Why is everything so restrictive?

... wish i could da a launch family coaster like slinky dog dash coaster.
All i need for that would be another max speed for the frictionwheels in game.

Yes, especially considering that frictionwheel-powered-launches are a thing since 1981 (Schwarzkopf Katapult) and now with Intamin´s Motorcycle/buggy coasters. Especially the latter would have been a nice alternative. Instead of giving us the exact same ride twice (Jixxer, etc), we could have had a hydraulic launched moto-coaster and a drive-tire launched buggy coaster, which could have been super versatile with train-swapping.
 
It's so incredibly restrictive because then its easier for them to code. If they don't have to figure out how to add in some feature that turns out to be difficult due to their inability to think ahead then they'll just restrict it rather then go back to make it do-able or figuring it out. They aren't interested in making 'the best roller coaster sim game', they just want to finish the product, make profit and move on.

Basically, because they're lazy and greedy.
 
Floating islands are possible because that's how the terrain works, it's an effect of the terrain system they implemented to create more realistic 3D terrain as opposed to the old heightmap terrain. All coaster features are the cause as they have to be implemented separately. What I mean with this is that the terrain system allows floating terrains and the coaster system disallows launched wooden coasters because of the way the systems were implemented. To prevent floating islands they would have to implement features to limit it, whereas to allow launched wooden coasters, they would have to implement features to add them. To prevent floating islands, the game will probably have to check for each terrain "cell" whether it's supported or not, which may be very resource-intensive to do. And a launched wooden coaster would add yet another separate feature (they can't just add a launched track piece to existing coasters due to the way the coaster system works).

Does this make any sense? [wacky]



There isn't a "used to". Not all games use "GaaS". The typical traits to identify GaaS are micro-transactions, subscriptions, and season passes (with big DLC expansions behind them). Planet Coaster has none of them, and the DLC are smaller content packs and not major expansions. In the past games were also maintained for a longer period through incremental patches and expansions, this isn't new. DLC is just a modern variant on expansions that allows smaller, more affordable packages (which in some cases serve as micro-transactions)
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It may be your opinion, and that's perfectly fine. Even I didn't consider the game "finished" when it was officially released. But by game development standards it was. That's the process from Alpha to Beta to Release. But with games there are two different kinds of "finished". Finished as in released and finished as in the developers no longer support it (with updates and/or DLC). The difference is that when a game is released the majority of the team moves on to other projects and, Lucky Patcher 9Apps VidMate as I said before, only a skeleton crew remains to support the game until its End-of-Life. Regardless of when people think a game is finished, the fact remains that it's highly unlikely (which doesn't mean impossible) that coasters will get "fixed" due to reasons I've already mentioned. Doesn't mean I don't want them to be fixed, nor that I believe it will never be fixed
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yes it's true the games in the past were also maintained longer with patches and incremental extensions but with a slight difference
 
All options on all coasters without restrictions.

I agree.

Why can't we build a launched wooden coaster if we want to?
I think it's cool if the game actually teaches what is possible/optimal in real life like that - but yeah freedom is fun in games so I guess a toggle between realistic mode and all free mode would be nice.
 
I think it's cool if the game actually teaches what is possible/optimal in real life like that - but yeah freedom is fun in games so I guess a toggle between realistic mode and all free mode would be nice.

Yes, but it doesn´t do that! We have restrictions on things that do exist in the real world.
 
And why we're talking about removing restrictions, how about eliminating completely the hard-wired flag for "adults and teens only"? Quite a few coasters in the game have this flag set but shouldn't, and this really impacts park design.

Seriously, the fear rating is the real control over whether or not families can go on a coaster. Even if you build a coaster that the game allows kids on, if you make it with a fear of 3.5, it's too scary for about 1/2 of all families. And with a fear of 4.0 (the lower end of "green" fear), only like 1% or less of all families will ride it.

So, either just eliminate the "no kids" flag or at least make it a user option in the coaster operations tab.
 
And why we're talking about removing restrictions, how about eliminating completely the hard-wired flag for "adults and teens only"? Quite a few coasters in the game have this flag set but shouldn't, and this really impacts park design.

Seriously, the fear rating is the real control over whether or not families can go on a coaster. Even if you build a coaster that the game allows kids on, if you make it with a fear of 3.5, it's too scary for about 1/2 of all families. And with a fear of 4.0 (the lower end of "green" fear), only like 1% or less of all families will ride it.

So, either just eliminate the "no kids" flag or at least make it a user option in the coaster operations tab.

I´m totally with you on this. But in "real life" the deciding factor if a kid can ride a certain ride is its height and its ability to sit safely within the restrain system.
I see that this is a bit tricky in PlanCo as kids don´t come in various ages. So it´s almost realistic that kids can´t ride certain rides, but the water coaster (for example) should NOT be one of them. This is a family ride if ever there was one!

Another thing that annoys me to no end is way that the DEVs programmed themselves into a corner with group size. Instead of limiting groups to four peeps (which is would be realistic and plausible), they have to kill themselves to come up with ways to have larger groups ride rides with smaller capacity. The work around for the Wooden Wild Mouse totally kills ANY realistic operation of this coaster.
 
They are controlfreaks, unfortunately that isn't good for a game like this cause this should be a sandbox game but yet it feels too limited to be one because of all the restrictions. Same for mods, instead of full mod support you first get a custom image on a billboard prop and years later finally the ability to add custom models, but still we can't change anything that actually improves gameplay.
 
I really do like the "Coaster Anarchy" mod from another game. I can do a launched Juniorcoaster, looping Juniorcoaster, forward launched shuttleloop (though i can't do backwards launch have to admit because it is not overall in), launched logflume, Launched and banked Splashbattle etc.

Looking at all tasks which showed up recently i gave up. I guess we will not get this at Planet Coaster.
 
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