Well, AI is illegal, so presumably a human controller would be more effective than whatever basic software is legal. As for how it got your gear, as was mentioned earlier in the thread, all the engineering effects are available to the military, just not to civilians. So they'd be perfectly capable of synthesizing whatever you've been allowed access to.Why would a robot need you to run it and how did it get your gear?
Verisimilitude is important I'll grant you, but not at the cost of good gameplay. The current design leans so heavily in the direction of 'realism'(I quote it because almost anything can be justified in a far-future scifi universe, and even realistic games can come up with realistic justifications to avoid wasting your time) that it becomes inaccessible to the majority of more casual players, which is exactly the audience FPS should be the most open towards.I don't like the drop ship scenario how it is now, but it feels "real" in how much time it takes to get there, that real soldiers are going into battle and I am dropping in with a group of folks I need to protect. The battle should be more ongoing and not in "battle won" or "battle lost" mini events. It would be cool if, after your "battle won" you had the option to board the drop ship and be taken to another outpost where you provide reinforcement to an ongoing conflict. This can continue until you've had enough.
Personally, the idea of slaughtering hundreds of people the way you do in CZs actually breaks the suspension of disbelief for me. You've got these guys in G5 armor and weapons who are falling like flies and running straight into enemy fire; behaving not like people, but like robots.
I am against being in two places at once. Could you be in your ship in a haz res doing basically afk farming, or waiting for the timer to get more rare goods or power play items while fighting a conflict zone battle on the ground elsewhere? Or do you want to have the option from the main menu?
Not from the main menu; it's important that it feels connected to the universe, to give combat weight and meaning. That's one of the major failures of CQC, it feels completely disconnected from the ingame universe, so while it feels fun, people don't feel any reason to participate long-term.
That said, I wouldn't be averse to some sort of distance matchmaking option, similar to what CQC has. Say you've been fighting for a faction in a war this week, and a few players have joined a battle in Open, it could send you a message asking if you'd like to join in. For solo content you'd have to go to the station and join in via station simulator pod, like you'd do for on-foot combat.