Engineering up to around grade 3 has never been easier than it is now.
Getting to grade 5, and especially maxing it with secondaries, is supposed to be a significant achievement and should definitely be hard and/or time consuming.
I am trying my best to get back into the game having grown up with the original back in the 80's but this engineering carry on is really killing it for me
I get that you need to gather mats etc but I am just finding it so mind numbingly boring and tedious that I have already logged off 3 times today and almost uninstalled the game :/
Surely it cant be like this and I am doing something wrong to make it so painful???
The way I do engineering is to pretend it doesn't exist while acknowledging that it exists.
Basically, take it slow - if you chase engineering, you'll hate it. I generally do what I want and need to do, and treat engineering as something to do on an informal basis. There are a few unavoidable grinds, but with the right knowledge they can be minimised.
For instance, Farseer is probably the most useful engineer all-round (The Dweller is a close second, IMO). Apart from the FSD mods, her other stuff is largely basic G1-G3 stuff, but it's transformative - G3 dirtry drive mods are brilliant when you've never experienced them before. Additionally, there are a lot of resources online for finding the materials you need more quickly. inara.cz is very useful for looking up the required mats and gaining a general idea of where to find them. There are even online spreadsheets with similar functions. If you're having trouble finding a particular material, you can always ask!
I think of engineering as background content. If you think of it as mainline content, it will drive you mad.
If you are talking HGE's and very rares, then sadly it very much is. I find sitting in deep space waiting for HGE's the least enjoyable part of the game, but I find engineering different ship builds and PvP the most enjoyable, so you can see the dichotomy.
https://docs.google.com/spreadsheet...RsDxfAcQa7cBq0YUIFy3m2NII/edit#gid=1438475835
Most accurate guide I have found regarding spawns, sadly though even the right knowledge and experience in the task, will not save you from hours of RnG filled waiting and dropping into USS's.
Please Frontier, before it was only us PvPers that really put up with this, and you could deal with that. But now you've rejuvenated engineers we are getting these threads everyday, surely it's time to do something about this?
Trading doesn't bring me in contact with engineer mats, and I refuse to change doing what I like, to something I don't like to simply play that engineer thing.
Therefore have never touched engineering, nor will I. It's sad as I'd like to upgrade some modules for quality of life.. Ironic that you have to cerb your fun for a QOL upgrade.
I don't drive cars. Cars stink. Next try...![]()
There is an easy solution actually: Don't.
There is only one, no wait, two scenarios I can think of where engineering is kinda mandatory.
1. you want to be competitive in PvP. Not a clue about that because I don't do PvP, but people keep saying it's super important...
2. You need a specific jumprange to reach some very far away star in a region of space that is not dense with stars (rim regions, Formidine Rift for example)
Other than that it's absolutely optional. I did some material gathering, but never to the point of grinding, or logging more than two times. All I have I gathered on the way while I did other things, and I actually have a few G5 modules and will have more, but, and that's the important thing for me: I don't need those tomorrow.
So perhaps lean back, play the game and keep your engineering goals in the back of your mind.![]()
Right, just be aware that if you don't engineer, you'll have engineered AI spawn on you anyway.
So you essentially need to be some sort of super dude who not only can kill these bulletsponges with some magic skills - you'll also have to have a thick skin because those pimpships are just as much worth as the normal ones. I'm sure noone minds and is perfectly happy just taking 50% longer to do the same thing they did before engineers became a thing.
My advice, for what it's worth, would be to just engineer the modules you feel will actually benefit you, in the ships you actually use, and when it's convenient to do so. Don't force yourself into racing to max-upgrade every module in every ship you've ever bought, just so you can leave it unused in a station somewhere.
This isn't Pokémon and you don't "Gotta Catch 'Em All". Obsessive collecting of upgrades will lead you to madness and misery![]()
"Why is engineering still such a pita grind and clart on??"
What's a clart-on?
Hera Tani gives me a clart-on...
I hit the other ship clart-on its powerplant...
"Captain, multiple Clart-ons approaching..."
"I kicked him in the clart-ons...."
"Leeloo," the latest single by Eric Clart-on or,
"The Galactic Tour," a new Galnet Feed series by his brother, Jeremy Clart-on.
I am trying my best to get back into the game having grown up with the original back in the 80's but this engineering carry on is really killing it for me
I get that you need to gather mats etc but I am just finding it so mind numbingly boring and tedious that I have already logged off 3 times today and almost uninstalled the game :/
Surely it cant be like this and I am doing something wrong to make it so painful???
Nope, that is the way Frontier has intentionally designed it. Many of us tried to reason with the devs in the beta, it didn’t work.
To be fair though, 3.0 did a lot to improve the engineering process:
- Improved UI
- Improved many mat drop rates
- Mod rolls always improve now
- Material Traders help with mat collection
But then they doubled down on the grind aspect which offset a lot of the good things they had just done:
- The Grade Grind on every module makes engineering much more time consuming for most players
- Mat Trader ratios are overly punishing
- Data mat drop rates were made worse in many places (getting 1 instead of 3)
The end result is that engineering is better in many ways while also being worse too. Their insistence on preserving the time grind hurt what could have been one of the most positive updates ever for Elite. It was still a good update in many ways, but they just can’t seem to break the cycle of making things super grindy.