Why is 'space legs' so technically difficult?

My guess/wishes: basic spaceleg (wandering in ships) coming in premium paid content DLC hinted for around Beyond Q4 + atmospherics for season 3 with spaceleg enhancements mid/end of season 3.

I hadn't considered both as being viable. I think you are wrong but hope you are right.
 
My issue with this is that we have nothing really to do with the SRV that is worth doing. Despite this many players simply enjoy driving around. If we used the same argument that people are using for space legs and applied it to the SRV then that feature shouldn't exist either, yet players not only use the SRV they also enjoy it despite the lack of any meaningful content to go with it.

The whole Thargoid bases, the Guardian ruins and complexes, getting the Guardian diagrams and lore, the data raiding, the various base missions. finding stuff for engineering, and the sheer coolness of being able to get down and dusty on a planet with canyons and valleys, none of that was worth doing for you?

That's completely fair enough, but remember you are speaking for yourself. :-I
 
My guess/wishes: basic spaceleg (wandering in ships) coming in premium paid content DLC hinted for around Beyond Q4 + atmospherics for season 3 with spaceleg enhancements mid/end of season 3.

There is no paid for seasons model from now on. So if there is to be a season of updates next year, they will likely be free like beyond.

What I see happening is that there will be paid for premium DLCs coming that will likely be different types of atmospheric planets (space legs in the future). In conjunction with free seasons of updates.

Personally, while I want space legs, I will not pay for an expansion that only allows me to wander around in my ship for no apparant reason. It would need to include some meaningful gameplay.
 
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I agree. I prefer the Devs to focus on improving and fixing the current mechanics than allocating more resources developing shallow stuff.

We're approaching four years in, and only now having some serious time being thrown at mining and exploration (God I hope it's fruitful!). So yes, let's dedicate more time to core gameplay mechanics and depth before WASD, which risks yet more development time spent on shallow point and click gameplay (remember Generation Ships).
 
The whole Thargoid bases, the Guardian ruins and complexes, getting the Guardian diagrams and lore, the data raiding, the various base missions. finding stuff for engineering, and the sheer coolness of being able to get down and dusty on a planet with canyons and valleys, none of that was worth doing for you?

That's completely fair enough, but remember you are speaking for yourself. :-I

The SRV is great, but alas what we can do with it is mediocre IMHO. You mention visiting a Thargoid Base? A group of us did that, fighting against the game trying to stop us with its instance bugs, and once we had, we felt we'd then been there and done it. ie: Not again... Was all that development time/effort worth it for (less than?) 60mins of our game time?
 
Ask an EVE player just how well legs worked out for them... :)

Legs is a separate, second game. They would do better separating open from solo. :)

Well, ex EvE player here, still very irritated that they took captain quarters away, I was really liking it.
Secondly it was not even close to what we concider space legs, it was more like our holo me screen with few basic interactions mostly used to look at ya fancy new clothes. I really cant see comparison.

Also as I said fancy new trailer wasn't hinting SL imo and I believe FD dont have enough time, resources to implement real meaningfull gameplay with SL at this point. We are 4 years in and no real info on the subject was presented to us, only small blurbs.
When they post real sl news in the newsletter I will get hyped again.
And if it gonna happen it will probably be separate paid expansion much later, I m ok with that.
 
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I suspect they will be selling atmospheric planets first before space legs and in stages too.

So to begin with I can see Mars of today type planets and then moving on to more complex planets with life on them. None of that will be for free and it is easily gateable. And if it is atmospherics I can see it coinciding with the new exploration update in Q4 and the new scatter rocks and the better surface details.

No, they won't risk selling an update containing a slight variation of something we've already got.

I still hear the echoes of "Why should I pay for horizons, I've already bought the game" from years ago, and if fdevs dare selling atmospheric landings it'll be just like that, but way way worse. Because we already have planets.


Again, spacelegs is the only thing they can sell in big numbers while also avoiding the backlash of asking to buy the game full price three times.
 
People thinking spacelegs is 4 years away are completely out of their mind.

Unless Elite development can be funded by air and good will for half a decade they have to sell another big expansion, pretty soon too. And the only update that can sell more than decently is walking around.

The first person module will be the new paid expansion and it'll come after Q4 update, I have no idea how it'll work, but it can't be any other way.

Not true, FD has moved away from selling yearly expansions and they are now going on with cosmetics now. They are moving to Planet Coaster type of expansions, selling smaller, isolated premium updates, while rest of the game keep getting QoL and small core feature improvements.

They are not required to sell expansion neither in this year, or in next really.
 
No, they won't risk selling an update containing a slight variation of something we've already got.

I still hear the echoes of "Why should I pay for horizons, I've already bought the game" from years ago, and if fdevs dare selling atmospheric landings it'll be just like that, but way way worse. Because we already have planets.


Again, spacelegs is the only thing they can sell in big numbers while also avoiding the backlash of asking to buy the game full price three times.
Sorry but I disagree. Horizons was always sold as non-atmospheric planets.

Atmopheric planets are a very different kettle of fish compared to what we have now and will need extensive work. I will be happy to pay for that especially as I suspect it won't be a full £30-40 but be more like £10-15 as it won't come with all the extras that horizons came with like SLF, multicrew, engineers etc.
 
I still hear the echoes of "Why should I pay for horizons, I've already bought the game" from years ago

So what? People always don't want to pay for DLCs and think devs should give away for free. it is not like FD will want to convince them. People will want to have features FD will offer for premium - they will pay it. Question is how much for what. That's for marketing to decide.

Fake backslashes no one really interests anymore, with SC no show, NMS being kiddy version of space sim and other games picking niches instead of being overarching games...not really matters that much.
 
If you don't "get" it, then clearly you don't understand the question you are asking.

Why can't they "just" insert a generic FPS game into another totally different space ship simulator, with highly optimised peer 2 peer network code and no existing human-scale modelling?

Different networking requirements.
Managing human players "loose" in stations (can't have FPS CMDR walking under landing ship).
Human scale modelling & texturing of all ship and station interiors (some ships are done, but that's still monumental amounts of work).
Something to do on foot ("just" a whole new game) - major issues there. Just chat? Trading? Combat? Full RPG? See you in another 10 years...
Make sure VR players can use it (locomotion and motion sickness considerations).
Many players DON'T WANT or care about walking around. They'd find is pointless and boring.

Many players would prefer instead to see atmospheric worlds, water worlds, worlds with living cities, worlds with alien flora and fauna. All of which is more easily achievable with the current player model and game engine (Ship/SRV). And could be rolled out procedurally across 30% of all planets and moons in the galaxy (millions upon millions of undiscovered places to visit). The alternative being a handful of manually created environment "maps" outside of the generic station interiors.

For myself, I would prefer to see a phased introduction of atmospheric worlds and gas giants. That would give us plenty to do, while Frontier takes the time to write, or even re-write the game to allow a meaningful Extra Vehicular Activity (EVA) function that players can engage with.
 
I'd be happy with baby steps... maybe just something like the ability to get out of the SRV and walk around for starters. :)
 
Who knows what Frontier are working on that they haven't already announced. Even if they're working on making space legs viable behind the scenes, it will likely not be in full development as the team seems to be focused on the Beyond Series. However, I've noticed that the Beyond Series is more than just content updates but also work on changing core game mechanics in preparation for what lies ahead. Hence why they've been doing focused feedback for multiple topics, as it seems they want to iron out core aspects of the game so the game can be ready for what they want to implement in the future. The game isn't ready for space legs in it's current state. Maybe Beyond will aid in making it a reality?
 
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If you don't "get" it, then clearly you don't understand the question you are asking.

Why can't they "just" insert a generic FPS game into another totally different space ship simulator, with highly optimised peer 2 peer network code and no existing human-scale modelling?

What do yo mean by human scale modelling?
 
Putting the technical and commercial complexities aside for a minute, one of the most "straightforward" (didn't say easy) things to implement in terms of gameplay within the existing frameworks, would be to move the planetary base data scan/acquisition missions to one where the player has to infiltrate the surface base by stealth (no shooting highly desirable) rather than just rocking up to the beacon with your SRV. You've got half the missions in COD right there minus the shooty bit to do as "content".

After all, Obi Wan only had his lightsaber and robes when he disabled the Deathstar's shields. He didn't did go blundering about the surface in an AT-AT to do it, whilst a horde of Stormtroopers watched him out of the windows ;)
 
Putting the technical and commercial complexities aside for a minute, one of the most "straightforward" (didn't say easy) things to implement in terms of gameplay within the existing frameworks, would be to move the planetary base data scan/acquisition missions to one where the player has to infiltrate the surface base by stealth (no shooting highly desirable) rather than just rocking up to the beacon with your SRV. You've got half the missions in COD right there minus the shooty bit to do as "content".

After all, Obi Wan only had his lightsaber and robes when he disabled the Deathstar's shields. He didn't did go blundering about the surface in an AT-AT to do it, whilst a horde of Stormtroopers watched him out of the windows ;)
He didn't survive though.
:)
 
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