Why no 3rd person?

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Does it want to be a simulation or a game? Well simulators allow external views.. all of them. Even DCS.

Without wanting to ignite the whole 'sim/game' discussion - I don't think those things are mutually exclusive. Rather, there are a number of continuums or spectra between 'simplification <-> detail', 'realism <-> gameplay', 'allowable in single player <-> allowable in multiplayer', 'task simulation <-> simple ship systems'. 'realistic galaxy <-> fanciful content' etc.

That aside, and getting back to the slightly OT padlock issue, I do find Frontier's arguments a bit strange regarding their design decisions sometimes (e.g. I have a key for toggling orbit lines on and off, but have to use a menu for accessing docking permission, presumably because someone thought a) taking your eyes off the front of the ship at potentially a critical moment made for good gameplay (the same argument as to why no 'big arrows pointing to the enemy on the combat HUD') and b) the interface needs to work on consoles). Personally, I only stopped using padlock view in sims because I got a TrackIR, which invalidated the point for me. I can certainly see padlock as *a must* for those without VR/head tracking. I think I probably disagreed with Mike at the time of that thread. :D
 
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Does it want to be a simulation or a game? Well simulators allow external views.. all of them. Even DCS.


All external views are deactivated on dedicated PvP DCS servers. You are locked in your cockpit.
Elite Dangerous is hardly a focused PvP game compared to any others dedicated PvP video games.

Today we have the debug camera.
Why not allow solo players to use a more "user friendly" external camera views ?
Why not enforce limited use of external views (or removed it entirely) in Open Play mode only and let the the group owner to make the decision for its Private Group ?

I don't know what is the best solution but I would much prefer the ability to use an ingame video recorder, instead, that way you could do whatever you want offline with any external camera view (video editing).

Well, for all we know Fdev plans to make use of drones to expand the camera external view capabilities in the future (SOON).
 
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All external views are deactivated on dedicated PvP DCS servers. You are locked in your cockpit.
Elite Dangerous is hardly a focused PvP game compared to any others dedicated PvP video games.

Today we have the debug camera.
Why not allow solo players to use a more "user friendly" external camera views ?
Why not enforce limited use of external views (or removed it entirely) in Open Play mode only and let the the group owner to make the decision for its Private Group ?

I don't know what is the best solution but I would much prefer the ability to use an ingame video recorder, that way you could do whatever you want offline with any external camera view.

Well, for all we know Fdev plan to make use of drones to expand the camera external view capabilities in the future (SOON).
Because it isn't about advantages, it's about FDEVs vision who they want you to experience their game, and this is as a first person game.
 
They have said several times they want to create a game, not a simulation. The only thing they simulate is the milky way, not space ships or space ship controls.

Couldn't care less what Fdev has said several times.
The game needs better external views and many people have said so for years now. If pressed enough they will alter their sad little ways, just like they recently had to tone down the AI.
 
Couldn't care less what Fdev has said several times.
The game needs better external views and many people have said so for years now. If pressed enough they will alter their sad little ways, just like they recently had to tone down the AI.
I think this is more of a Brabenocracy than a democracy. It's clear that FD think we should be playing the game they want us to play, not the game we'd enjoy. For some people, of course, the same thing.
 
Couldn't care less what Fdev has said several times.
The game needs better external views and many people have said so for years now. If pressed enough they will alter their sad little ways, just like they recently had to tone down the AI.

You don't know how to read. I wasn't even talking about external views in this comment.
 
Simple half way meet on this would be system screens with rear and side views selectable - use the heads down buggy one no use in flight as it is! - then it'd be more like the original elite in that respect (for you anti old timers not everything is perfect for us!) everyone could have it just down to your own skills not running into other stuff while heads down.


I work in proper flight simulation the only third person view is what the instructors monitor - pilots get out the window view and what their various displays can relate to them.

I am fine without third person I know a lot of Gamers find it hard to cope with out it though.


Foes of Ali on the 3DO console had a great first person view even with your sight degrading as you took a walloping.
 
Because it isn't about advantages, it's about FDEVs vision who they want you to experience their game, and this is as a first person game.


Yes, still they granted us access to the debug external camera view.
And that didn't invalidate their vision as far as I am concerned.
We still play the game as a first person video game are we not ?

But I don't see why we couldn't have the possibility to expand the capabilities of the external camera view beyond what is currently possible.
I am not talking about playing the game with an external camera view but the use of such a tool once your game session is done instead of having a 3rd person view "in order to play the game".
That is my proposal, nothing more.
 
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I understand the whole immersion factor playing from the cockpit, but why is there no 3rd person view option?

I doubt it's because of a design flaw, or the inability to provide a playable 3rd person perspective(seeing as there is an option to view your ship from that angle while in flight). I just don't understand why I can't play in 3rd person. Other than it would make fighting and landing a lot easier. We wouldn't want that, now would we...:p

The trouble with 3rd person flying and fighting is that it allows you to spot incoming more easily, detect where shots are coming from and evade an enemy. It would be so much of an advantage, everyone would be forced to use it.

FD didn't want everyone to be forced to fly 3rd person.
 
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A third person view would probably be really helpful to people struggling with the more agile AI. There have been many many times when a ship is doing the pitch battle thing to me and I can't see it to gauge where my throttle should be. I don't have an Occulus or Track IR and trying to fight while also using mouse look is untenable... an external view would help immensely in tracking.

Set your radar zoom to minimum when fighting. You'll get a much more granular idea of what your opponent is doing.

Regarding the OP, I'd like a better 3rd person view so I can maneuver to get better screenshots and videos. Having the HUD off makes it useless for combat already, IMO.
 
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Yes, still they granted us access to the debug external camera view.
And that didn't invalidate their vision as far as I am concerned.
We still play the game as a first person video game are we not ?

But I don't see why we couldn't have the possibility to expand the capabilities of the external camera view beyond what is currently possible.
I am not talking about playing the game with an external camera view but the use of such a tool once your game session is done instead of having a 3rd person view "in order to play the game".
That is my proposal, nothing more.

Yes I agree with you, better debug cam would be great (IIRC it's something they are working on, low priority though and I could be wrong). I think that 99% agree with it or don't care. It's the 3rd person combat where opinions differ.
 
No it would not.
3rd person view is already there.
Thus your reply is VERY stupid. [yesnod]

I would very much like to be able to manoeuvre my ships in 3rd person.
A great advantage when taking pictures and such.
If this gives an advantage in combat as well, we can just have it as it is in camera mood - we pop right into cockpit, once hostilities commence.

Durrrrrrrrrrrrrrrrrrrrrrrrr. Owkay I thunk I ddthon't know thwat. Now... Ah did now thwat. It is there--but it is not there. You can't fly your ship with the view we have in-game right now and it needs to stay this way because 3rd person view offers game-breaking advantages over being slaved to the cockpit.

Nice try.

Next!
 
Yes, still they grant us access to the debug external camera view.
And that doesn't invalided their vision as far as I am concerned.
We still play the game as a first person video game are we not ?

But I don't see why we couldn't have the possibility to expand the capabilities of the external camera view beyond what is currently possible.
I am not talking about playing the game with an external camera view but the use of such a tool once your game session is done instead of having a 3rd person view "in order to play the game".
That is my proposal, nothing more.

I fully support your idea of a post-session recording tool with multiple views. This gives all the film and art buffs the tools they need without changing the game's primary vision of your avatar staying inside its primary vision, so to speak. A recording suite would actually allow the space artists to produce much better shots and clips since they could pay more attention to their ship controls instead of their camera controls while live, and really open up a wide variety of shots and events. This would be a worthy item for FD to put into their development plans.

As far as having it as a live gameplay view, no thanks for me. I prefer the singular vision aspect of this game and only hope to see that more developed. Another thing I read just a while ago in passing: I don't have VR kit myself, but this game is one of the biggest game pushers of VR currently out there. Dev comments from an old press release I saw recently mentioned how VR is designed-in for Elite. Having a chase view really doesn't pan well with a VR-positive gaming experience without some kind of ingame drone-control interface. Lording it over your ship from behind like a giant invisible ghost just won't suit this experience. Yes, this happens to a limited extent with our current cam, but that one is a gimme from FD because we had nothing. Current cam is certainly better than nothing.

Speaking to the "well just don't use it" argument seen in this thread; FD doesn't want it for design reasons, part of which is the catering to a VR experience, but they're also working with their future game plans. Thery're not going to make an effort this far in to add something they themselves don't want, and undermine their FPV and VR-friendly work on the insides of the ships. Remember we have multicrew in the future, and legs. The interior components of all these ships are already designed awaiting the day we get to accidentally detonate the ship we're on from the engine bay. FD is not going to also pursue some program feature that would invalidate all that interior work during actual gameplay.
 
Ah yes the post-session recording tool would satisfied everyone I think, I have no idea how hard it would be to implement but can you imagine all the mini stories ppl would create?
 
All FD will probably do if "pressed enough" is ajust some settings on debug cam. I also bet that they wont make elite turn based even is lots of ppl will yell about it for many years!
 
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