Why not let players play the way they want?

You think you can buy a lump of iron in real life? Please tell me where? I mean for a private citizen. I seriously do not know anywhere that a private citizen can purchase raw materials. Now if you are a corporation, sure, not a problem. But they buy in bulk, not in a few kilograms.

You can, there are private Chinese companies that sell raw commodities in bulk, just check the Alibaba store, I was plannig to import a container of raw steel to sell to steel mills in here in Mexico, sadly I couldn't get the money needed for the container, shipping costs and import tarifs, the internet is a wonderful place, I once found a place that sold raw African coal from the Congo jungle in bulk and it was perfectly legal both in my country and the US.

If you have money you can get pretty much anything you want in real life
 
delerict waypoint used on an old trade route, crashed probe from long ago, pirate booty, research probe/station, jesus christ just be creative

Ah, I see, you don't want role play, you want roll play, as in the RNG does all the work for you. Tell me, though, how that doesn't break 'mursion?
 
Ah, I see, you don't want role play, you want roll play, as in the RNG does all the work for you. Tell me, though, how that doesn't break 'mursion?

i dunno as a rare discovery i think that would be cool...(which does not mean i think the game should be built around it finding one of them every 10 mins....)

ie maybe you rescue a ship in an SOS USS and once safe they message you and say "CMDR it is clear to me now i aint got the ironass for this. I dont have any money to pay you but if you take these co-ordinates you will find some really nice gear which may interest you"


which is maybe me not getting it, but i think that works.
 
Most games reward you with experience points which the player can spend on upgrades. But the player is free to gain experience by playing the game any way they want.

Once upon a time ED was like that. Before loot (mats and data) was introduced every player was paid in credits no matter what activity. And with credits you could buy whatever you wanted.

The loot system makes ED like a card game where an RNG-driven card dealer deals the cards. Only certain combinations of cards can be exchanged for the stuff you want.

In fact there are many card dealers in ED. They sit in many known locations in the game (SS, RES, planet surface, Thargoid Structures, Guardian Ruins, etc, etc) and they deal a few cards if you perform a special dance for them at that location (destroy a ship/skimmer/rock, push the scanner button for 10 sec, simply drop from SC, etc, etc.).

Player agency is reduced to location and frequency: go to X, do Y and do it N times to (have a chance to) get what you want.

Once you see that pattern you can't unsee it.

TL;DR: I hate loot systems they kill freedom in a game.
 

Jex =TE=

Banned
If you're a bounty hunter, you like bounty hunting. If you're a pirate, you like pirating. If you're a miner, you like mining. If you're an explorer you like exploring.

Upgrading your ship should happen naturally as a consequence of playing your role.

You should never be forced to change the way you play to achieve some specific objective.

I spent a few hours yesterday scanning wakes at a distribution center and shooting rocks looking for Arsenic on a planet. It was immersion breaking because my activity didn't fit my role (bounty hunter). Why am I scanning wakes or shooting rocks when I'm a bounty hunter?

I think we all want to be immersed in our respective roles. The activities we engage in should make sense based on our role.

Do you feel the game, as it is, allows you to remain immersed in your role? Do your actions feel convincing and believable based on your role?

I work in IT and I wanted to upgrade my car the other day so I got a part time job down a coal mine and then decided I needed to deliver 800 barrels of whisky to some bloke so he would make the parts I wanted. :rolleyes:
 

Jex =TE=

Banned
I actually really like that the game forces me out of my comfort zone to do a variety of things.

I dislike when it forces me out of my ship, ​though.

Why is a game hailed as "balaze your own trail" forcing you to do anything? FDev are basically saying, here's the new content but if you want it, you're going to have to jump and we're going to tell you how high.

Not only that, but it makes you play stuff you have no interest in because of what reasons exactly? So the devs can make sure you play ALL of the game the made?
 
What you propose doesn't make sense for several reasons.

If you want to upgrade your ship then you are not engaged in bounty hunting but in upgrading your ship.
To upgrade your ship you need mats and data. That is why you were looking for arsenic and scanning wakes.
Therefore it was not immersion breaking, but entirely in line with your chosen activity.

It is immersion breaking because I don't believe that in the future anyone will be scanning wakes and shooting rocks on planets to upgrade their ship. Do you?

It's just a game progression system. If ED wanted to be realistic, you would just buy your upgrades like in real life. I accept that it needs these MMO progression game mechanics. All I'm saying is that the player should not have to change what he's doing to upgrade. Almost no game works that way for a reason.

ED has already sort of moved in that direction with the new mission rewards and the materials broker. They just need to complete the move in that direction.

I would think everyone would agree that the player should be allowed to play the way they want to play. Don't you want to play the game the way you want to play? If you want to shoot rocks and scan wakes I won't stop you. Just don't force others.
 
It is immersion breaking because I don't believe that in the future anyone will be scanning wakes and shooting rocks on planets to upgrade their ship. Do you?

You have to be capable of applying some level of suspension-of-disbelief in any video-game or very few will make sense.

ED does attempt to allow the player to do whatever they want - within the framework they've created for you do do it.

It's just a game progression system.
There ya' go. [up]
 
It is immersion breaking because I don't believe that in the future anyone will be scanning wakes and shooting rocks on planets to upgrade their ship. Do you?

The more of your comments I read, the more convinced I am that ED is simply not your cup of tea. You seem to have an issue with pretty much all aspects of the game's design.

In cases like this, there comes a point when the best advice I or anyone can give is to simply cut your losses and move on. Move on to something you actually enjoy playing.

ED is obviously NEVER going to be the game you want to play the way you expect to play it. Whatever the hell that game is! ;)

Seriously... Time to move on. This thread is becoming incredibly tiresome and already well within the "ED Sucks" Dead Horse territory.

You have my advice.

I'm out.
 
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The more of your comments I read, the more convinced I am that ED is simply not your cup of tea. You seem to have an issue with pretty much all aspects of the game's design.

In cases like this, there comes a point when the best advice I or anyone can give is to simply cut your losses and move on. Move on to something you actually enjoy playing.

ED is obviously NEVER going to be the game you want to play the way you expect to play it. Whatever the hell that game is! ;)

Seriously... Time to move on. This thread is becoming incredibly tiresome and already well within the "ED Sucks" Dead Horse territory.

You have my advice.

I'm out.

I don't have issues with all aspects of the game's design. I didn't say anything remotely controversial. There are already lots of threads complaining about Engineers. My point was to offer a basic principle that would solve all these problems. And it's not a new principle. Lots of games incorporate this idea.

The idea is simple: Do your best to allow your players to play the way they want. When you force players to do things they don't want to do, that's when you have problems.

I'm just suggesting that if Frontier would follow this principle that the player base would be happier.

The problems that ED struggles with are problems that other games have already solved.

Here's a nice video about game design and progression systems. Engineers is just a progression system.

[video=youtube;S5camMoNw-o]https://www.youtube.com/watch?v=S5camMoNw-o[/video]
 
If you want to upgrade your ship then you can do with the rewards that you get from bounty hunting. If however you want to upgrade your ship to the absolute max by engineering, then it is going to require a little something extra that you won't get from just shooting a few ships... Engineering an FSD for example, I would expect upgrading to the absolute max should require a little exploration & wake scanning in order to add those ultra rare items required to make it the very best FSD. And if there is a 0.5% chance of locating the material on the surface, divide that by at least 1,000 and that's the kind of chance that you're looking at finding it from bounty hunting alone (If FDev have even done that). If you only stick to one aspect of the game, then you should be limited in what you can achieve in terms of engineered upgrades... Max upgrades should be reserved for those willing to spend the time and effort locating each of the resources to build them. Nobody is forcing you to seek perfection in engineer upgrades. You could even argue that engineering the ship is actually a separate part of the game from Bounty Hunting in the same way as all of the other things that you hate doing, so if what you love is Bounty Hunting, forget the engineers even exist and go bounty hunting, buy A Rated modules to upgrade and be happy. If however you want to take part in the engineering aspect of the game, accept that what you achieve with upgrades is limited to what you are willing to do in the game.
 
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A secondary point to add... What you are saying is that you only want to take part in the Bounty Hunting aspect of ED and not take part in Mining, Exploration, Trading etc. You therefore know that you are limiting yourself in what you can achieve in the game, explorer rank as a quick and example. You are doing the exact same thing with the engineers - You only want to take part in the bounty hunting aspect of engineering, but for some reason you don't see this as limiting yourself in what you can achieve?
 
https://www.metalsdepot.com

I'm just gonna leave this here.

Ok. I stand corrected.

I saw a sentence from BlackSpaceCowboy "I think we all want to be immersed in our respective roles. The activities we engage in should make sense based on our role" I think deserves an answer. Your role is that of Spaceship (Starship?) Commander. All the rest aren't roles. They are aspects of that role, not roles themselves. And sometimes we have to do things that we don't particularly like in order to get anywhere. That's in real life, video games, marriage, even child rearing. The technical term for that is... Wait for it... LIFE!
 
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