Why mutlicrew should not give two extra pips.

Still not convinced the extra pips are a bad idea.

Leave it alone, at least until people have had a chance to use the thing during the as-yet unreleased 2.3 beta.

Man, talk about shooting the horse before it's even bolted.
 
I would have no objection to extra pips if the total power available remained the same, this just gave you finer grain control over it. Has anyone stated whether it is 'extra energy' or 'extra control'? If it's the latter, then most of the objections above go away.
 
It might be fun?

What is fun about doing multi-crew and knowing that you are effectively gimping yourself and your friend who joined you?

Yes it could be fun... for a short while.. and then everyone goes back to their own ships since they'll earn credits faster by doing so, they'll be more effective in a Wing in both PvE and PvP.

If fun is the only incentive for multi-crew then the entire feature will boil down to a pointless novelty that, in the end, not a single player will care about. And then FDEV will reap a hellstorm of complaints for the next 9 months about the complete failure of multi-crew and wasted months spent on it.
 
What is fun about doing multi-crew and knowing that you are effectively gimping yourself and your friend who joined you?

Yes it could be fun... for a short while.. and then everyone goes back to their own ships since they'll earn credits faster by doing so, they'll be more effective in a Wing in both PvE and PvP.

If fun is the only incentive for multi-crew then the entire feature will boil down to a pointless novelty that, in the end, not a single player will care about. And then FDEV will reap a hellstorm of complaints for the next 9 months about the complete failure of multi-crew and wasted months spent on it.

Yes. Agreed. Especially when no one but the devs have even tried the new features yet. But still folks try to strangle it at birth :rolleyes:
 
What is fun about doing multi-crew and knowing that you are effectively gimping yourself and your friend who joined you?
The activity of playing multicrew?

Yes it could be fun... for a short while.. and then everyone goes back to their own ships since they'll earn credits faster by doing so, they'll be more effective in a Wing in both PvE and PvP.
Credits are more important than fun?

If fun is the only incentive for multi-crew then the entire feature will boil down to a pointless novelty that, in the end, not a single player will care about. And then FDEV will reap a hellstorm of complaints for the next 9 months about the complete failure of multi-crew and wasted months spent on it.
If fun is the only incentive? Is this a game we're playing?

Sorry, but I can't help but feeling a little annoyed that FD spends a lot of time and effort in a new rather extensive feature that's 100% combat related, and a part of the combat crowd measures it on credits and efficiency to determine whether it's fun. And has decided it's not as efficient thus must fail. I sincerely hope we're hearing a small subsection of the combat crowd here.

As an explorer I'd kill for such an extensive mechanic for exploration even if it paid peanuts.
 
Where's this TWO extra pips idea coming from? According to what I saw in the ED livestream for Multi-crew, the Gunner will have access to ONE extra pip. The 2nd Commander controlling the Fighter does not generate another bonus pip nor does he have access to the pip management system.
I agree that there should be no extra pip. Where does this extra power come from? Why can't a solo Commander access it?
On the rewards being 100% duplicated for each multi-crew commander - this is total . Any rewards should be split between the players. After all, the NPC Fighter Pilot's share is paid from the ship owners earnings - why then wouldn't he treat joining players as crew and pay them in the same manner?

Simple. These are gimmicks to promote Multi-crew.

Remember that this is just the Beta. If any aspects prove to be a game-breaker or an exploit the Devs can simply go and re-think and fix.
 
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Where's this TWO extra pips idea coming from? According to what I saw in the ED livestream for Multi-crew, the Gunner will have access to ONE extra pip. The 2nd Commander controlling the Fighter does not generate another bonus pip nor does he have access to the pip management system.
I agree that there should be no extra pip. Where does this extra power come from? Why can't a solo Commander access it?
On the rewards being 100% duplicated for each multi-crew commander - this is total . Any rewards should be split between the players. After all, the NPC Fighter Pilot's share is paid from the ship owners earnings - why then wouldn't he treat joining players as crew and pay them in the same manner?

Simple. These are gimmicks to promote Multi-crew.

Remember that this is just the Beta. If any aspects prove to be a game-breaker or an exploit the Devs can simply go and re-think and fix.

It's not available to solo players for same reason NPC wingmen are not available to solo players.

Want an increase in your effectiveness when bounty hunting? Invite a friend.

Now you can choose... you either invite him to wing... or invite him to multicrew.

There is absolutely no reason whatsoever for a solo player to have some artificial bonus to compensate for the fact that he doesn't like/want to invite others to his Wing/Multicrew when playing the game.

If you want to play solo then it should blatantly obvious why you do not get the advantages that inviting another player to help you (whether in a Wing or Multicrew). If this does not make sense to you then all hope is lost.

As for the rewards being duplicated... this change is also being implemented for Wings. So after 2.3 is out you and your friend both get same bounty from a kill, whether you are in multi-crew or a wing... in other words, playing in a wing no longer splits the bounty evenly among everyone in the wing. (E.g. a ship with 300k bounty that gets killed by a wing of 3 will split the bounty evenly among all 3 members of the wing, thus getting 100k each... but in new system everyone gets the full 300k, whether in a wing or multicrew).

Perhaps you want solo players to also get the duplicated bounty vouchers... so killing a 300k bounty ship while solo you should "have access to" 900k worth bounty because that's the total a team of 3 players in a wing/multicrew gets. Seems fair right? Not getting 900k bounty from a 300k ship would be FDEV hating on lonewolves right?

-_-
 
There should be no duplicated bounty vouchers because that's bananapeanutbuttersandwich bollox.

There is absolutely no reason whatsoever for a multicrew player to have some artificial bonus, period.
 
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Pippin it :D I just want to build a base on a rock somewhere. It could be the credit sink Frontier needs. And that base can again manufacture special SRVs or ships. Everything falls into balance. And corpses in space. NPC wingmen and NPC crews. NPCS crews could be very expensive. Credit sink. If you want an artificial crew member it will cost you. Lets see how the beta works out first :)
 
It's not available to solo players for same reason NPC wingmen are not available to solo players.

Want an increase in your effectiveness when bounty hunting? Invite a friend.

Now you can choose... you either invite him to wing... or invite him to multicrew.

There is absolutely no reason whatsoever for a solo player to have some artificial bonus to compensate for the fact that he doesn't like/want to invite others to his Wing/Multicrew when playing the game.

If you want to play solo then it should blatantly obvious why you do not get the advantages that inviting another player to help you (whether in a Wing or Multicrew). If this does not make sense to you then all hope is lost.

As for the rewards being duplicated... this change is also being implemented for Wings. So after 2.3 is out you and your friend both get same bounty from a kill, whether you are in multi-crew or a wing... in other words, playing in a wing no longer splits the bounty evenly among everyone in the wing. (E.g. a ship with 300k bounty that gets killed by a wing of 3 will split the bounty evenly among all 3 members of the wing, thus getting 100k each... but in new system everyone gets the full 300k, whether in a wing or multicrew).

Perhaps you want solo players to also get the duplicated bounty vouchers... so killing a 300k bounty ship while solo you should "have access to" 900k worth bounty because that's the total a team of 3 players in a wing/multicrew gets. Seems fair right? Not getting 900k bounty from a 300k ship would be FDEV hating on lonewolves right?

-_-
What? You're off at a tangent and missed the point of my post.

1st. The Extra PIP. The power is either there or it is not. Just by inviting someone to crew for you gives an advantage in ship handling, targeting and fighter support. No issue with this. It just doesn't make sense that suddenly more power is just magically generated from your power plant when it wasn't available before.

2nd. I agree that if you want improved bounty hunting etc. ask a friend to multi-crew or wing up. Again, no issue with this. BUT the rewards should be split not multiplied. To be clear - I did not argue for a solo commander to get an increased reward. My argument is the grouped up commanders shouldn't get the full reward EACH. If commanders team up for an easier time hunting then they should split the money. Why would the value of a bounty double or triple just because a team went after it? IT WOULDN'T.

3rd. I wasn't asking for any artificial bonus to "help" solo commanders to counteract multi-crewed ships. Where did you get that from? Not my post certainly. Yes, it is obvious to me that having multiple crew members would bestow advantages over a single commander ship. Yet again, I have no issue with this. Guess there's hope for me then, right?

So, Red Fox Four, I hope I have cleared up a few points for you about my post. Please read and consider my points, as I did yours, should you wish to respond.
 
I have enough trouble just trying to get into the same instance as a client when I'm refueling them, I can't imagine the p2p needed to have two full wings of Multi-crew (12+12) fighting each other, especially considering most ISPs hamstring upload speed.
 
Hoping that 2.3 drops today. Looks like one of the most exciting patches to date.

Sad thing is that adding a point and click gunner role sadly is one of the most exciting patches to date...

ps: I predict multi-crew (one of the most exciting patches to date?), after a couple of months, seems not so exciting... and it reduced to a niche rarely used feature.
 
Sad thing is that adding a point and click gunner role sadly is one of the most exciting patches to date...

ps: I predict multi-crew (one of the most exciting patches to date?), after a couple of months, seems not so exciting... and it reduced to a niche rarely used feature.

You mean like trading in a wing???
 
These kind of balance issues are why multiplayer ships never made any sense to me. NPC crew that maybe confers additional benefits like 5% heat reduction, or 1% faster fire rate, would have made more sense and been much more easy to balance. Not to mention you wouldn't have the issues of "what is the extra player actually going to DO". This is the first major release since launch that I haven't been able to get excited about.
 
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