While it is a step forward to put in suitable crime and punishment systems,
the NPCs that try to put you to justice need some buffs, too.
It is totally o.k. to be intercepted by a wing of police Vipers MKIII,
individual ships however won't be any challenge.
Also those wings would need a combined "masslock" system,
adding the masslock factor of each ship in the vicinity (2,5km for vipers to my testing)
resulting in preventing going to SC.
However the wanted CMDR will still be able to go to High wake.
To counter the simple high-wake and return, the police has to evolve staying alert of said CMDR,
right away spawning in when he enters the system, trying to interdict him again and again.
Also alert nearby systems of the same governing big faction or systems where a small faction
is active who put up the bounty.
The bounty should not stay tied to a specific system like we have now,
but be extended to the major faction when a bounty threshold has been passed.
Perhaps the Pilots Federation could start policing its members? Certain crimes could lead to loss of privileges, all the way down to being stuck on a small rock in an SRV, with a spoon and a standing order to extract uranitite with it until the bounty is paid off.
S
If you mean increasing and offering some real contracts for player bounty hunt by that statement,
i am totally up for that.
But i think the pilots federation will stay neutral,
as they know that some of the best combat pilots
train themselves by being outlaws and have quarrels
with major factions.
However it will be interesting to see, whether or not
police AI will have modifications announced in the live stream pt.3.
If some vipers use a masslock torpedo on you and gang up,
while having their thrusters rigged for speed that will increase challenge
and threat.
I become again painstakingly aware my beloved FGS is a bad choice for
everything i want to do currently in the game![]()