Horizons why is it if you're a player and you kill another, you're a "Jerk, Plonker, griefer, psyco...."

yep , no problems. And unless your special and not knowing the game mechanics , that in this game its rather not possible to get killed in open.

and you are not a murdere in this game , all pods going safely back to station. terrorist? , i cant even blow myself up casuing damage to others.

Those RP are not ingame yet. on top of that you get new ships for a fart with this magical ship reimbursment. Maybe the only thing you can hurt ppl is blowing up guys at Sag A , but trust me thats a lot of patience needed for that.

What elite needs first is that dying need to hurt.


VAR

Virtual ACTUAL reality and electrolosis
 
Its called Elite DANGEROUS but the simple fact is most people playing this game would be much happier living in a protective bubble that meant players could not kill other players. This game just does not attract a PVP demographic, maybe 90% to 10 for PVErs. If you go back and read forum posts on the matter the evidence is there, many combat loggers and people outright encouraging combat logging, people moaning about dying to other players, people to afraid to log in to open just INCASE they get shot at.

Even FDs idea of combat logging is so relaxed that you can officially log off and never be killed in every scenario 100% of the time providing you don't leave it to late, WITHIN the rules.

its a PVE game with PVP capability, thats the issue.
 
I dont rage, I play in private game mode with my friends. If I want to be content for other players, I play EVE Online. And itll stay that way till theres some incentive for me to play open vs private lol

If there never will be, then Im fine where I am
 
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Whether it is an issue or a feature rather depends on one's preference (or not) for PvP.

Options are there for both, but that does not stop people complaining about all the alpha mentioned issues in the one place they know it can happen, Open.
 
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possible crossed wires, but you are preaching to the choir my friend. I fully agree with you

sorry thought your post was for real heh

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Whether it is an issue or a feature rather depends on one's preference (or not) for PvP.
I always thought is was planned as pve with pvp possibilities (the way D.Braben worded it)

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Options are there for both, but that does not stop people complaining about all the alpha mentioned issues in the one place they know it can happen, Open.
That is kinda silly, you can make an group for pvp too, it is not as if only pve players are allowed to have pve groups, maybe someone should tell the pvp players?.
 
This isnt a game like EVE where you only have the one server and the one game mode.
I dont get the issue.
Play private with friends, seems to be the best of both worlds to me

That might be fine for you, but to many of us wanting to participate peacefully in a highly populated universe "Private" and "Solo" are a disappointing form of self-imposed exile or solitary confinement.
 
That might be fine for you, but to many of us wanting to participate peacefully in a highly populated universe "Private" and "Solo" are a disappointing form of self-imposed exile or solitary confinement.


Then youre looking for something that doesnt exist in this game, sorry
 
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Regarding the original post:

I got killed yesterday by a live human being in a Fer De Lance on the way to a station. No biggy. All it cost me was 100,000 cr for a new cobra. If I HAD been carrying cargo it would have been the free sourced stuff from a mission. If I DID have any bounty claim vouchers it would have only been about 30 minutes worth of gameplay because I run out of bullets fairly fast. :)

I got killed by an NPC today. Rebuy cost: 50k. Switched the transport ship out for my cobra and made 250k in about 20 minutes.

Gosh, it's just nice to actually SEE someone out there playing the game besides me... So I'm like, you killed me! You won't get me again! (I hope) It was fun. But hey, play solo if you can't afford the rebuy cost. :)
 
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For pete's sake - what is it with people - every thread i look at, if someone gets killed by a player - then the "world is full of losers and cheats etc".

Why does no-one say that when they are killed by AI, so you got killed by someone, it is not like your game gets erased! You don't have physical mobs outside your house waiting to evict you!, you don't have a delay logging back on, no 'starting from scratch' - its agame!! we play it because it has all the correct elements that keep us entertained, fear, delight, wow.....etc.

I get it, getting killed at all is frustrating because you have to go back to the "effective" checkpoint, without the cargo and/or exploration data.....but what have you actually lost?

You enjoyed collecting the data as the views are spectacular, the next trade run will recover what you lost and then you are on your way again.

You enjoyed playing the game! I played Zombie Trilogy recently and to make it tricky - i pitched the campaign as if there were three players rather than just me, it lobs Zombies at you like no tomorrow and is nigh on impossible, I die - and go back to the checkpoint, die again....and again - but eventually make it to the next check point and that is entertaining....

that is the challenge, get where you are going without getting shot, if you do - great, if not have another go - why do you care so much if its a player or not that is what the game is about.

I am thinking of becoming a player killer, so that I can kill enough commanders that the wingers sod off to a quiet part of the galaxy (or solo) so I don't have to keep reading....(meowing voice) oh some commander shot me, its not fair

ARRRRRRRRR

You elicit a negative emotional reaction. Therefore you are a jerk, bozo, chump, griefer, etc. Very simple.
 
Its called Elite DANGEROUS but the simple fact is most people playing this game would be much happier living in a protective bubble that meant players could not kill other players. This game just does not attract a PVP demographic, maybe 90% to 10 for PVErs. If you go back and read forum posts on the matter the evidence is there, many combat loggers and people outright encouraging combat logging, people moaning about dying to other players, people to afraid to log in to open just INCASE they get shot at.

Even FDs idea of combat logging is so relaxed that you can officially log off and never be killed in every scenario 100% of the time providing you don't leave it to late, WITHIN the rules.

its a PVE game with PVP capability, thats the issue.

People - like me - who play in private groups or solo are not afraid to play in open. Nor are we afraid to get blown up by players.

Our reasons run something like this:

1. We are seeking an immersive sim. Having serial killers griefing people for lulz isnt immersive. Ergo, it yanks us out of the experience. We would rather not experience this at all.

2. We dont want to be griefed. Legit pirates are fun. I have no problem with the idea of someone hunting me down and demanding cargo or they fire. That's a part of Elite. Griefers though...not so much. I dont want to see them and neither do a lot of other folks. Hence, Mobius exists. Thankfully. Its a place where a player in a T7 can fly right by another Commander in a Vulture - hi there, whoever you were - and know the player in the Vulture isnt a Psycho bent on ruining their experience for lulz.

THAT is why we play in private groups or solo.
 
I have never understood why people cant understand this and prefer to force a solution that wont happen, or does not exist. How arrogant can you be?

This is an interesting post imo because I actually have no idea which side of the fence you are on :)

For what it is worthmi sort of agree..... IF everyone felt this way there would be no lock of /close solo no private groups are cheaing, log of timer is a joke or open needs boosts threads.

You would however still get the posts of people asking for the crime and punishment and consequences for mindless ship destruction to be bought in however because these things were covered in the dev diaries of which many bought the game on the back of.

For me the issue isn't and never was that PvP is bad. Certain roles in the game support PvP!.

It is just that the consequences for PvP which offers no ingame progression for either player and just puts 1 player back hrs of progress currently has no in game detterant. Fix this & imo you will find the majority (not all) of the aggressive I was killed by a griefer posts will stop
 
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You elicit a negative emotional reaction. Therefore you are a jerk, bozo, chump, griefer, etc. Very simple.

Seriously!! Really seriously!!!??? - you're answer is that because I "Elicit" a negative reaction to something I am "Very Simply" [*names]??!! Are you a musical DJ with a created 100% bounce off the walls happiness? If not, you have catagorised the entire human race as [*names]. I conclude then, that your opinion is targetted at the entire human race, possibly even cross species it carries no valid intelligent content as is therefore disgarded for the purpose of this thread.......meh
 
This is an interesting post imo because I actually have no idea which side of the fence you are on :)

For what it is worthmi sort of agree..... IF everyone felt this way there would be no lock of /close solo no private groups are cheaing, log of timer is a joke or open needs boosts threads.

You would however still get the posts of people asking for the crime and punishment and consequences for mindless ship destruction to be bought in however because these things were covered in the dev diaries of which many bought the game on the back of.

For me the issue isn't and never was that PvP is bad. Certain roles in the game support PvP!.

It is just that the consequences for PvP which offers no ingame progression for either player and just puts 1 player back hrs of progress currently has no in game detterant. Fix this & imo you will find the majority (not all) of the aggressive I was killed by a griefer posts will stop

I am on the side of pragmatism.
I would like for the game to have effective rules for crime and punishment. I can suggest them as everyone.
However, there seems to be no intention from FD to address this issue any time soon.
So, what do I do?
Play solo. The option is there.
Not gonna waste myself whining or crying in the forums because some        s assaulted me and made me pay the insurance for my ship.
I have no time for that people and they are the happiest when you protest for their behavior, I wont bite.
If people wants to cry and complain, fine, but don't expect my sympathies when there are options and no one is forcing you.
The day FD force me to play in a way I don't like, is the day I am gone, and no more money they will get from my pocket, which is my only real power here.
 
PvP guys often mistake "stuff that doesn't make any sense" for "afraid" or "hiding".

I have absolutely no issues with PvP guys seeking their gameplay.
What's missing is
a) Balance and Consequences
b) everything in its rightful place, with an increasing price tag and risk when such activities are conducted out-of-place

Currently (as by the Design Decision) none of above exists.
Worst case (Ganker vs. Clean Trader/Explorer) one side gets all the fun - the other side foots the entire bill. End of story. And that bill can be huge in terms of loss of time invested.
To think this imbalance would go without consequences indefinitely would be extremely naive.

PS.
Anyway, these discussions we already had a year ago... I'm not in the mood to go deeper into the topic anymore.
The call was officially made by Frontier (around Fed/Mar 2015) and they stick to it to this date.
Nothing left to discuss, working as intended, that's how they want it.
Plan & fly accordingly.

I Agree with this sentiment and the 'bullies' who cannot think past jerking off there weapons at others who want a wider gameplay actually ruin the experience for many. I like a good fight and willing to defend myself in a fair battle. I have reached dangerous by supporting others in battle, not by picking on the vunerable.
It now costs me over 5 million in insurance and takes a lot of effort to recoup.
When I have remained 'clean' and on my way to support a community goal only to be destroyed in less than 15 seconds as I come out of hyperdrive in the community goal star system is not acceptable. Those that get self gratification for doing so are rather pathetic. I thought the 'gameplay' was to be bigger than this. My motivation for the community goal had gone and I am now playing more offline. A retrogressive step don't you think?
 
That might be fine for you, but to many of us wanting to participate peacefully in a highly populated universe "Private" and "Solo" are a disappointing form of self-imposed exile or solitary confinement.

Maebius should by now be someway as big as open i think

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Regarding the original post:

I got killed yesterday by a live human being in a Fer De Lance on the way to a station. No biggy. All it cost me was 100,000 cr for a new cobra.
Replace cobra with real expensive ship hauling a few millions of cargo.
100k is nothing there and to gain it back takes days if you are not grinding the traderoutes so hard it is worse than RL work.
 
The 'bleating' in this thread seems to be coming from PvPers who insist that they can do exactly what they want, and then insist that other people - the majority - should be forced to comply. This is utterly stupid, since nobody can be forced to play a game against their will. People stay aawy from Solo because it is toxic - and blathering on endlessly about how 'the rules allow it' won't alter the fact. And FD, being a commercial concern, are under no obligation to add further support to a mode that drives customers away. It doesn't need to be removed from the game, just removed from a position in the menu system where people can stumble into it by mistake.

And no, FD didn't develop this as a PvP game - they developed it as a game with modes suited to customer desires. And have done nothing at any point to suggest that PvP was any way superior, or that they intended it as the primary mode of play.

AJW, can I please draw your attention to this post

https://forums.frontier.co.uk/showthread.php?t=225682&p=3464821&viewfull=1#post3464821

ELITE LEAD DEVELOPER POINTING OUT THAT ED DOES WANT PLAYERS KILLING PLAYERS......

I Thyank yaw! (rapturous applause) I'm here all week.....

for the cheap seats here is the post:
SANDRO SAMMARCO

Hello Commanders!


On a related note: the credit portion of the bounty is not necessarily meant to be the main deterrent to committing crimes. If anything, its purpose is kind of the opposite as it is meant to be an incentive for other Commanders to destroy the culprit. The main disincentive to committing crimes is the length of time a bounty is active for.

BOOM!!
 
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