Why is it so hard to escape an interdiction from a pirate ship 1/5 of my boat size.

The contest is based on a ship's SC agility. Put your throttle and 75%, and stay in the blue.
Point to note... you can't actually change your velocity during an interdiction. You can change the throttle position, but your speed won't actually change. It remains static for the duration of the interdiction, and "moving to blue" has no impact on your ship's agility during the interdiction. In normal, non-interdiction supercruise it will, so the key is, if you suspect you're about to be interdicted and want to try and evade it, ensure you're in the blue zone of your throttle before you get interdicted. That way you go into the interdiction with as much agility as possible.

I regularly have occasions I have my throttle at zero (30km/s) in supercruise and get interdicted, then pump up the throttle to the blue to stop submission, but this does nothing to change the speed/agility of your ship in supercruise. It's entirely based on what speed you were at when you get interdicted. I just verified this in-game, unfortunately booched the recording, so I'll have a video soon.
 
You're overthinking it.
If you're at it, explain to me f.ex. how can I see exact position of ships travelling at speeds 100 faster than light away from the star, when I'm travelling at 100c towards the star.
It's just a game mechanic. You aim FSD hacking device, that device works as long as it's aimed and at certain range from the target.

I mean yeah, now we're talking gameplay vs. lore. A second ago we were making analogies for lore. The first is way more important than the second. But I just don't think it makes much sense in either for there to be these Interdictions going on with these massive disparities without any resulting differences. I mean you can make the case for big to little easier than little to big, but it's still a can of worms in my opinion.

As for how "how can I see anything when I'm going faster than light", I thought about it before while I was picking my nose on my way to some 500k nonsense. It has a template at this point across different scifi stuff so you just start with that, but the answer is usually similar. You're not. Or rather, you are not "moving" the same way light does when it moves or the way you do when you're on thrusters at sublight. It's pieces of the universe that are moving around you. Something the FSD does in its weird bending/compressing stuff. These days I more wonder why ships in supercruise glow. Still don't have any good theory.

Now, it's the difference between full-blown hyperspace and supercruise that I've found hard to explain. I've thought maybe witchspace is you being pressed into some other level of the universe (but how are you, or the ship, still you and the ship, when you're there?), or maybe just supercruise on steroids so the swirl is just the result from your perspective, or maybe just one big hallucination because your brain can't process 11-or-so dimensional crap happening a couple metres around you.
 
Point to note... you can't actually change your velocity during an interdiction. You can change the throttle position, but your speed won't actually change. It remains static for the duration of the interdiction, and "moving to blue" has no impact on your ship's agility during the interdiction. In normal, non-interdiction supercruise it will, so the key is, if you suspect you're about to be interdicted and want to try and evade it, ensure you're in the blue zone of your throttle before you get interdicted. That way you go into the interdiction with as much agility as possible.

I regularly have occasions I have my throttle at zero (30km/s) in supercruise and get interdicted, then pump up the throttle to the blue to stop submission, but this does nothing to change the speed/agility of your ship in supercruise. It's entirely based on what speed you were at when you get interdicted. I just verified this in-game, unfortunately booched the recording, so I'll have a video soon.
Except that 50% throttle is actually where you want to be for best agility in supercruise -- just like in normal space.

(In reality, 50% throttle is also the sweet spot in normal space -- the blue zone represents 50% throttle while in normal space. It's just never thought of that way, only "the blue zone")

If I had to guess why the blue zone moves from 50% in normal space to 75% in supercruise, it would be simply to provide players a visual representation of where they should place the throttle to get the fastest approach to a target without overshooting it.
 
Yeah, you just explained it to yourself really.

Your 75% throttle key is blue zone in supercruise (blue zone is at 75% in supercruise) and above the blue zone in normal space (because blue zone is 50% in normal space).

Edit: To clarify -- yes, that means the best agility you get in supercruise is below the blue zone. The blue zone is just where you want to be when approaching a target you want to drop on/at.

A few posts into that thread I linked, a couple of different players provide numbers for supercruise agility at different throttle settings, and 50% provides the best maneuverability.
 
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Yeah, you just explained it to yourself really.

Your 75% throttle key is blue zone in supercruise (blue zone is at 75% in supercruise) and above the blue zone in normal space (because blue zone is 50% in normal space).

Edit: To clarify -- yes, that means the best agility you get in supercruise is below the blue zone. The blue zone is just where you want to be when approaching a target you want to drop on/at.

A few posts into that thread I linked, a couple of different players provide numbers for supercruise agility at different throttle settings, and 50% provides the best maneuverability.
Yeah, just read the link... sorry, potato posting today.
 
Heh, I'd rather some other CMDR did a how to...

I'll stick to either avoiding interdiction or submitting and boosting away with a jump.

No, you misunderstood, I invited you to Wyrd so that you can try and interdict me, not the other way round. :)

And if I cannot evade your interdiction, I know a few ppl there who are much better than me at that.
 
No, you misunderstood, I invited you to Wyrd so that you can try and interdict me, not the other way round. :)

And if I cannot evade your interdiction, I know a few ppl there who are much better than me at that.

heh, I don't think I have even interdicted an NPC - which means it might be a good test, you free daytimes UTC?
 
Mostly it was drop from super cruise, then insta-puff. I didn't stand a chance.
Sounds like stock hull, weak shield and no hull reinforcements. Me thinks the build needs tweeked. Go with mirrored hull, 6a shield at least, engineered fsd for faster boot times or w/e and relax your morals on clogging out on NPCs
 
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Lore wise, the thing is not called an FSD Anchor, it's called an FSD Disruptor. What ever future-physics divine-intervention it is that gives us FTL travel, is disrupted. You aren't being tractor beamed, or magnetized, your ability to travel at those speeds is being interrupted.
In layman's terms you could say an FSD EMP so to speak
 
As stated its a matter of disrupting your supercruise bubble. Not mass. And they are more maneuverable.

Though this does present an interesting idea of tying the ship's interdiction module size to the target size, requiring a couple of players to bring down a ship significantly larger.
 
How come a tiny 10 gram bullet can hit me in the spine and keep me from being able to walk anymore?

Size isn't everything.
 
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