When I consider doing Odyssey content, I always do some quick math; would I rather wait 5+ minutes to fly to a conflict zone, or close down Elite and boot up Battlefront or any other FPS game? The answer is almost always obvious; the one I can play sooner.
The single biggest annoyance of Conflict Zones is the prolonged ride to get to them, to even start fighting. Who likes hopping in a vulture and flying for 5+ minutes with absolutely nothing to do? Nobody.
Further, the way death works in Conflict Zones makes NO sense in the rules of the universe. We have a semi-hard system whereby sufficient damage to a ship or person puts them in an escape pod which is rescued and healed. That works just fine for ship-based combat(for the most part), even for exploration or missions, but it makes zero sense in an active conflict zone. How do you get out? How do they heal you quickly enough to go back in again? It makes no sense.
Especially since we already have an in-universe justification to alleviate BOTH these issues completely: Telepresence, combined with the humanoid robots we see ads for occasionally.
Here's how it would work. You arrive at the station like normal, but when you join the Conflict Zone, you get into a nearby simulator pod. You then instantly telepresence into a ship orbiting the planet where there's the fight. This ship deploys dropships that carry you down and deploy you in about 30 seconds. You are not there in person, but rather are inhabiting a combat robot, equipped with your gear.
When you die, you simply lose contact with the damaged robot and respawn in a new one in orbit, which is then deployed in the same manner.
Not only does this solve the 'dying' problem, AND solve the travel problem, it even solves the problem of why they have a few hundred troops but only deploy them 6-12 at a time! You're only fighting 6-12 people, NOT hundreds.
Bam: Lore problems solved, Time problems solved, and we have a game I might actually play now and then rather than ignoring entirely.
The single biggest annoyance of Conflict Zones is the prolonged ride to get to them, to even start fighting. Who likes hopping in a vulture and flying for 5+ minutes with absolutely nothing to do? Nobody.
Further, the way death works in Conflict Zones makes NO sense in the rules of the universe. We have a semi-hard system whereby sufficient damage to a ship or person puts them in an escape pod which is rescued and healed. That works just fine for ship-based combat(for the most part), even for exploration or missions, but it makes zero sense in an active conflict zone. How do you get out? How do they heal you quickly enough to go back in again? It makes no sense.
Especially since we already have an in-universe justification to alleviate BOTH these issues completely: Telepresence, combined with the humanoid robots we see ads for occasionally.
Here's how it would work. You arrive at the station like normal, but when you join the Conflict Zone, you get into a nearby simulator pod. You then instantly telepresence into a ship orbiting the planet where there's the fight. This ship deploys dropships that carry you down and deploy you in about 30 seconds. You are not there in person, but rather are inhabiting a combat robot, equipped with your gear.
When you die, you simply lose contact with the damaged robot and respawn in a new one in orbit, which is then deployed in the same manner.
Not only does this solve the 'dying' problem, AND solve the travel problem, it even solves the problem of why they have a few hundred troops but only deploy them 6-12 at a time! You're only fighting 6-12 people, NOT hundreds.
Bam: Lore problems solved, Time problems solved, and we have a game I might actually play now and then rather than ignoring entirely.