The biggest problems with PvP in Elite are Solo/Private modes & the complete lack of incentive to interact with other players.
The biggest problem regarding PvP is the fact that all other players are affected by the whining of the PvP community. Last year, they wanted a change in station PvP rules, hence we are stuck with the cumbersome speeding/bounty system.
Hi CMDRs ....
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For those commanders that have yet to PVP or for those that are living under a rock, the face of PVP has completely changed.
Some of us used to think of PVP as an exchange of weapons fire between random players and ships with different configurations and specs.
In fact I used to think of scenarios like Combat Zones ....
with lasers and missiles and projectile weapons bouncing off shields and eventually raking away at armour.
No CMDRS .... not even close.
If you find yourself a fly on the wall at a PVP engagement between 4 or 6 or 8 ships .... then this is what you will see.
On you radar most of those ships will DISSAPEAR ....... occasionally you will hear a gauss cannon sound from rail gun fire.
You will also start seeing little lights ... and when you target them you will identify them as heat sinks.
In 3 or 4 minutes either the occasional ship will explode ... or High Wake away .... the rest will run out of ammo and dock with the closest station.
THAT is what PVP is today.
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Thanks to all CMDRS for your thoughts and contributions.
Also thanks to those that wanted to have me Drawn and Quartered just for suggesting that PVP is finished....or de-Rep me to say the least.
As you can imagine I needed a STRONG title to convince you to read my post.
I would like to further clarify what I meant by PVP loosing its essence and therefore itself.
Many CMDRs seem to agree with me that PVP is supposed to be a RANDOM experience....
I am supposed to travel through space with the CONSTANT danger of being found and Interdicted by a Pirate CMDR.....
I am supposed to weigh my options ... more powerful shield or more profit from the trade.....
In contrast Pirates are supposed to travel with lots of equipment NEEDED for their trade.....Not only cargo space and perhaps limpets......
but also cargo scanners .... kill scanners .... interdictors ..... and enough firepower to actually threaten another ship and get away quickly....
These SHIPS no longer exist ..... Dedicated PVP ships do not want your cargo ....(they have no cargo space for it anyway) ..... they just want you to die ASAP...
These NEW and IMPROVED PVP ships only carry Heat Sinks and Rails ..... the rest is taken up by Hull Reinforcements......they are solely there TO KILL YOU.
I no longer have the luxury of DECIDING wether I should try to communicate with the pirate and perhaps loose cargo and profits.....
I should either High Wake .... after submitting of course .... or wait out a 15 second log out .....
Great ...........
I wonder if STEALTH RAIL GUN ships is what Elite had in mind for us since 1984 ?
I seriously doubt it.
The biggest problem regarding PvP is the fact that all other players are affected by the whining of the PvP community. Last year, they wanted a change in station PvP rules, hence we are stuck with the cumbersome speeding/bounty system.
That was entirely brought in by people complaining about griefers lol, bounty got changed because people exploited it, don't really think either were from the PvP community whining
The ones whining were all PvP (=Open) Players. Nobody else had a problem with it.
A griefer is a PvP player that has beaten the griefee in PvP. ;-)
The ones whining were all PvP (=Open) Players. Nobody else had a problem with it.
The biggest problems with PvP in Elite are Solo/Private modes & the complete lack of incentive to interact with other players.
I lost a ship, in Open, to ramming (by a particularly notorious double-act) - I do not consider myself to be a PvP player - that tends to undermine the argument that all players in Open are necessarily PvP players.
If you have a situation where people are being driven off by rock throwing lunatics, the solution is not to give them more stones to chuck.Obvious solution: give rail guns more ammo.
Quite funny: Frontier also changed the behaviour of NPCs to mimick the ramming attacks found in station PvP.
There are always those PvP players that, for some reason, choose the wrong mode. Those would be unintentional PvPers, but PvPers nonetheless.
If you loose a ship in open to other players, that's by design. The rules change does not prevent that, as suicide attacks apparently happen quite frequently. Also, a player could ram and then combat log.
But due to the whining, all other players have been negatively impacted by the rules change, who now face an additional timesink or additional danger to loose their ships as a result of NPCs ramming them.
Quite funny: Frontier also changed the behaviour of NPCs to mimick the ramming attacks found in station PvP.
The biggest problems with PvP in Elite are Solo/Private modes & the complete lack of incentive to interact with other players.
Eliminate other modes & increase the value of bounties/cargo carried by players, and the game will come alive.
Hmmm, maybe ED didn't do it, maybe the NPC's learnt it for themselves...
The biggest problems with PvP in Elite are Solo/Private modes & the complete lack of incentive to interact with other players.
Eliminate other modes & increase the value of bounties/cargo carried by players, and the game will come alive.
In the absence of an Open-PvE mode (analogous to the existing PvP-enabled Open), Open itself is not a dedicated PvP mode - it's a mode where all players can play and is one of the two game modes where PvP *can* happen.
Have a feeling that with 2.1 or soon later the griefer part of PvP will be regulated somehow - with a heavy GTA punishment for or something similar.
The key to greifing, and I've said this before numerous times, is simply to identify them in game and let the community regulate them.Have a feeling that with 2.1 or soon later the griefer part of PvP will be regulated somehow - with a heavy GTA punishment for or something similar.
And tell any ships that rely on popping more than a single set of SCBs to toddle off?
That's counterproductive in the most blatant sense.