Elite will have less depth than that. Guaranteed. Think SRV.
Are you you sure you want to make that comparison, given that players have not only made SRVs fly, but put them into orbit under their own power?
Elite will have less depth than that. Guaranteed. Think SRV.
I want all those things too, but the hard part isn’t doing those things. It’s making doing those things interesting. If my walking into a bar to get a mission isn’t at least as intersting as getting a mission from the station’s bulletin board, players aren’t likely to do it... even if Frontier tries to bribe them.
Which is why if Frontier is to do Elite Feet, I want them to do it right. Not just ambulation for the sake of ambulation, but one with purpose.
Are you you sure you want to make that comparison, given that players have not only made SRVs fly, but put them into orbit under their own power?
Elite will have less depth than that. Guaranteed. Think SRV.
Depends as always on what you mean with depth. If ED has spacelegs from zero-G to very-high G, that itself would immediately make it more 'deep' than NMS (which is basically just walking as in CoD and such without any space-stuff of any sorts).
Your argument about different gravity is a good one, and it got me thinking - has even Frontier considered this? In their promo videos, pilots seem to have a very "normal" stride when walking up to their ships in a station, despite the notion that gravity is considerably lower on a station than on earth. Perhaps magnetic boots and augmented suits (with synthetic muscles) will be the handwavium to simplify space legs in the various environments in ED.
The problem is that we already have a gameworld (including a wide range of gravity environment, not 'per level/map' but constantly calculated and smoothly changing when near bodies. And not only that, people want to walk inside their ships. What many consider 'a first version' of spacelegs, walking just in your own ship, immediately demands a number of technical hurdles to be overcome that NMS simply sidestepped. 'Basic walking' simply isn't cannot be a thing in ED.
Ye fair point. I just take the view ED is a space ship game. If it expands beyond that then it's a bonus but i'm not holding out for anything else. It feels to me like if they are going to do it's soon or never. There are competitors moving ever closer to release (and not just THAT space game) that are probably all offering legs and ships. X4 could do damage to the player base. Beyond 3.3 will have to be good.
Edit - this isn't necessarily damning. ED was released in 2014. It wouldn't be completely unreasonable for FDev to accept a good 4 year run as the genre leading game. The baton has to be passed over at some point.
Ye fair point. I just take the view ED is a space ship game. If it expands beyond that then it's a bonus but i'm not holding out for anything else. It feels to me like if they are going to do it's soon or never. There are competitors moving ever closer to release (and not just THAT space game) that are probably all offering legs and ships. X4 could do damage to the player base. Beyond 3.3 will have to be good.
Edit - this isn't necessarily damning. ED was released in 2014. It wouldn't be completely unreasonable for FDev to accept a good 4 year run as the genre leading game. The baton has to be passed over at some point.
It's already expanded well beyond a spaceship game.
To be honest, I have seen pretty much that exact post since 2014. Space legs and atmos have consistently been mentioned as primary objectives, they have repeatedly stated they have people working on it but it's a long-term project. Based on nothing I'll guess start of atmo in 2019, and depending on how things go, spacelegs in 2021. Not holding my breath; if I am healthy, happy and employed by then I'll see it when it arrives.
No.
It's not just the technicalities, it also needs to add meaningful gameplay. Which, at the game's current stage of development, it won't. Chances are this will be the last thing they implement.
Yes.
Yes. For my part I would be very happy to move around the ship, and in the ship and in the space stations.
That would be enough for my happiness.
Depends as always on what you mean with depth. If ED has spacelegs from zero-G to very-high G, that itself would immediately make it more 'deep' than NMS (which is basically just walking as in CoD and such without any space-stuff of any sorts).
I dont play games for the outcome but to have fun, if one is more fun I'll go with that one.![]()
I don't think it is tecnically difficult. the problem is that to add it to the game FD have to redo most of the game assets.
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I'll say it again: think SRV. On paper, the SRV diving experience simulates driving in a full range of gravitational conditions, from very low G to very high. In practice? Not so much. Thanks to the always-on, unconfigurable and unchangeable downward pointing wheel thrusters, the SRV handles the same on every planet, with slight variations in how "slippery" the terrain feels and how high you can "jump," but that's it.
In a .1G world, you ought to be able to fly your SRV over the landscape indefinitely without ever needing to touch down. In 8G, it should be darn near impossible to launch your SRV more than a few meters off the ground, and it should immediately come crashing down with huge impressive impact when it lands. But no. That would be gravity differences you can feel and respect. We don't have that. It's insane that in a .1G world your SRV can fall off a cliff and go tumbling down into an uncontrollable unrecoverable freefall which destroys you because your own SRV thrusters are stubbornly launching you DOWNWARDS with their limitless power, while you fight against them with your power-limited upward thrusters.
Its dumb and bad and a waste of talent and opportunity. All worlds feel basically the same, there are no graphical or mechanical changes to back up the concept of gravity, in the SRV or ships. I'm not even sure that there is a genuine variable gravity simulation - maybe Frontier just says that there is, but uses the same flight/driving model everywhere but with tiny tweaks to heat/thruster power. We'll never know, and it'll never matter, because Frontier won't let us PLAY with those physics they've supposedly created.
So yeah specelegs are gonna be the same thing. You're not gonna need special powered exoskeletons to lumber around 8G worlds, you're no tomato going to be bounding gleefully around in moonwalking on .1G worlds; it'll all be pretty much the Sam everywhere and handwave away with downward thrusters mounted on top of your shoulders and helmet. If it happens at all. EVA will be a tiny version of FA-off flying, with no use of grab handles, pushing off of things, throwing things to move yourself, grapples, or significant recoil from weapons.
Theyre gonna make the ships smaller and the SRV smaller and swap out the models and animations.
Boy, if that is how you feel about the depth of the SRV (and even calling it 'slight variations' when you mean to say "ranging from inability to get off the surface to being able to enter orbit", LOL) I'd hate to see your response to the amazing depth of NMS. You seem to expect the world of ED and become ultra upset when you dont get it, while not being even remotely as demanding with other products. While that is your call to make, I think you'd be happier if you changed that attitude.
This is the thing. In NMS feet is the game without It the game is even worse then what it is and essentially has nothing going for it. In ED the SRV is only a very small part of the game. The SRV enhances the gameplay that is already there. I don't want space legs or the SRV to be the game. I would like them to enhance what we already do. Unfortunately there is only so much you can do in a wheeled vehicle. Sure there are a few other parts that could be added, but not that much. If anything legs has much more scope for adding depth then an SRV.
For how long do you guess? Two weeks perhaps, if you're lucky?