Yea someone has probably said this before but I wanna say it.
Why is high charge capacity so terrible compared to charged enhanced?
Or am I just being stupid and not seeing something?
As I see it... You would use high charge capacity to have a large store of energy in your capacitor... before the fight charge up your weapons, engines, and systems. Then in said fight throw all pips into shields and engines and not worry about weapons cause you'll finish the fight before you are empty
But that isn't the case.
if we grabbed a fer de lance... put on a 6a PD with HCC then put on a huge beam laser with efficient... with no pips into weapons... Then the weapon drains out the capacitor in 15 seconds
Which only gives about 600 damage before you have to recharge. Yes. 600 damage is a lot.
with 4 pips in it would last about 1min 40sec
But!
Same FDL but with a 6a PD with CE on it and just 1 pip into weapons lasts 15 seconds! and if you threw 3 pips into it then the capacitor wouldn't drain at all and you could fire forever!
"Oh but HCC allows you to downsize to a lighter PD for when you go exploring or racing"
no. you take engine focused for that.
Not to mention how dumb the stats are for the two mods
Charged enhanced. sacrifice 5% to get 45% increase
while
high charge capacity. sacrifice 18% to get 42% increase
"ah but high charge capacity gives an extra 30% to durability! that is the difference!"
really?! well... some added module durability is nice... but enough to offset the loss you are making? no.
Just no.
Nope.
*sigh*
Why is high charge capacity so terrible compared to charged enhanced?
Or am I just being stupid and not seeing something?
As I see it... You would use high charge capacity to have a large store of energy in your capacitor... before the fight charge up your weapons, engines, and systems. Then in said fight throw all pips into shields and engines and not worry about weapons cause you'll finish the fight before you are empty
But that isn't the case.
if we grabbed a fer de lance... put on a 6a PD with HCC then put on a huge beam laser with efficient... with no pips into weapons... Then the weapon drains out the capacitor in 15 seconds
Which only gives about 600 damage before you have to recharge. Yes. 600 damage is a lot.
with 4 pips in it would last about 1min 40sec
But!
Same FDL but with a 6a PD with CE on it and just 1 pip into weapons lasts 15 seconds! and if you threw 3 pips into it then the capacitor wouldn't drain at all and you could fire forever!
"Oh but HCC allows you to downsize to a lighter PD for when you go exploring or racing"
no. you take engine focused for that.
Not to mention how dumb the stats are for the two mods
Charged enhanced. sacrifice 5% to get 45% increase
while
high charge capacity. sacrifice 18% to get 42% increase
"ah but high charge capacity gives an extra 30% to durability! that is the difference!"
really?! well... some added module durability is nice... but enough to offset the loss you are making? no.
Just no.
Nope.
*sigh*