Robert Maynard
Volunteer Moderator
I want to rip out the hastily made third person camera and replace it with an easier to operate one only.
Via a drone as mentioned previously?
I want to rip out the hastily made third person camera and replace it with an easier to operate one only.
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.
I want to rip out the hastily made third person camera and replace it with an easier to operate one only.
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.
Ah... i hoped for a drone too since it was mentioned... it could be cool to inspect and repair your hull.
Maybe later on when we can get up from our seats and walk to the drone terminal on the bridge to do some drone business.
A 3rd person view would be very bad... the ships are having different cockpit designs with more or less degrees of view as a feature and an external cam while fighting would make such advantages obsolete.
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.
Fair enough. I for one am not particularly interested in a camera drone but understand it has to be a plausible feature. But since the debug cam (which isn't realistic at all) already exists, I feel the "realism" is already quite lost there.
An improved version of the existing external cam with steering (not firing) enabled would be my wet dream.
Thanks for replying! Have some rep.![]()
I want to rip out the hastily made third person camera and replace it with an easier to operate one only.
If they don't give you an external cam with steering, maybe you could use the multicrew features? One guy is flying the ship, the other is doing the camera work?
This is a great plan. The current one is clunky and a pain to use, even for the occasional screenshot etc but you can be that the guys who make videos using content from the game will thank you no end.I want to rip out the hastily made third person camera and replace it with an easier to operate one only.
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.
Mike Evans said:I do not buy for one second that treating your real life monitors as your "cockpit" windows into space is a better way to handle it unless you've actually built yourself a sidewinder cockpit in real life in which to sit within when you play the game, with monitors positioned through the canopy structure and bespoke controls dotted around to interact with.
No, I mean the advantages of the cockpits with better views. They would be obsolete if everybody have the same external view.You mean disadvantage there, probably.
This is good news. The current implementation is cute in a "hey I'm flying a camera with my throttle and joystick" way but it becomes a giant pain when a) the drone gets stuck against the ship and b) it moves and pitches really slowly and c) it has low range.
With apologies for quoting an out-of-context quote, I'd now like to talk about this:
Unfortunately I don't know where that quote came from and so I don't know what the "it" you were talking about handling is.
Regardless, multiple cameras positioned around the cockpit is a standard way of doing things in the flight sim world. You don't need to build an actual Sidewinder cockpit to put three or more monitors next to each other. That very quickly runs up against the naïve projection used by the renderer. A 6000x1200 resolution with 68° FOV leads to extreme distortion at the sides of the left and right screens. What's more, to do it at all in this game you have to enable Eyefinity/Surround and set up bezel correction which is a hassle.
Having three separate cameras would remove the need for a single ultrawide virtual monitor, if different views could be assigned to different screens, and eliminate the distortion.