I'll translate this into PvE speak.You talk alot, 1 v 1?
"I don't have a counter argument, fisticuffs?"
I love that word.
Also.

C'est nu pas un troll by the way
I'll translate this into PvE speak.You talk alot, 1 v 1?
This sub should be renamed the "Hammer, meet nail" forum. Too bad all the nails hang out in solo/group.
No no, the nuts and bolts hang out in PG/solo. PvPers are both hammers and nails. The hammers and nails hit each other. The nuts and bolts screw each other.
This sub should be renamed the "Hammer, meet nail" forum. Too bad all the nails hang out in solo/group.
The relationship between PvPers & PvErs:
This thread's still going? You'd think people would get tired of doing nothing but doubling down on their partisan viewpoints of "PvP bad!" and "You suck for not liking PvP!"
Hmm. I can only tell what I see and that's telling me a different story. I mean, we are still calling facts and not believing, right?
To clarify. I don't say the game can't see my router state since this is obviously the case. I only say that Frontier can't demand changing these setting, especially in the light of UPnP being considered a dangerous security gap. Did you read that page I've linked (2 times) a few posts above?
The way I see it the reason why Open works at all right now is basically thanks to enough people simply don't care much about their system security, so that there're still enough "hosts" underway. But this could change anytime soon and makes Open look a little bit like being build on sand.
There are incentives, co-op adversarial play for one, which is a number greater than zero. Playing the game is not all about profit any more than it is all about conflict with anyone you meet. It can be, but there is more to it.....
As long as there is people with combat ships and fiddled in the right way routers, Open will have more risk than other game modes.
Which is simply does not pay ATM. There is literaly zero incentives and a lot of disincentives to play in the Open unless you are naive or you want to wreck someone.
There are incentives, co-op adversarial play for one, which is a number greater than zero. Playing the game is not all about profit any more than it is all about conflict with anyone you meet. It can be, but there is more to it.
It's not like you can tell the difference. Pew Pew. Bang Bang. It's all the same.
And I wonder why 99% of players who haul in open @ CGs are newbies, which are lost to Open forever after first pirate expirience.
If you have skill, you can give pirates a finger. Do you incentified to deal with it and do you get anything for that achievement? No. So why bother? And this is how Open dies.
Do Open mode haulers invest more moneys and utilise more skill, and waste more time? Yes. So why not reward Open then?
and how the game would need to be changed to achieve it.
And I wonder why 99% of players who haul in open @ CGs are newbies, which are lost to Open forever after first pirate expirience.
If you have skill, you can give pirates a finger. Do you incentified to deal with it and do you get anything for that achievement? No. So why bother? And this is how Open dies.
Do Open mode haulers invest more moneys and utilise more skill, and waste more time? Yes. So why not reward Open then?
And I wonder why 99% of players who haul in open @ CGs are newbies, which are lost to Open forever after first pirate expirience.
If you have skill, you can give pirates a finger. Do you incentified to deal with it and do you get anything for that achievement? No. So why bother? And this is how Open dies.
Do Open mode haulers invest more moneys and utilise more skill, and waste more time? Yes. So why not reward Open then?
Its pointless man, you arguing with people who dont understand the game, that hardly go to open (if ever), dont do PvP, dont understand how to build a ship for survival or attack and are interested in this game being a mandane expirience with no challenges and PvP used for mining salt.
Any dimwit with 0 IQ points can see the unbalance with the modes, they know it, they argue for the sake of the argument. They are SOLO players who will have no effect on them if OPEN will have an incentive. They are scared of being left behind and their safespot bubble Mobius will become an empty space.
Its pointless man, you arguing with people who dont understand the game, that hardly go to open (if ever), dont do PvP, dont understand how to build a ship for survival or attack and are interested in this game being a mandane expirience with no challenges and PvP used for mining salt.
Any dimwit with 0 IQ points can see the unbalance with the modes, they know it, they argue for the sake of the argument. They are SOLO players who will have no effect on them if OPEN will have an incentive. They are scared of being left behind and their safespot bubble Mobius will become an empty space.