we really need those rockstar developers around to tell us we are all wrong.
I agree. It obviously only took Rockstar a few months to create GTA5 and then decided to sit on it for years, for reasons.
we really need those rockstar developers around to tell us we are all wrong.
Putting the technical and commercial complexities aside for a minute, one of the most "straightforward" (didn't say easy) things to implement in terms of gameplay within the existing frameworks, would be to move the planetary base data scan/acquisition missions to one where the player has to infiltrate the surface base by stealth (no shooting highly desirable) rather than just rocking up to the beacon with your SRV. You've got half the missions in COD right there minus the shooty bit to do as "content".
After all, Obi Wan only had his lightsaber and robes when he disabled the Deathstar's shields. He didn't did go blundering about the surface in an AT-AT to do it, whilst a horde of Stormtroopers watched him out of the windows![]()
If you don't "get" it, then clearly you don't understand the question you are asking.
Why can't they "just" insert a generic FPS game into another totally different space ship simulator, with highly optimised peer 2 peer network code and no existing human-scale modelling?
Different networking requirements.
Managing human players "loose" in stations (can't have FPS CMDR walking under landing ship).
Human scale modelling & texturing of all ship and station interiors (some ships are done, but that's still monumental amounts of work).
Something to do on foot ("just" a whole new game) - major issues there. Just chat? Trading? Combat? Full RPG? See you in another 10 years...
Make sure VR players can use it (locomotion and motion sickness considerations).
Many players DON'T WANT or care about walking around. They'd find is pointless and boring.
Many players would prefer instead to see atmospheric worlds, water worlds, worlds with living cities, worlds with alien flora and fauna. All of which is more easily achievable with the current player model and game engine (Ship/SRV). And could be rolled out procedurally across 30% of all planets and moons in the galaxy (millions upon millions of undiscovered places to visit). The alternative being a handful of manually created environment "maps" outside of the generic station interiors.
For myself, I would prefer to see a phased introduction of atmospheric worlds and gas giants. That would give us plenty to do, while Frontier takes the time to write, or even re-write the game to allow a meaningful Extra Vehicular Activity (EVA) function that players can engage with.
Putting the technical and commercial complexities aside for a minute, one of the most "straightforward" (didn't say easy) things to implement in terms of gameplay within the existing frameworks, would be to move the planetary base data scan/acquisition missions to one where the player has to infiltrate the surface base by stealth (no shooting highly desirable) rather than just rocking up to the beacon with your SRV. You've got half the missions in COD right there minus the shooty bit to do as "content".
After all, Obi Wan only had his lightsaber and robes when he disabled the Deathstar's shields. He didn't did go blundering about the surface in an AT-AT to do it, whilst a horde of Stormtroopers watched him out of the windows![]()
Sorry but I disagree. Horizons was always sold as non-atmospheric planets.
Yes, I know it, you know it. But hordes of casual people don't like to pay for something that's slightly different than what they've already paid for twice. And if there was such huge backlash when horizons came out, oh boy, there will be a way harsher one for atmospheric landings, volcanic planets or whatever.
You obviously haven't read all the complaints on reddit/steam and general forums when horizons came out or you'd perfectly know what I'm talking about. Steam especially was flooded by those kind of topics on a daily basis for at least a year and they never truly subsided completely even today.
No, they won't risk selling an update containing a slight variation of something we've already got.
I still hear the echoes of "Why should I pay for horizons, I've already bought the game" from years ago, and if fdevs dare selling atmospheric landings it'll be just like that, but way way worse. Because we already have planets.
Again, spacelegs is the only thing they can sell in big numbers while also avoiding the backlash of asking to buy the game full price three times.
Oh, I don't know...
Given a promo-video for the Q4 DLC or ED 4.0 which:-
- ...showed someone walking around a ship or station.
- ...showed a Cobra mk3 being buffeted as it drops through clouds before landing by a lake, while a thunderstorm drops lightening in the distance... And are those some form of simple plants near the waterfall over there?
...I think I know which will get the biggest interest (and no backlash)?
You can easily make Elite Feet look just as exciting as your atmospheric landings example.
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Elite Feet is a thing
I wish.
I want to see my feet when I'm looking out the bottom of my Lakon gliding on to the surface of an elw
Given a promo-video for the Q4 DLC or ED 4.0 which:-?
- ...showed someone walking around a ship or station.
- ...showed a Cobra mk3 being buffeted as it drops through clouds before landing by a lake, while a thunderstorm drops lightening in the distance... And are those some form of simple plants near the waterfall over there?
It's not just the technicalities, it also needs to add meaningful gameplay. Which, at the game's current stage of development, it won't. Chances are this will be the last thing they implement.
That's THE most important point. Without gameplay, we're going to play a very boring Sim Walk.Elite was created so that the pilot could do EVERYTHING, sitting in a seat. Why go to a bar to look for missions accessible on the bulletin board?