I'm grateful that this company put Elite Dangerous and Horizons together. I've had a great time with the game. They just reached into a space that was beyond the capacity of the team and their resources to execute.
I'm running around in Conan Exiles on Unreal Engine 4 right now, there are thousands and thousands of assets in my base and the surrounding terrain, with gobs of environmental and particle effects, interacting with friendly and opposing players without rubberbanding, all running in 4K with ultra settings at 30 FPS on my 1070 ti.
If I tried running around in Odyssey at a station, or at a conflict zone, I'd be looking at sub 20 frames with significant rubberbanding.
FDEV isn't bad or lazy or sinister, they are just doing the Icarus thing.
I'm running around in Conan Exiles on Unreal Engine 4 right now, there are thousands and thousands of assets in my base and the surrounding terrain, with gobs of environmental and particle effects, interacting with friendly and opposing players without rubberbanding, all running in 4K with ultra settings at 30 FPS on my 1070 ti.
If I tried running around in Odyssey at a station, or at a conflict zone, I'd be looking at sub 20 frames with significant rubberbanding.
FDEV isn't bad or lazy or sinister, they are just doing the Icarus thing.