Why is everything so dark?

ooo don't even tell me about this new ''lightning'' effects, i mean, the weapons lightnings are pretty cool but in Horizons I didn’t feel any pain in my eyes even though I was wearing prescription glasses after a 3 ~ 4 hour game session.. now looks like I smoked 1kg of weed..
 
While I can confirm that space, the galaxy background and a number of cockpit features just look too dark and a bit out of contrast I'm also puzzled about the neutron stars and a fair number of planets I discover that look super bright. I run an Nvidia 2060 RTX Super. Added it to the issues tracker and I hope FDev deals with it swiftly.
Agree with the cockpit features but space and the galaxy background were always far too light anyway. I'm rather sad that fixing the cockpit and UI lighting will probably make space bright again. The crescent of a planet against a dark background, the unlit side not visible at all even as an outline against a brighter background is a great big plus for me.
 
... the unlit side not visible at all even as an outline against a brighter background is a great big plus for me.
Yes, but on my system even night vision doesn't make a lot of difference. I can faintly see the green outlines of the terrain. The present state of the lighting engine is definitely not a cosmetic choice, but some weird gamma settings or tone mapping gone wrong. Space should be black, I agree, but I do have cockpit lights, and obviously they don't work in my collection of ships (yes, I adjusted gamma and HUD brightness and all). Coming from a video and graphics background, for me this is definitely some problem in the lighting engine.
 
Late to the party here. Have these year old complaints/concerns about Odyssey lighting been addressed by FDev staff? I was trying to do some Detailed Surface Scanning in Odyssey tonight and in scan mode, the target planet is almost as dark as the background "space". When switching view to the backside of the planet, the areas covered by a probe impact are initially visible but do not remain so. Ultimately, scanning the planet and trying to tell what surface areas you've already covered is nearly impossible. Makes it a little tough to gain an efficiency bonus especially mapping a gas giant requiring 20+ probes. No such problem in Horizons.

It seems the problem I am having with DSS in Odyssey harks back to the same "everything is too dark" observation that started this particular thread. I did try to look for some on-line commentary specific to DSS being too dark in Odyssey but did not find anything. This thread seemed at least somewhat related.
 
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Late to the party here. Have these year old complaints/concerns about Odyssey lighting been addressed by FDev staff?
In a way. The problem was declared "fixed" and the issue closed. Subsequent remarks from users on the problem still persisting were ignored. I guess FDev just wanted to move on (to introducing entirely new problems instead of fixing existing ones, presumably).
Also see: Ice cream planets, Optimisation, Anti-Aliasing, PWA, etc.
 
Have these year old complaints/concerns about Odyssey lighting been addressed by FDev staff?
It's a feature, not a bug. Closer to reality, because it is more of a simulator and less of a game... or so. Err, just take any other excuse and be good with it. Bottomline is: they won't fix it, they won't admit that they messed up, and they freakin' want you to be happy about it. Now be happy already!
 
Thanks, @t-lo & @vanFace for the meaningful albeit somewhat disappointing replies. I have a lot of hours on Horizons but only recently got Odyssey. Haven't been real impressed with it as providing a step change in graphics quality over Horizons even after optimizing graphics settings as per Exigeous and DTEA suggestions....but it's mostly livable apart from the previously mentioned difficulty seeing what the heck is going on during DSS. That little bit of "realism" might force me to log out of O and back in on Horizons when mapping. I'll work on my attitude as well. Maybe that will brighten things up.
 
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