It's not in my view. It's much better in my view. And we actually get more information, just in more logical places.You can change a thing without making it significantly worse though.
Why FDev felt that more clicks and less information was an improvement I will never understand.
The very same goes for engineering.
What depth do you want. Are you confusing complexity and depth?The UI has never been my issue, my issues have always been about broken lighting, texturing, frame rates, incompletable missions, missing biology, invisible rocks, crashes, more broken missions, entire categories of missions stopping being widely available... lack of gameplay depth, terrible planet rendering, other miscellaneous bugs that just seem to crop up everywhere... being led to believe we were going to experience a full and working DLC (some content is still being held back from us) especially after playtesting the Alpha and being assured all the time that we were playing an older version than that which we would be getting, and discovering that instead, we have all the issues we had even at the beginning of Alpha, plus a whole lot more for good measure.
Perhaps now that it is “fixed”. We definitely didn’t get more information when Odyssey rolled out.It's not in my view. It's much better in my view. And we actually get more information, just in more logical places.
SOME planets look good, some do not, I would like missions to actually be playable at least, rather than not spawning, depth and complexity are not the same thing, both would be nice, but stringing missions in a narrative way would be nice, making them about something other than grinding for stuffWhat depth do you want. Are you confusing complexity and depth?
The only issue I have is frame rates, but even then it plays at an acceptable frame rate (yes, it should be much better). As to missions, are these not dependent on the status of the BGS?
Planets look great to me.
So tell us: what information did disapear?You can change a thing without making it significantly worse though.
Why FDev felt that more clicks and less information was an improvement I will never understand.
The very same goes for engineering.
How can you praise such a minuscule level of progress?I mean, they've implemented quite a few changes in the UI that are exactly what we asked for and what most people (including myself) complained about. Why don't I see anyone saying that it is nice? I mean, they deserve the praise!
Conversations have been had about convertion to walkways. I trust this information fully satisfies your curiousity and WILL NOT lead to supplimentary questions, which, in theory I will be delighted to answer (after full consultation, clearance at the highest level, etc.).
Just a quick couple of examples:So tell us: what information did disapear?
Oh, and don’t forget the “hold to target” while your whole galaxy map moves around.So tell us: what information did disapear?
So tell us: what information did disapear?
Oh my god! That call is coming from INSIDE THE HOUSE!What, your sitting here next to me? How do you know anything about my glasses?
Come on, then tell us the real fps you get.
Yes, the lighting is definitely better. But it was one of the things that was broken by FDEV in the first place so we shouldn’t be obliged to thank them for this fix.I think Update 5 was a step forward. For example, cockpit lighting and and starfield looks better. I run most of my time in ship (not on the ground), so this update will have me playing more in Odyssey than I have previously.
My $0.02
Just a quick couple of examples:
Can you tell me what engineering is applied to your modules in the Outfitting menu?
Can you tell me what modules your ships have from the Ship management screen?
Maybe it‘s fixed now but this kind of information wasn’t available prior to update 5.
So not different to horizons then.SOME planets look good, some do not.
That's unfortunate for you. They seem to work okay for me.I would like missions to actually be playable at least, rather than not spawning.
Your missions can be about something, that's were the BGS comes into it. The difference with this game and others is that this game doesn't spoon feed it to you. You need to choose yourself.Depth and complexity are not the same thing, both would be nice, but stringing missions in a narrative way would be nice, making them about something other than grinding for stuff