Why is 'space legs' so technically difficult?

Putting the technical and commercial complexities aside for a minute, one of the most "straightforward" (didn't say easy) things to implement in terms of gameplay within the existing frameworks, would be to move the planetary base data scan/acquisition missions to one where the player has to infiltrate the surface base by stealth (no shooting highly desirable) rather than just rocking up to the beacon with your SRV. You've got half the missions in COD right there minus the shooty bit to do as "content".

After all, Obi Wan only had his lightsaber and robes when he disabled the Deathstar's shields. He didn't did go blundering about the surface in an AT-AT to do it, whilst a horde of Stormtroopers watched him out of the windows ;)

That is one thing that could be added. I would still have the normal mission for those that don't want to go on foot, but the more involved mission would pay more due to the extra danger and you could potentially get more resources for yourself as a reward, plus it could lead to other missions in a chain.
 
If you don't "get" it, then clearly you don't understand the question you are asking.

Why can't they "just" insert a generic FPS game into another totally different space ship simulator, with highly optimised peer 2 peer network code and no existing human-scale modelling?

Scaling is not really an isue.

Different networking requirements.

In fact, having avatars walking around is less issue that combat zone full of ships.

Managing human players "loose" in stations (can't have FPS CMDR walking under landing ship).

Why not?

Human scale modelling & texturing of all ship and station interiors (some ships are done, but that's still monumental amounts of work).

Completely agree with you there.

Something to do on foot ("just" a whole new game) - major issues there. Just chat? Trading? Combat? Full RPG? See you in another 10 years...

Also fundamentally question - how to make it work in ED setting and complement features already existing in game?

Doable, but long list to do.

From positive POV, ED is one of few games and FD is one of few companies suited to pull this off.

Make sure VR players can use it (locomotion and motion sickness considerations).

Considering FD didn't tweak SRV much for VRs till late 2017, I doubt that's important for them.

Many players DON'T WANT or care about walking around. They'd find is pointless and boring.

And many do.

Many players would prefer instead to see atmospheric worlds, water worlds, worlds with living cities, worlds with alien flora and fauna. All of which is more easily achievable with the current player model and game engine (Ship/SRV). And could be rolled out procedurally across 30% of all planets and moons in the galaxy (millions upon millions of undiscovered places to visit). The alternative being a handful of manually created environment "maps" outside of the generic station interiors.

While I agree on some of that, I see space legs that something can be added slowly over time while rest of team concentrates on things you described.

For myself, I would prefer to see a phased introduction of atmospheric worlds and gas giants. That would give us plenty to do, while Frontier takes the time to write, or even re-write the game to allow a meaningful Extra Vehicular Activity (EVA) function that players can engage with.

Also it is no doubt that it is something that will come first.
 
Putting the technical and commercial complexities aside for a minute, one of the most "straightforward" (didn't say easy) things to implement in terms of gameplay within the existing frameworks, would be to move the planetary base data scan/acquisition missions to one where the player has to infiltrate the surface base by stealth (no shooting highly desirable) rather than just rocking up to the beacon with your SRV. You've got half the missions in COD right there minus the shooty bit to do as "content".

After all, Obi Wan only had his lightsaber and robes when he disabled the Deathstar's shields. He didn't did go blundering about the surface in an AT-AT to do it, whilst a horde of Stormtroopers watched him out of the windows ;)

There's lot of ways how to make space legs involved and extending current gameplay, and no doubt FD has designs for that.

It is just massive ticket item and that's all.
 
OP : Actually it is very difficult, it's not just about a 1st person perspective.. one thing I became acutely aware of was the openness of the dev team at Empyrion. I never knew that being a static object on a ship was different to being a free object on a ship.. for example you being stationary on a moving ship is actually quite a challenge programatically if you're not part of the ship - you end up being stationary in space with the ship travelling around you.. and if you're involved with clipping, you can't move as you're pushed against a wall... trying to walk around grants all kinds of crazy artifacts. But it's something none of us knows anything about.

The list is almost infinite..

But I'm guilty of being a OMG GIEV SPACELEGS NAOWWW instigator..... but I do understand that it's a royal pain in the hide.

I know they can do it, and want to do it.. just need to keep it up at the top of the wish list, keep the enthusiasm up and see what happens!

(Crap more white knighting. What's wrong with me today?)
 
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Sorry but I disagree. Horizons was always sold as non-atmospheric planets.

Yes, I know it, you know it. But hordes of casual people don't like to pay for something that's slightly different than what they've already paid for twice. And if there was such huge backlash when horizons came out, oh boy, there will be a way harsher one for atmospheric landings, volcanic planets or whatever.

You obviously haven't read all the complaints on reddit/steam and general forums when horizons came out or you'd perfectly know what I'm talking about. Steam especially was flooded by those kind of topics on a daily basis for at least a year and they never truly subsided completely even today.
 
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I posit that the problem is not technical but rather that the majority of the computers playing the game out there are not technically capable of running Elite Dangerous at the high level necessary for 1st and 3rd POV.

This could be due to CPU, Ram speed,
the use of a discrete GPU, whether they're running Windows 10 in 64-bit with dx11 Etc.

I think it's very possible that these are the same reasons, on a lesser level for atmospheric landings, which I much prefer to space legs.
 
Yes, I know it, you know it. But hordes of casual people don't like to pay for something that's slightly different than what they've already paid for twice. And if there was such huge backlash when horizons came out, oh boy, there will be a way harsher one for atmospheric landings, volcanic planets or whatever.

You obviously haven't read all the complaints on reddit/steam and general forums when horizons came out or you'd perfectly know what I'm talking about. Steam especially was flooded by those kind of topics on a daily basis for at least a year and they never truly subsided completely even today.

I just generally ignored them to be honest, as far as I was concerned, they were a minority. People want something for nothing all the time. FDev will not do all that hard work of creating atmospheric planets which are very different to non-atmoshperic planets and not ask to be paid for the hard work.
 
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No, they won't risk selling an update containing a slight variation of something we've already got.

I still hear the echoes of "Why should I pay for horizons, I've already bought the game" from years ago, and if fdevs dare selling atmospheric landings it'll be just like that, but way way worse. Because we already have planets.


Again, spacelegs is the only thing they can sell in big numbers while also avoiding the backlash of asking to buy the game full price three times.

Oh, I don't know...

Given a promo-video for the Q4 DLC or ED 4.0 which:-
  • ...showed someone walking around a ship or station.
  • ...showed a Cobra mk3 being buffeted as it drops through clouds before landing by a lake, while a thunderstorm drops lightening in the distance... And are those some form of simple plants near the waterfall over there?

...I think I know which will get the biggest interest (and no backlash)?
 
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Oh, I don't know...

Given a promo-video for the Q4 DLC or ED 4.0 which:-
  • ...showed someone walking around a ship or station.
  • ...showed a Cobra mk3 being buffeted as it drops through clouds before landing by a lake, while a thunderstorm drops lightening in the distance... And are those some form of simple plants near the waterfall over there?

...I think I know which will get the biggest interest (and no backlash)?

You can easily make Elite Feet look just as exciting as your atmospheric landings example.
 
Given a promo-video for the Q4 DLC or ED 4.0 which:-
  • ...showed someone walking around a ship or station.
  • ...showed a Cobra mk3 being buffeted as it drops through clouds before landing by a lake, while a thunderstorm drops lightening in the distance... And are those some form of simple plants near the waterfall over there?
?

-
  • ...showed a Cobra mk3 being buffeted as it drops through clouds before landing by a lake, while a thunderstorm drops lightening in the distance... And Pilot then leaves the ship, enters the abandoned research station near the lake, switches his helmet's flashlight on and starts inspecting the rooms
Barely no chance for this one? :p

Why I want space legs?
For the scale, the immersion, the potential gameplays that can be added (scavenging wreckages in EVA, exploring remote distant bases, sneaking inside forbidden/alien structures)

Why I want Atmospherics?
For the eye candies, the potential gameplays that can be added like deep impact on flight model, wind conditions, meteorologic and geologic hazards (I'd even choose gas giants over atmospheric planets if I had to), potential addtions to SRV gameplay.

So... I want both, whatever the order as FDEV see fit, but I really hope both will eventually happen. I Premium Beta backed with this in mind.
 
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It's not just the technicalities, it also needs to add meaningful gameplay. Which, at the game's current stage of development, it won't. Chances are this will be the last thing they implement.

That's THE most important point. Without gameplay, we're going to play a very boring Sim Walk.Elite was created so that the pilot could do EVERYTHING, sitting in a seat. Why go to a bar to look for missions accessible on the bulletin board?
 
That's THE most important point. Without gameplay, we're going to play a very boring Sim Walk.Elite was created so that the pilot could do EVERYTHING, sitting in a seat. Why go to a bar to look for missions accessible on the bulletin board?

It's a valid point for atmospherics too. I do hope when they come they'll bring new things to do/find/interact with. I hope Q4 exploration will bring some, and will expand SRV usage (and types?)
 
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