The bizzare logical fallacy against this is typical of the neuroticism smothering this title.
Please, let's just throw a little clarity on the issue and lay bare the facts:
- switching to 3rd person view does not invoke the player impression that "i am now outside of my vehicle"; on the contrary, it further re-inforces the impression that "that is my vehicle which i am inside"
The freedom to view one's vehicle - or even avatar - in the 3rd person increases the player's identification with their in-game representation. It facillitates, obliges and encourages our imaginative inclination towards deeper engagement and thus 'immersion'.
I use scare quotes around that word to emphasise the dual-usage of the term, because it's context dependent - a crossword or book can be highly immersive in terms of imaginative engagement; ie. something engrossing, yet in the real world. But we also use the term to describe how 'complete' a VR experience is, the logical conclusion of which is full neural integration a la The Matrix, or perhaps Star Trek's holodecks etc.
These are two different definitions of "immersion" and they're at odds with eachother if we don't clearly differentiate our goals. Elite is a game in the real world, most of us don't yet have the option of personal VR portals to insert ourselves into the virtual world, and so immersion simply means compliance with the natural workarounds we apply when projecting our imaginations into an in-game presence on a screen.
Remember playing with toy cars as a kid? Or the first time you played Driver on the PSX? We automatically connect with and project an imaginative attachment to on-screen toys precisely because they're pliable and inviting and yeilding in the ways we want to manipulate them in order to connect with them. Viewing your ship externally pokes your imaginative curiosity - you want to see what your landing gear looks like as it operates, what your weapons bays look like, what damage and scuffs and wear on your ship looks like, what your thrusters look like as they fire. What your turning inertia looks like from a fixed position. All examples of better, and more immersion in the gameworld you're physically seperated from by a 2D screen and keyboard etc.
Obviously, in a 1st person VR experience you wouldn't want to be forced to use an inappropriate view, but ED already leads the way in VR integration so i see no fundamental reason why VR players couldn't also enjoy 3rd person views..