It's called crunching the shadows. It's a no go. You can use all kinds of gamma curves to simulate darkness, but no flipping crunching! It's typically something you see beginners do, and it shows that they have no understanding of color/light theory whatsoever. Whomever is responsible for this should get a new job.I had made note of the fact that it was really dark during the Alpha phase. I normally play in VR but given that any walking around was going to be on a flat screen I decided to just stay on my monitor during the Alpha. Today, I wanted to see those amazing (yet dark) views and graphics of planets in VR. Sadly it was NOT Good.. In some places that had more light it looked GREAT. But their are so many dark shades and held back lighting in VR you get blobs of things you can not make out. Even the fleet carrier when not parked next to a star, looks horrible. As if black clouds are covering it in spots and all around. I tried to take a photo with my phone to show an example. Was hard to focus but I think you will get the picture. Or lack of.
This is VR Horizons:
View attachment 227559
This is what it looks like in Odyssey:
View attachment 227560
All of the dark spots are as if there is nothing there. These dark spots are everywhere a pitch black texture is rendered.
I will be waiting for a fix for this.
I have a samsung g5 odyssey and i can confirm that may be the case. When enabling HDR systemwide (in windows settings) it gets better. Actually it gets too bright because the windows HDR thing is kind of broken.Does anyone have a real HDR screen? Like 10 or 12 bits? Do you see any difference?
I have the feeling that the graphics are tuned for HDR. Maybe someone who can make sense of all the settings in the "HDRnode" and "HDRNode_Reference" sections of the config file could try his luck?
There's an old thread about it with some details, and I see a chance in here, but I am no expert to interpret all the settings.
Old HDRnode thread
Part of the problem is that nebula are responding exactly inverse of how they should with the new light adaptation code. Normally, when you're looking at a bright object (like, say, staring at the full moon) your pupils contract and let in less light, and everything else appears darker (we'll just ignore the atmospheric effects for now). When looking into a dark moonless sky though, your pupils dilate to allow more light in so you can see fainter objects. Very simple and intuitive for anyone that's ever looked at the stars for more than a few minutes.
In Odyssey, looking at a bright object somehow makes the background nebula brighter. Compare these screenshots, and notice how Barnard's Loop is faintly visible while the star is in frame, but once I'm several hundred LS away from the star, Barnard's Loop is almost completely invisible.
Edit: Wow compression really did a number on this screenshot, but I think you get the point. Try it out in-game for yourself.
...I don't know how you even got the Milky Way background that bright. I can barely see it...
I've been curious, they didn't happen to make your shield HUD appear the colour of your actual shields? Green = prismatic, purple - bi-weave, blue = normal? I haven't actually checked this myself but I could live with it if that's the case.It's the weirdest mess. The elements on my hud that were a nice bright pure blue are now a dull mint blue-green kind of color, the orange portions are much dimmer, but the brighter yellowish target circle and lettering is so overblown that the characters bleed together and blur.
I had made note of the fact that it was really dark during the Alpha phase. I normally play in VR but given that any walking around was going to be on a flat screen I decided to just stay on my monitor during the Alpha. Today, I wanted to see those amazing (yet dark) views and graphics of planets in VR. Sadly it was NOT Good.. In some places that had more light it looked GREAT. But their are so many dark shades and held back lighting in VR you get blobs of things you can not make out. Even the fleet carrier when not parked next to a star, looks horrible. As if black clouds are covering it in spots and all around. I tried to take a photo with my phone to show an example. Was hard to focus but I think you will get the picture. Or lack of.
This is VR Horizons:
View attachment 227559
This is what it looks like in Odyssey:
View attachment 227560
All of the dark spots are as if there is nothing there. These dark spots are everywhere a pitch black texture is rendered.
I will be waiting for a fix for this.