Engineers Why is high charge capacity so terrible compared to charged enhanced?

Yea someone has probably said this before but I wanna say it.
Why is high charge capacity so terrible compared to charged enhanced?

Or am I just being stupid and not seeing something?

As I see it... You would use high charge capacity to have a large store of energy in your capacitor... before the fight charge up your weapons, engines, and systems. Then in said fight throw all pips into shields and engines and not worry about weapons cause you'll finish the fight before you are empty

But that isn't the case.

if we grabbed a fer de lance... put on a 6a PD with HCC then put on a huge beam laser with efficient... with no pips into weapons... Then the weapon drains out the capacitor in 15 seconds
Which only gives about 600 damage before you have to recharge. Yes. 600 damage is a lot.
with 4 pips in it would last about 1min 40sec

But!
Same FDL but with a 6a PD with CE on it and just 1 pip into weapons lasts 15 seconds! and if you threw 3 pips into it then the capacitor wouldn't drain at all and you could fire forever!

"Oh but HCC allows you to downsize to a lighter PD for when you go exploring or racing"
no. you take engine focused for that.

Not to mention how dumb the stats are for the two mods
Charged enhanced. sacrifice 5% to get 45% increase
while
high charge capacity. sacrifice 18% to get 42% increase

"ah but high charge capacity gives an extra 30% to durability! that is the difference!"

really?! well... some added module durability is nice... but enough to offset the loss you are making? no.
Just no.

Nope.

*sigh*
 

rootsrat

Volunteer Moderator
As I see it... You would use high charge capacity to have a large store of energy in your capacitor... before the fight charge up your weapons, engines, and systems. Then in said fight throw all pips into shields and engines and not worry about weapons cause you'll finish the fight before you are empty

That would be well overpowered. It's meant to be an enhancement, not a game changer/meta.
 
There no point in high cap PD

After your PD is empty your dps is limit by your recharge rate and not cap size

Some high PD demanding weapons also force your to stop shooting otherwise, you cook your ship
 
Not everyone is using their hardpoints for PVP. Have you ever considered that people might be using their ships for something other than murder?
 
Not everyone is using their hardpoints for PVP. Have you ever considered that people might be using their ships for something other than murder?

even in PvE charge enhanced is king, for trading engine focus wins and for mining weapon focus, there is no point in high cap other than for the lulz vette with 3 overcharged PAs
 
there is no point in high cap other than for the lulz vette with 3 overcharged PAs
So you were able to give us an example why a person might choose this option. Surely there are some other scenarios as well. I'm not suggesting that everyone should be using this mod, but I am suggesting that you should be open-minded about it; There may actually be reason for using it. Perhaps we just haven't figured it out yet.
 
I use weapons focused for my all energy weapon Cutter.

3 pips shields. 3 pips weapons I can sit in a Res or conflict zone till I run out of fuel
 
Since I don't do PvP fights, I choose my weapons loadout by how little they drain the distributor. Mostly, I want to stay 4-1-1 and shoot indefinitely (or with small breaks). In this case, charge enhanced is king. I even tried the special that raises the capacity combined with charge enhanced, but it made no difference. So I went back to further enhance the recharge rate.
 
Yea someone has probably said this before but I wanna say it.
Why is high charge capacity so terrible compared to charged enhanced?

Or am I just being stupid and not seeing something?

As I see it... You would use high charge capacity to have a large store of energy in your capacitor... before the fight charge up your weapons, engines, and systems. Then in said fight throw all pips into shields and engines and not worry about weapons cause you'll finish the fight before you are empty

But that isn't the case.

if we grabbed a fer de lance... put on a 6a PD with HCC then put on a huge beam laser with efficient... with no pips into weapons... Then the weapon drains out the capacitor in 15 seconds
Which only gives about 600 damage before you have to recharge. Yes. 600 damage is a lot.
with 4 pips in it would last about 1min 40sec

But!
Same FDL but with a 6a PD with CE on it and just 1 pip into weapons lasts 15 seconds! and if you threw 3 pips into it then the capacitor wouldn't drain at all and you could fire forever!

"Oh but HCC allows you to downsize to a lighter PD for when you go exploring or racing"
no. you take engine focused for that.

Not to mention how dumb the stats are for the two mods
Charged enhanced. sacrifice 5% to get 45% increase
while
high charge capacity. sacrifice 18% to get 42% increase

"ah but high charge capacity gives an extra 30% to durability! that is the difference!"

really?! well... some added module durability is nice... but enough to offset the loss you are making? no.
Just no.

Nope.

*sigh*



Would you rather have a bigger wallet, or bigger paychecks?
 
I tried High Capacity recently just to test my assumptions. It was terrible. Assumptions confirmed. I want a bigger paycheck more frequently.
 
High charge capacity is virtually without a niche.
.
Not without. See above, where the Corvette with triple overcharged PAs is mentioned. How useful and reasonable that is... yea, it's definitely a very tiny and probably not really useful niché.
.
 
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Not without. See above, where the Corvette with triple overcharged PAs is mentioned. How useful and reasonable that is... yea, it's definitely a very tiny and probably not really useful niché.
.

So.. you drain the distro after firing your 3 OC PAs and have wait how long before you can fire again? My vette has 3 efficient PAs (2 huge, 1 large) with Charge Enhanced distro and I can fire pretty regularly without much wait.
 
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Not without. See above, where the Corvette with triple overcharged PAs is mentioned. How useful and reasonable that is... yea, it's definitely a very tiny and probably not really useful niché.
.

I built a Corvette with dual G5 Overcharged, Oversized C4 Beam lasers. Add a G5 High Charge, Cluster Capacitor Power Distributor and everything else built around lowering heat. Very Niche but it's a literal Death Star. Just one long lasting max damage possible beam Alpha strike.

It was more of a thought experiment but it has surprised a few Cmdr's due to it's ability to overwhelm Shield Cell Banks.

Of course I can't catch them due to the Corvette being so slow. But man it looks amazing.
 
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I built a Corvette with dual G5 Overcharged, Oversized C4 Beam lasers. Add a G5 High Charge, Cluster Capacitor Power Distributor and everything else built around lowering heat. Very Niche but it's a literal Death Star. Just one long lasting max damage possible beam Alpha strike.

It was more of a thought experiment but it has surprised a few Cmdr's due to it's ability to overwhelm Shield Cell Banks.

Of course I can't catch them due to the Corvette being so slow. But man it looks amazing.

Fixed or gimbals?
 
So.. you drain the distro after firing your 3 OC PAs and have wait how long before you can fire again? My vette has 3 efficient PAs (2 huge, 1 large) with Charge Enhanced distro and I can fire pretty regularly without much wait.
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As I stated myself: I have doubts that the above mentioned setup is really good. But it was mentioned in this thread as an example, for what it was used. It's merely the small remark that even this modification, while really being not that great, apparently has a very tiny application.
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