The game's not tedious, it's you not understanding how the game is working as intended.
You start shooting Ships & becoming a wanted player, all your modules are affected. So you can't just swap them to another Ship until they been 'cleaned'....pay your dues cmdr!
This is all absolutely correct but you do have to admit the indirect outcome of this particular feature is tedium.
It's almost deliberately so, too. Fdev set out to make the process tedious. And there's very little in game to actually describe what's happening. We veterans just take it for granted because we know everything.
The C&P mechanic has reasons for everything it does and there are reasons it is where it is now but I think it's fair to suggest that it's convoluted, complicated and definitely not a shining example of gaming perfection.
It's a very good example of a mechanic designed by fdev and directed by its players. That's to say an old system that didn't work well with layers and layers atop which mask that original failure with complicated fixes that sort of work but still have their own issues.
For a new player it must be a nightmare understanding it, let alone enjoying it.
I still don't think it got the "tedium penalty for casual/accidental/bad player criminals" right. Even 1 notoriety is tedious. It literally means you have to not do what you might want to do for a couple hours with a particular ship (or just leave the game afk in supercruise for 2 hours, which isn't game play either).
There are very few games I've played, short of crap mobile games with their naff energy and timers, that do anything close to that.
It's possible to understand "this is the game", to suggest to the op that they made a mistake, commited a crime and this is their punishment for it, to agree with you that the op doesn't understand this feature (and why would they?) and still think it's not perfection.
You're right, "the game" isn't necessarily tedious because of this. But this definitely is tedious. That's how it's been designed.