@SgtMajRaz
Hear what your saying. Balance is something the vets have been wanting for over 6 years. It's always been a bit off.
If fdev could balance it all im sure it would have been.
Hence us all putting out suggestions etc.
Most falls on deaf ears? Idk but l want it balanced too.
The current mining situation should be hotfixed no doubt. And indeed they've already said they will.
Thank you. Twice.
You didn't tell me I've got it easier than others. You didn't tell me that I'm progressing too fast, even though you think the endgame comes way too fast. It is more of a personal preference than it is gospel. You didn't tell me I should enjoy the grind, need to go through as much of the grind as you have in order to find the holy grail of ED accomplishment, regardless of the circumstances I'm put into as a new player. You didn't inundate me with real world logic for a fantasy space simulator. Most importantly, you didn't call me a filthy, handout-wanting millennial.
You understood that there are issues with ED and they have been voiced for a very long time. You also seem to understand that gameplay, enjoyment, and what we get out of ED differs from person to person (
I can really appreciate this).What might be valuable to you, might not be at all valuable to me. I believe a game's mechanics should progress, evolve, and become efficient over the game's lifespan. Not revert back to the dark ages, and then be told the dark age way of doing it will leave you more fulfilled.
Like you, despite what I think are shortcomings, I still enjoy the game. I still put in hours when I can and it's the only game I currently play on console. There were times when I couldn't even log-in without freezing because a system that was on my route, was a system that was filled with FCs and that lasted for days. I'm just trying to speak for people like my buddies that I dragged off of D2 and NMS, who arrived to ED post-patch. Who are trying to hammer through a steel wall with toothpick mechanics that you went through for so long, but now it's
harder. Its harder because there's no balance to the other professions of making money
WORTH the time it takes to complete a task in said profession. Even professions that should be through the roof with credits, because of their high difficulty, make very little money. It's coming though, right? Right around the corner? Hotspot and Tritium fix? Should I hold my breath?
It's frustrating to have to sit through this entire thread to keep reiterating that, as a newer player, I don't want "easy-mode". That, yes, I enjoyed LTD being profitable (not the Egg). That, yes, I thought it should be nerfed too. That, yes, there needs to be something counter to the nerf to give newer players an incentive to trudge through the grind, or risk losing them to frustration. This is NOT a game that's in it's first year of discovering itself where starting players grind through trial and error, but it's a game heading into year 7 and should be focused on delivering the next best thing. However, it can't even get it's own economy right. It can't get the basics figured out FIRST. How can it even focus on retaining old players and bring in new players? Certainly not with how newer players can be treated in these forums like we're whining for handouts, but really want no more or no less of the grind than it was yesterday and to be understood that the game can be enjoyed without enduring your middling mechanics of yesteryear, and can even be improved upon.
So yeah, thanks again.