I play a lot of games that have an in-game economy. Some of those are computer generated economies but most are controlled by the players. I thought at first that Elite would have this same concept. Of players controlling the prices but I guess I'm wrong. And not only wrong but really disappointed by that. Creating a team of mining vessels with security is not really an option since you can't even trade credits with each other. Prices are different per person on the same station and gathering ore is becoming a tedious task with that cargo scoop making it the main reason to team up in the first place.
So what I really am wondering is this:
Why isn't there a credit or cargo trading system in Elite?
Why isn't the Tractor beam or a Cargo droid invented?
Why are prices in the same station different for each player?
Why isn't there a Docking QUEUE instead of the fastest clicker wins?
I've played Freelancer and EVE for the majority of my Space games and I kinda thought and hoped Elite would be the perfect mix. It looked like it, but the more I play the more it looks like a single player game with random people in it that only affect you in combat rather than anything else.
Of course I too want to walk around in my ship, on planets or on a station. Much rather than just stare at a monitor in my ship to do business I walk around the station looking for vendors but to me that's not even on the priority list of what's above. Looting, trading and economy is much more important in creating an active community right now