I'd like to see ship interiors but I can't say I blame FD for not putting them in. What's the point? Seriously: once you've wandered round a bit (and sniggered when finding the bog), what's the actual gameplay element? There isn't one, unless you own one of the bigger ships and can perhaps fight to repel boarders.
About three seconds after FD put ship interiors into the game, these forums would be melting down as people complained there was nothing to do so they're on a hiding to nothing if they ever decide to go down this route, not to mention the grind to unlock a new set of Engineers to "interior design" your ship...
Well, if we go by your logic, what is the point of the hangar then?
Why not just press a button and find ourselves in the planetary mall or whatever it is called?
What is the point of space legs at all?
We can move around in our SRV-s just as easily.
I think the point is immersion. Which is why they are messing up hugely by not adding ship interiors.
Also not finding a way to use ship interiors with a gameplay purpose means they just lack creativity.
They could come up with thousands of things:
1. Introduce NPC crew members that can repair your hull and modules from the inside
2. Repairing modules and hull on the inside by yourself.
3. Boarding (which they have presumably planned)
4. Interrogating NPC prisoners that you have captured
5. Talking to passengers and finding out information
6. Managing corrosive cargo.
7. Picking up crew members through the cargo hold or in emergency situations in space and whatever.
8. Adding additional crew to bigger ships - let's be honest, a Federal Corvette, an Anaconda or a Cutter being flown by one person is stupid either way, to say the least (in terms of realism I mean).
If it takes too long for the commander to get back to the pilot seat with the bigger ships, the NPC crew members could start the ship for him and they could do a million other things. And the use of crew members for something other than SLF-s is CLEARLY set up by the additional pilot seats.
This stuff might sound ambitious or whatever but all of these are possibilities that suit the current gameplay and could be developed in the future.
Look, I don't think all these ''reasons" - no gameplay purpose, blah blah, are anything more than excuses for their failure to live up to their promises and all the gameplay elements they have set up in Horizons, etc. Now I am not saying their failure is unfair towards us. Maybe I shouldn't even call it a failure - maybe it is just my overblown expectations. Perhaps they lack the resources or the time, I don't know. But I prefer they tell us the truth and I hope "ship interiors is useless" is not the truth for them. They can just say, we don't have the time or the resources or we are focusing on other things. They should not say stuff like "It has no place in the game" because Im sure they know that's not true.