Why no 3rd person?

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Mike Evans

Designer- Elite: Dangerous
Frontier
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.
 
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.

Soon, very soon or Soon™?
 
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.

No need to hurry. As long as it makes it into tomorrows patch, i'm fine with it.
[smile]
 
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.

That would be nice.

If we also could zoom in and out a bit more ...
 
Ah... i hoped for a drone too since it was mentioned... it could be cool to inspect and repair your hull.
Maybe later on when we can get up from our seats and walk to the drone terminal on the bridge to do some drone business. :)

A 3rd person view would be very bad... the ships are having different cockpit designs with more or less degrees of view as a feature and an external cam while fighting would make such advantages obsolete.
 
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.

That is good news, no need to make it a physical one, lets just say its very small :)

There is a need to make the camera function more usable, however the 3rd person view as we see it in 3rdpv games would not add anything to the game in my opinion. Only in SOLO if it would ever happen. Why because of the reason I mentioned earlier. (see attached video in earlier post)

3rdpv in many of the community servers are disabled for a reason. However in a single player game it doesn't matter how you view your character.
 
Ah... i hoped for a drone too since it was mentioned... it could be cool to inspect and repair your hull.
Maybe later on when we can get up from our seats and walk to the drone terminal on the bridge to do some drone business. :)

A 3rd person view would be very bad... the ships are having different cockpit designs with more or less degrees of view as a feature and an external cam while fighting would make such advantages obsolete.

You mean disadvantage there, probably. This is often mentioned, but I doubt it's that advantageous in combat.

A free cam to spy out enemies maybe, that can give you an advantage.
3rdP cam in a shooter, when you can shoot from behind cover and that, probably ye.

A player with tracked view equipment and multiple monitors - that's what I'd call an advantage. Not a cinematic, hud free external view.
 
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.

Fair enough. I for one am not particularly interested in a camera drone but understand it has to be a plausible feature. But since the debug cam (which isn't realistic at all) already exists, I feel the "realism" is already quite lost there.
An improved version of the existing external cam with steering (not firing) enabled would be my wet dream.
Thanks for replying! Have some rep. :p
 
Fair enough. I for one am not particularly interested in a camera drone but understand it has to be a plausible feature. But since the debug cam (which isn't realistic at all) already exists, I feel the "realism" is already quite lost there.
An improved version of the existing external cam with steering (not firing) enabled would be my wet dream.
Thanks for replying! Have some rep. :p

If they don't give you an external cam with steering, maybe you could use the multicrew features? One guy is flying the ship, the other is doing the camera work?
 
I want to rip out the hastily made third person camera and replace it with an easier to operate one only.

Perfect. enough said!

Guys all has been said and done here. I hear they're selling icecream on the 3rd moon in pleiades 123 barnacle 9 starbase 4, room 18!
 
If they don't give you an external cam with steering, maybe you could use the multicrew features? One guy is flying the ship, the other is doing the camera work?

Possibly, I still believe the other might rather grab the welder. Once we have EVA, we'll have controllable external cam anyway - even if it takes a multicrew to enable it.
 
I want to rip out the hastily made third person camera and replace it with an easier to operate one only.
This is a great plan. The current one is clunky and a pain to use, even for the occasional screenshot etc but you can be that the guys who make videos using content from the game will thank you no end.
 
I'm not precious about a drone. Contextually that's exactly what it is but to actually have a physical drone that can be interacted with causes too many issues for it to be worth the trouble in implementing. I'll be happy with an easier to use orbit style camera.

This is good news. The current implementation is cute in a "hey I'm flying a camera with my throttle and joystick" way but it becomes a giant pain when a) the drone gets stuck against the ship and b) it moves and pitches really slowly and c) it has low range.

With apologies for quoting an out-of-context quote, I'd now like to talk about this:

Mike Evans said:
I do not buy for one second that treating your real life monitors as your "cockpit" windows into space is a better way to handle it unless you've actually built yourself a sidewinder cockpit in real life in which to sit within when you play the game, with monitors positioned through the canopy structure and bespoke controls dotted around to interact with.

Unfortunately I don't know where that quote came from and so I don't know what the "it" you were talking about handling is.

Regardless, multiple cameras positioned around the cockpit is a standard way of doing things in the flight sim world. You don't need to build an actual Sidewinder cockpit to put three or more monitors next to each other. That very quickly runs up against the naïve projection used by the renderer. A 6000x1200 resolution with 68° FOV leads to extreme distortion at the sides of the left and right screens. What's more, to do it at all in this game you have to enable Eyefinity/Surround and set up bezel correction which is a hassle.

Having three separate cameras would remove the need for a single ultrawide virtual monitor, if different views could be assigned to different screens, and eliminate the distortion.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
I believe that quote was a response to having the game not have a cockpit at all and just do a forward facing view with some virtual hud elements dotted around the screen.
 
I prefer the 1st person view (I actually dislike 3rd person view in FPS, but not as much in fly sims especially if they are a bit arcady and not full on real life simulation), but why should I really care how others enjoy their game? (I don't see any big advantage, can't look by walls and stuff, so it's just aesthetics and personal preference)
 
This is good news. The current implementation is cute in a "hey I'm flying a camera with my throttle and joystick" way but it becomes a giant pain when a) the drone gets stuck against the ship and b) it moves and pitches really slowly and c) it has low range.

With apologies for quoting an out-of-context quote, I'd now like to talk about this:



Unfortunately I don't know where that quote came from and so I don't know what the "it" you were talking about handling is.

Regardless, multiple cameras positioned around the cockpit is a standard way of doing things in the flight sim world. You don't need to build an actual Sidewinder cockpit to put three or more monitors next to each other. That very quickly runs up against the naïve projection used by the renderer. A 6000x1200 resolution with 68° FOV leads to extreme distortion at the sides of the left and right screens. What's more, to do it at all in this game you have to enable Eyefinity/Surround and set up bezel correction which is a hassle.

Having three separate cameras would remove the need for a single ultrawide virtual monitor, if different views could be assigned to different screens, and eliminate the distortion.

Also you need to mention that in those flight sims you are not combating other players, unless you talk about WT thus not a flight sim.
 
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