on with having fun in your new ship.
 
My advice, for what it's worth, would be to just engineer the modules you feel will actually benefit you, in the ships you actually use, and when it's convenient to do so. Don't force yourself into racing to max-upgrade every module in every ship you've ever bought, just so you can leave it unused in a station somewhere.

This isn't Pokémon and you don't "Gotta Catch 'Em All". Obsessive collecting of upgrades will lead you to madness and misery:)
 
My advice, for what it's worth, would be to just engineer the modules you feel will actually benefit you, in the ships you actually use, and when it's convenient to do so. Don't force yourself into racing to max-upgrade every module in every ship you've ever bought, just so you can leave it unused in a station somewhere.

This isn't Pokémon and you don't "Gotta Catch 'Em All". Obsessive collecting of upgrades will lead you to madness and misery:)

That's all well and good, you play the game your way, I'll play it mine.

Spending hours and hours waiting for broken RNG that only works occasionally for materials that then get consumed quickly by the other broken RNG system at the top of G5 isn't fun.

I'd rather get my ships performing how I want them to and get on with actually playing the game.
 

verminstar

Banned
First of all, what in hell is a clart on?

Ok well fer me, I ignored engineers almost entirely until about 3 months ago...and thrown meself into them since. So I hear the changes were made to entice players like me into using engineers as they were concerned about the low uptake. Seems to have worked in my case and while they are a grind, its not the engineers that are the reason...its the rng on the mats that are now the biggest problem and that is negated by the mats trader.

Im actually quite enjoying engineers now...whereas I wouldnt touch them with a barge pole before...so it seems they must have done something right to convince an old cynic like me ^
 

Deleted member 110222

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What is the secret magical way of "gitting gud" in rolling a virtual dice?
Do you know of some ingenious Russian hackers offering their latest EDLoadDice.dll for a reasonable price, or what?

Find an independent system that is in outbreak AND war/civil war.

Find a checkpoint, float around it in SC. I scored loads of HGEs.

There is actually some methodology at play. And it can be learnt.
 
"Why is engineering still such a pita grind and clart on??"

What's a clart-on?

Hera Tani gives me a clart-on...

I hit the other ship clart-on its powerplant...

"Captain, multiple Clart-ons approaching..."

"I kicked him in the clart-ons...."

"Leeloo," the latest single by Eric Clart-on or,

"The Galactic Tour," a new Galnet Feed series by his brother, Jeremy Clart-on.

hahahahahaha
 
Find an independent system that is in outbreak AND war/civil war.

Find a checkpoint, float around it in SC. I scored loads of HGEs.

There is actually some methodology at play. And it can be learnt.

Dear Alonya, guess what, I've been playing this game for a very long time.
I've long since learned all the 'methodologies' you were talking about, so you might as well stop being condescending towards someone you know practically nothing about.

My point was that materials locked behind multiple layers of RNG are, believe it or not, not something you'll be very likely to come by during 'normal gameplay'. Floating around in SC, checking out every single signal source in very specific places is hardly something you tend to do during 'normal gameplay' (unless you have some unusual definition of it). And even then, it is locked behind RNG. Which means that you are not guaranteed to get the material you're after within any reasonable amount of time.

Yes, if you are lucky, it may take but a few minutes to get 30 PIs. But sometimes you can waste more than an hour of your precious game time before you finally get 12 Improvised Components. Or none at all. It's random.
 
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After spending the past week modding a Chieftain, I can say that the worst part is duplicate modules. Having enough mats to upgrade 4 multicannons or whatever through grd 5 is a chore. I wish there was a way to "copy" builds to like modules for reduced materials cost.
 

Deleted member 38366

D
With the current black-hole System (designed only to wipe out hundreds or even thousands of Player Materials, resulting in a mind-destroying grind that resembles literally what factory robots were once invented for)...

Unless you're only looking at a low or very low number of Mods, I'd recommend to more or less ignore the Engineers and leave them be.
Slowly fill your Material Storage until the time comes where some numbers and relations are fixed (i.e. Material Traders rip-off aka exchange rates).

Otherwise, get Equipment for all needed Mods, toss a G1 and the desired Special Effect onto them, and afterwards put them in Storage.
Once the whole mess is sorted, hit the Remote Workshops.

Right now, the System does its best to shaft the Player. Like "early adopters" that pay the price for experimenting with early-access technology that won't be fixed until a few patches run in.
 
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With the current black-hole System (designed only to wipe out hundreds or even thousands of Player Materials, resulting in a mind-destroying grind that resembles literally what factory robots were once invented for)...

Unless you're only looking at a low or very low number of Mods, I'd recommend to more or less ignore the Engineers and leave them be.
Slowly fill your Material Storage until the time comes where some numbers and relations are fixed (i.e. Material Traders rip-off aka exchange rates).

Otherwise, get Equipment for all needed Mods, toss a G1 and the desired Special Effect onto them, and afterwards put them in Storage.
Once the whole mess is sorted, hit the Remote Workshops.

I've completely halted engineering my fleet for the moment. Just really can't be ****** with the material black holes now.
 
Clart-on is without a doubt the dirtiest sounding phrase I’ve every heard.

I’m 95% finished engineering my Corvette. Once it’s done, I’m done.
 
What is the secret magical way of "gitting gud" in rolling a virtual dice?
Do you know of some ingenious Russian hackers offering their latest EDLoadDice.dll for a reasonable price, or what?

In the case of any of the HGEs, you need to TIME your arrival into the approriate system at the beginning of that state change.

This is a total luck of the draw thing, but when a system flips from say BOOM to OUTBREAK, HGEs associated with the current new state will be the most abundant.

Those finding a ton of PIs in an Outbreak system have simply stumbled into it right after the state changed to Outbreak. Those who are having no luck are on the other end of that scale, and trying to collect after the HGEs are already on their way out ahead of the next state change.

With no way to know where in the cycle you are, all you can do is base it on time. If after about 15-30 minutes of hunting through SC... If you haven't seen a steady spawn of HGEs, find another system in the state you need and move on.
 
Draw from every source available.

I look at every USS I come buy, go to the besr planetsides using eddb, went to Dav's for a few runs and heavily use the material brokers.

Since the release of 3.0 I've maxed out and exploration ASP's fsd and light weight almost everything to max, reinforced whatever doesn't create weight and even applied good experimentals.

I've done the same with my combat Conda. Almost everything maxed. Only short on proto heat radiators as I have 6 beams and still need a few more other G5 mats.

It's a great leap forward and doable in a reasonable amount of time.
 
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I actually like the new system way more than I did pre-3.0.

I played for 3/4 of a year with only Tod and Felicity unlocked, so Engineers are by no means a necessity to enjoy this game.
 
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Find an independent system that is in outbreak AND war/civil war.

Find a checkpoint, float around it in SC. I scored loads of HGEs.

There is actually some methodology at play. And it can be learnt.


I'm not sure how you seem to be having a different experience to a lot of the others on here. I've read a lot of comments from people that agree the USS gameplay is a slow laborious and unimaginative process that they'd very much like to see improved. I've seen post after post from experienced Cmdrs that are doing everything right, yet still spend hours on end waiting for these damn things to show up, myself included. It strongly suggests that this aspect of gameplay is not working well and needs to change or exchange rates modified to allow us to get the materials from more engaging activities.


In the case of any of the HGEs, you need to TIME your arrival into the approriate system at the beginning of that state change.

This is a total luck of the draw thing, but when a system flips from say BOOM to OUTBREAK, HGEs associated with the current new state will be the most abundant.

Those finding a ton of PIs in an Outbreak system have simply stumbled into it right after the state changed to Outbreak. Those who are having no luck are on the other end of that scale, and trying to collect after the HGEs are already on their way out ahead of the next state change.

With no way to know where in the cycle you are, all you can do is base it on time. If after about 15-30 minutes of hunting through SC... If you haven't seen a steady spawn of HGEs, find another system in the state you need and move on.


Not that I don't believe you GG7 but do you have a source for this or are you going off personal experience?
 
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