Why isn't this in the game?

I agree with being able to trade credits with other players, and trading cargo/credits with NPCs in order to accomplish a mission or something. You can already kind of trade cargo with other players though. You just need to jettison (abandon) cargo near another player, preferably in isolation not near a starport, and hope that they will do the same. Although an actual trading system with other players would be nice. Maybe it's in the works as we speak :D

You can drop cargo for a friend that is true but if he or she scoops it up it will show up in the cargo rack as stolen. Needs work I think.
 
Why does every game have to do what other games are doing? I personally like innovation, If I wanted a game that steals every other games ideas I would play Star Citizen.

Oh c'mon, while i principally agree with you, ED doesn't exactly re-invent the wheel on all accounts either, does it ?

Fetch me 12 tons of this, deliver this message there, kill 5 of those......sound familar ? ;)
 
I came in during premium beta ( after KS) and I have never played any of the previous Elite games tho I have heard of them before. I have also played many MMOs before like EVE, WOW, SWTOR but I think I am mature enough to understand what I spend my money on. Is ED a MMO? yes. Is it like any MMO I have every played before? No. Is that a bad thing? No.

Alot of players want all games to fit into the genre box they are use to, this is an injustice to new games trying to do NEW things. Listening to the player base is good ( sometimes) but can hurt as well. Like with SWTOR, at the time it was about to release everyone was saying "OMG just give me WOW in the Star Wars universe and that would be so epic" and thats exactly what they got, then players complain that is was just a WOW clone. Players say that SWTOR is dead and has been dead for years BUT, its the 4th most highest grossing MMO on the market right now.

I am glad FD is making the game that they want to make :D

I also don't see it as new - actually it looks like an undecided mix of old parts behind a new bodywork. P2P? Manually injected "contents"? Pseudo-economy? And I create a terrible word here but you'll see what I mean: multolo-gameplay.
Yes, it's new because nobody tried it in this utterly confusing combination before. Like a pop group is considered as "revolutional" when they have 2 boys and a girl and a goat in the band as a formation.
I'm also glad FD can make a game what THEY want to make but honestly, don't sell it to the public then. Or make it donationware, or leave it in an optional pre-purchase state forever.

I said it in several other topics: without a PROPER and consistent background simulation and economy, these questions are likely to return. Always in the time when another layer of players figure out how it stinks when they would like to build their strategy on or set their own goals persistently. In ED it doesn't really matter what you trade or who you shoot - there's no effect a pilot can take on the game world which would in any ways affect others or the prices or whatever. It's all fake. That's what is revealed for more and more players and that's why they ask these totally valid questions.

Nobody wants EVE or WOW here. What we ask for is a decent game we can play with and which is not lying to us with its beautiful but fake facade. If other games had it right, there's a way to go.
I would stress the term: PLAYING WITH. Just being in it will not be enough.
 
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All prices are fixed or fluctuate within fixed boundaries, set by the devs, so inflation will never be an issue.

I really wish there *was* inflation! Price booms, etc. To a certain extent, rare goods accomplish that end, albeit in a fairly predictable manner. Namely, demand for the rare goods is seemingly never exhausted! So, there's a perpetual price boom but the bust never comes.

I too would prefer a more dynamic approach to prices so that occasionally there are shortages in certain stations that result in very high mark ups. And a news feed mechanism to give traders hints on local booms occurring in the galaxy that will encourage traders to come in, exploit the milk run while it lasts until the bust happens, and give pirates an idea where to find traders. So, economic news could come into play, there.

Suffice to say, this has been a topic of much discussion since the design discussion forum. What I've noticed is that, yes, the prices are dynamic and do indeed respond to supply and demand, but by design, there are price minimums and maximums to prevent price failures. I've long encouraged removing those caps.

In terms of *how* dynamic pricing is, it's impossible to tell since there are no charts of price history, which makes any detailed analysis of commodities or the economic simulation impossible.
 
"gold farmers would ruin the game"

funny that, how there are dozens if not hundreds of other mmo's on the market, all with player ecoomies and the ability to transfer.. none of them have been 'ruined' and all figured out ways to mitigate the gold farming issue to acceptable levels. hell, eve even legalized RL gold buying with their 'PLEX' system and did not crumble as a result -- in fact most of the player base saw it as a reall, really good thing since it gives people the ability to skip the brainless trade/mine/mission grind and get to the meat of the game -- flying your ship
 
An interesting take. I have some of my own points of view. Firstly, don't overestimate how great AAA titles are right now. It's only the select few that are worth playing. How many World of Warcrafts are there? How many DOTAs? How many EVEs? There are a handful of successful online games, and half of those are FPS arenas that don't have any breadth of play.

You want to know what modern AAA games look like? The Order: 1886, COD Advanced Warfare, and Alien Isolation. All three are horrible in my opinion, and I'm trying hard not to digress into the various reasons why. All three are FPS, a genre that is far from the most complex in the industry. You'd think they'd have that formula perfected years ago. And for those three prolific examples there are dozens of would-be contenders with full publisher support that flop because they're terrible. Even The Elder Scrolls has been having a hard time!

When's the last time you saw a multiplayer space piloting game? Not a lot of prior experience to draw from. So it's only fair to expect even less of a proven formula than the FPS!

The total development cost of E: D is right around $10 million, much of that provided by crowdfunding. WOW cost $65 million just for vanilla 1.0 - and that's 2004 dollars. Vanilla 1.0 was more of a broken heap than E: D is by an order of magnitude. This game has been built on a shoestring. And before you bring up EVE and its sub-million pricetag for 1.0, take a look at how much money they've spent on their game since then. Comparing E: D 1.2 to EVE in 2015 is not apples to apples.

Another thing to consider is that, unlike WOW and EVE, this game does not use a subscription model. FDEV makes money by selling copies and expansions, with a hint of cash store. That's more like Skyrim. In that model, you don't even try to get players to put in hours week-over-week. That's the sort of thing you do when you want them to renew for another month. Rather, you have a certain number of hours of gameplay content that you dial-in. Hopefully enough that people are left wanting more. Then, when your next expansion comes out, people buy it, because, as I said, they wanted more. That gives another burst of gameplay-hours, and those are then spent and the players want more yet again. So you sell another expansion pack, and the cycle continues.

I'd call this game a resounding success. Setting the bar too high is going to lead to disappointment no matter what game you're talking about. If you ask me, "Is E: D worth paying $40 for?" I'd say, "Heck yeah, I've put in something like 1000 hours. I don't play like I used to, but, man, what a ride!" If you ask me, "Is E: D an EVE replacement?" I'd say "No way."

Reasonable post.
The only thing to remark on is your 'You'd think they'd have that formula perfected years ago'.
Err, no. No one knows what the formula is - for success: you cannot perfect something which you do not have or do not fully understand.
Only 20% of something can be perfectly perfect, the remaining 70% is perfectly imperfect.:p
 
Alien Isolation was great, you guys are nuts

Anyway perhaps we should draw up some sort of flowchart, starting with "Do I want to play Eve Online" -> "Yeah alright" -> "Go and play Eve Online then and stop bloody moaning about how [Eve feature] isn't in Elite yet"
 
Alien Isolation was great, you guys are nuts

Anyway perhaps we should draw up some sort of flowchart, starting with "Do I want to play Eve Online" -> "Yeah alright" -> "Go and play Eve Online then and stop bloody moaning about how [Eve feature] isn't in Elite yet"
Player based economies, sandbox PvP and decent looting systems are not unique to Eve online.
 
Oh c'mon, while i principally agree with you, ED doesn't exactly re-invent the wheel on all accounts either, does it ?

Fetch me 12 tons of this, deliver this message there, kill 5 of those......sound familar ? ;)

every theme park MMO since 1993 !
 
Not sure why you want to drag religion into this but:
1. Catholic!=Christian
2. I am no friend of the catholic church, but they did not discuss what you mentioned during that council
3. They have changed many things in the Bible, but that doesn't make it right and good
4. Those that follow the unchanged bible as Christians have been there most hated by the Catholics as it is a threat to their power
5 this had nothing to do with ED but I didn't want to let that comment stand.

Has the Bible/Old Testament been changed over the years? Yes........so, is it ok if the Lore of a video game gets tweeked to allow better game play? I think so.........
.
It was just a point to make; if they can make changes to the Bible story, then it is "ok" to make changes to a game history...........Especially, if the "Lore" is actually breaking that part of the game to the point that it is not used and the effort of the Devs is wasted........was a jokey way to say it but I should have known someone would get offended....:rolleyes:
 
Its not a reasonable post. Its a post detailing what he thinks the game should be, my reply was merely pointing out that if we all documented what we thought the game would be then you would have some of my suggestions.

Detailing what he thinks the game should be is a perfectly valid thing to do. That's kind of the point of this forum, it's called "user feedback", and the devs clearly said that they want it.

How is trading credits innovation if every other MMO does it? Elite Dangerous isn't like other MMOs. If I wanted to play with other MMO game mechanics I would just play those other games.

You know that the same exact argument was also used against group play before the announcement of wings, right? Just because other MMOs have it doesn't mean it's a bad thing.
 
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Players play Elite because they like the game. Players do activities in game because they like the game AND to earn cr to progress in the game. Gold sellers will eliminate ALL progress in the game.

How so? It is not like you are forced to buy gold(gold??) or that there is much progression to be had at all.

No, it would be the biggest motivation killer.

Why?

"gold farmers would ruin the game"

funny that, how there are dozens if not hundreds of other mmo's on the market, all with player ecoomies and the ability to transfer.. none of them have been 'ruined' and all figured out ways to mitigate the gold farming issue to acceptable levels. hell, eve even legalized RL gold buying with their 'PLEX' system and did not crumble as a result -- in fact most of the player base saw it as a reall, really good thing since it gives people the ability to skip the brainless trade/mine/mission grind and get to the meat of the game -- flying your ship

But slickreed said there is no other point to playing ED than making credits.
 
I will still take a while to get to a battle-fit Anaconda, which costs around 600 millions. And when I lose that one in combat, I will have to trade for at least 5 hours, to replace it. That means 2-3 days for me... not really looking to trade for weeks every time I lose a ship :)
Maths.. this guy knows it.
 
Maths.. this guy knows it.
Haha, I didn't even notice that. I think I skipped his comment after reading that he wants a 600m battle-fit conda to fight in :D (unless he means PvE fighting, which I'm sure the conda would be great at, but otherwise IIRC 600m on a conda will just about cover base ship and armour)
 
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Why cant we ride horses through the station?
Why cant we cast spells?
Where is the master chief?
Where are the Bentusi?
Where is Lara Tsoni?

More importantly, why should your suggestions be in the game?

Oh no another if you can't post a "why I love this game it's flawless!" post then don't post post ...........err post.
 
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Oh no another if you can't post a "why I love this game it's flawless!" post then don't post post ...........err post.

I have never said the game is flawless and never will, I suggest you read some of my other posts. What I was trying to say (badly judging by all the trolling claims I have been getting and being a smartass comments) is that we all have things we would like in the game, its just that we are not likely to get them. FD has their own agenda, whilst we can post here on what we want, the chances of them appearing are unlikely.
 
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WoW a lot of people posted so far :)

I want to get something out of the way. I love ED! It's an amazing space sim with so much detail to things. Things I didn't even think about like Hauling full or empty makes a difference in fuel consumption. Whaaaaat?! I never thought about it. Friend of mine jumped somewhere bought stuff and wanted to head back but couldn't cuz of distance being too far. After a while I said maybe you're too heavy? And he freaking was! It's stuff like that which blows my mind. I love that.

Asking to dock is one of the most satisfying things there is. The sounds of your D-Scanner when it fires, the feeling you get when you Throttle up and jump into supercruise. Amazing and that's just a few flavors of this delicious dessert.

The reason I made this post is because I want sprinkles and whipcream on my dessert as well. It would make it just a little bit better even tho it tastes good now.
 
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WoW a lot of people posted so far :)

I want to get something out of the way. I love ED! It's an amazing space sim with so much detail to things. Things I didn't even think about like Hauling full or empty makes a difference in fuel consumption. Whaaaaat?! I never thought about it. Friend of mine jumped somewhere bought stuff and wanted to head back but couldn't cuz of distance being too far. After a while I said maybe you're too heavy? And he freaking was! It's stuff like that which blows my mind. I love that.

Asking to dock is one of the most satisfying things there is. The sounds of your D-Scanner when it fires, the feeling you get when you Throttle up and jump into supercruise. Amazing and that's just a few flavors of this delicious dessert.

The reason I made this post is because I want sprinkles and whipcream on my dessert as well. It would make it just a little bit better even tho it tastes good now.

We all want sprinkles and whipcream, but there are a few other things that need fixing first, such as missions, anaconda and other ship random explosions. All in good time I suppose.
 
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