This. FD promised this a couple of years ago, and even started discussions on what we want from an API. Then they went quiet and nothing happened...
I would like to be able to read all the data that I collect as I travel (e.g. all trade data from the space station I'm docked at), so that I can use it for my personal use (i.e. find good trades on routes that I commonly take). I know that there are some third-party tools that offer this, but I'd rather write my own that does exactly what I want.
Yes, this. If FD make ANY tool, it should be a tool that lets us do stuff to the HUD. No 100000-option on/off toggle field, but a way to create and edit more datafeeds ourselves so if you want:
or:
- you'd be able to feed yourself as much or as little data as required in a fashion that makes most sense to you and your current ship's abilities and mission. Provide a save bank of them (enough from the start please, begging for saveslots from FD even for stuff like More Than One Intricate Character Model and Basic Game Loot is like starring in Oliver Twist >___> ), and voila, everyone gets the dash they want for every ship and scenario. If we added colour change to this feature it would be pure gravy at that point, but You KNOW you want to switch to the red-primary combat config in times of danger.
I've recently been messing around with a Roccat Power Grid to use on my old phone (thanks to
this thread) and it seems like that level of customization for HUD elements would add a huge chunk of functionality and personalization to the game for any player. The data is certainly there, down to ridiculous detail levels. Give us ACCESS to the data and let us decide for ourselves how much our eyes bleed.
Also, @ Vindelanos, yeah I can see what you mean, but this is also the future where we're shot to pieces in a parking bay with a hold full of passengers because of a parking violation. I don't expect too much of it as a world to begin with, so a bunch of weird draconian overrules don't bother me except from usually gameplay perspectives.
For gameplay though I would completely ditch and/or alter whatever reason they have going for market-based data running as a viable spaceman career because that is cooler than any reason not to have this. It could also add some nice permanent underpinning to the small-ship-based career portfolio, would detach "data courier" as a profession from being based almost entirely on random mission assignment, as well as create a profitable sideline for larger vessels (you can't carry "more" of it than a small ship) who need larger revenues for op costs anyway. Make a military version with a more dangerous set of courier missions involving moar risk and pew and it can assist with creating a more martial career path.
Now I almost wish I hadn't thought about all this because I really want it after imagining it. ;_____;