Yes, still they grant us access to the debug external camera view.
And that doesn't invalided their vision as far as I am concerned.
We still play the game as a first person video game are we not ?
But I don't see why we couldn't have the possibility to expand the capabilities of the external camera view beyond what is currently possible.
I am not talking about playing the game with an external camera view but the use of such a tool once your game session is done instead of having a 3rd person view "in order to play the game".
That is my proposal, nothing more.
I fully support your idea of a post-session recording tool with multiple views. This gives all the film and art buffs the tools they need without changing the game's primary vision of your avatar staying inside its primary vision, so to speak. A recording suite would actually allow the space artists to produce much better shots and clips since they could pay more attention to their ship controls instead of their camera controls while live, and really open up a wide variety of shots and events. This would be a worthy item for FD to put into their development plans.
As far as having it as a live gameplay view, no thanks for me. I prefer the singular vision aspect of this game and only hope to see that more developed. Another thing I read just a while ago in passing: I don't have VR kit myself, but this game is one of the biggest game pushers of VR currently out there. Dev comments from an old press release I saw recently mentioned how VR is designed-in for Elite. Having a chase view really doesn't pan well with a VR-positive gaming experience without some kind of ingame drone-control interface. Lording it over your ship from behind like a giant invisible ghost just won't suit this experience. Yes, this happens to a limited extent with our current cam, but that one is a gimme from FD because we had nothing. Current cam is certainly better than nothing.
Speaking to the "well just don't use it" argument seen in this thread; FD doesn't want it for design reasons, part of which is the catering to a VR experience, but they're also working with their future game plans. Thery're not going to make an effort this far in to add something they themselves don't want, and undermine their FPV and VR-friendly work on the insides of the ships. Remember we have multicrew in the future, and legs. The interior components of all these ships are already designed awaiting the day we get to accidentally detonate the ship we're on from the engine bay. FD is not going to also pursue some program feature that would invalidate all that interior work during actual gameplay.