Hi all,
I recently decided to try my hand at Thargoid combat and wanted a ship with a high hull integrity and low rebuy so I put together the following Federal Dropship https://s.orbis.zone/22s2
it is working well for learning the ins and outs of Thargoid combat, including being able to effectively manage the heat from the Guardian Gauss cannons, but the heat management of this ship, while scooping from a star, is quite bad. I would've thought that the G4 Armoured Power Plant with Thermal Spread effect would've helped here, but I still find that I can only scoop at a rate of 100/s without the heat from a star starting to cook the ship so I'm not even able to maximise the 3A Fuel Scoop I've installed.
I know that FDev has the ability to independently control ship heat handling across different areas like weapons and proximity to stars because the Mamba, which can sit as close as you like to a star when scooping, without ever overheating, will overheat very quickly when firing its weapons.
I don't quite understand though, the reasoning behind 1) Hull / Module reinforcements not improving heat resistances against close proximity stars and 2) having a multirole ship like the FDS have such bad heat resistance for stars in the first place... this would make more sense for a dedicated fighter ship where heat management would be prioritised towards the hardpoints.
Any ideas on what I can change on this FDS (without massively affecting my Thargoid combat resistances or my low rebuy) to help this ship handle scooping a bit better? I have access to all Bubble Engineers, if that helps the recommendations.
I recently decided to try my hand at Thargoid combat and wanted a ship with a high hull integrity and low rebuy so I put together the following Federal Dropship https://s.orbis.zone/22s2
it is working well for learning the ins and outs of Thargoid combat, including being able to effectively manage the heat from the Guardian Gauss cannons, but the heat management of this ship, while scooping from a star, is quite bad. I would've thought that the G4 Armoured Power Plant with Thermal Spread effect would've helped here, but I still find that I can only scoop at a rate of 100/s without the heat from a star starting to cook the ship so I'm not even able to maximise the 3A Fuel Scoop I've installed.
I know that FDev has the ability to independently control ship heat handling across different areas like weapons and proximity to stars because the Mamba, which can sit as close as you like to a star when scooping, without ever overheating, will overheat very quickly when firing its weapons.
I don't quite understand though, the reasoning behind 1) Hull / Module reinforcements not improving heat resistances against close proximity stars and 2) having a multirole ship like the FDS have such bad heat resistance for stars in the first place... this would make more sense for a dedicated fighter ship where heat management would be prioritised towards the hardpoints.
Any ideas on what I can change on this FDS (without massively affecting my Thargoid combat resistances or my low rebuy) to help this ship handle scooping a bit better? I have access to all Bubble Engineers, if that helps the recommendations.