PvP Why PvP is not popular in Elite Dangerous?

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You talk alot, 1 v 1?
I'll translate this into PvE speak.

"I don't have a counter argument, fisticuffs?"

I love that word.

Also.
alot_by_chrispygraphics.jpg

C'est nu pas un troll by the way
 
Documentary footage of when Braben anounced that he wanted PvP and PvE to share the same space:

[video=youtube_share;q0POXW4V1_k]https://youtu.be/q0POXW4V1_k[/video]

Subsequently on the 7th day, God created the 3 modes :)
 
Hmm. I can only tell what I see and that's telling me a different story. I mean, we are still calling facts and not believing, right?

To clarify. I don't say the game can't see my router state since this is obviously the case. I only say that Frontier can't demand changing these setting, especially in the light of UPnP being considered a dangerous security gap. Did you read that page I've linked (2 times) a few posts above?

The way I see it the reason why Open works at all right now is basically thanks to enough people simply don't care much about their system security, so that there're still enough "hosts" underway. But this could change anytime soon and makes Open look a little bit like being build on sand.

....:S


As long as there is people with combat ships and fiddled in the right way routers, Open will have more risk than other game modes.
Which is simply does not pay ATM. There is literaly zero incentives and a lot of disincentives to play in the Open unless you want to wreck someone.
 
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As long as there is people with combat ships and fiddled in the right way routers, Open will have more risk than other game modes.
Which is simply does not pay ATM. There is literaly zero incentives and a lot of disincentives to play in the Open unless you are naive or you want to wreck someone.
There are incentives, co-op adversarial play for one, which is a number greater than zero. Playing the game is not all about profit any more than it is all about conflict with anyone you meet. It can be, but there is more to it.
 

Powderpanic

Banned
My turn for the PVP PVE video game.

The anti change groups reaction when PVP players talks about ways to make PVP truely viable and how the game would need to be changed to achieve it.

[video=youtube;_2LjwM3B688]https://www.youtube.com/watch?v=_2LjwM3B688&feature=youtu.be&t=49s[/video]
Start at 49 seconds. Cant seem to get the video to auto start at it.. Weird any ideas? https://www.youtube.com/watch?v=_2LjwM3B688&feature=youtu.be&t=49s

Powderpanic
The Voice of Griefing
 
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There are incentives, co-op adversarial play for one, which is a number greater than zero. Playing the game is not all about profit any more than it is all about conflict with anyone you meet. It can be, but there is more to it.

And I wonder why 99% of players who haul in open @ CGs are newbies, which are lost to Open forever after first pirate expirience.

If you have skill, you can give pirates a finger. Do you incentified to deal with it and do you get anything for that achievement? No. So why bother? And this is how Open dies.

Do Open mode haulers invest more moneys and utilise more skill, and waste more time? Yes. So why not reward Open then?
 
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And I wonder why 99% of players who haul in open @ CGs are newbies, which are lost to Open forever after first pirate expirience.

If you have skill, you can give pirates a finger. Do you incentified to deal with it and do you get anything for that achievement? No. So why bother? And this is how Open dies.

Do Open mode haulers invest more moneys and utilise more skill, and waste more time? Yes. So why not reward Open then?

Can you verify your 99% stat? I'd accept that a lot of them are either trying it for the first time or seasoned players that know what to expect and enjoy the extra challenge a player blockade provides.

People try things, some find they like it & do more, and some (you argue many) discover that they don't.

I used to, I did quite a few CGs including the battle of Lugh, the original Hutton run, the Sothis Gold run & many others. The Hutton run was my first really fun & memorable CG, going up against the Code after an hour and a half of flight, that was IIRC the only time I ever double-tapped my J key. The Sothis Gold run was initially just a bit of a laugh for me, I spent a couple of evenings distracting the Code in an unarmed Cobra, carrying 16 tonnes at a time. They chose to blockade with Cobras which made the thrill of the chase fun for a wider range of skillsets. In the end though I wanted the CG to succeed (it was the first really distant CG IIRC and takeup was very low) so me and maybe a dozen other Cmdrs loaded up trade condas with gold in the bubble & shipped it out there to get it past level 1.

Eventually I got bored of it & did other things. I occasionally still do trade CGs in my Cobra, but it's no longer the fastest thing around and the weapon disparity has increased considerably - to be fair the blockaders are better organised and more familiar with likely tactics, they are too good so my survival chances, flying the way I like to fly, are lower. I mean no disrespect to the Code, they were the true pioneers and helped to establish the rules of engagement now commonly seen.

Imagine that Hutton run CG in Solo. It would be dull as hell, why would anyone do that? It was Open or nothing. I tried a run in Mobius and helped unload a Conda, it was worthy and I felt like part of a team, but it was more of a chore than actual fun.

The reward for playing in open is (or has the potential to be) the unpredictable encounters with other players. Constant harassment and people wanting to fight isn't unpredictable, it's the worst kind of predictability. But some love it and fair play to them, if I want to join in I know where to find that kind of play.
 

ALGOMATIC

Banned
And I wonder why 99% of players who haul in open @ CGs are newbies, which are lost to Open forever after first pirate expirience.

If you have skill, you can give pirates a finger. Do you incentified to deal with it and do you get anything for that achievement? No. So why bother? And this is how Open dies.

Do Open mode haulers invest more moneys and utilise more skill, and waste more time? Yes. So why not reward Open then?

Its pointless man, you arguing with people who dont understand the game, that hardly go to open (if ever), dont do PvP, dont understand how to build a ship for survival or attack and are interested in this game being a mandane expirience with no challenges and PvP used for mining salt.

Any dimwit with 0 IQ points can see the unbalance with the modes, they know it, they argue for the sake of the argument. They are SOLO players who will have no effect on them if OPEN will have an incentive. They are scared of being left behind and their safespot bubble Mobius will become an empty space.
 

Prole 217

Banned
And I wonder why 99% of players who haul in open @ CGs are newbies, which are lost to Open forever after first pirate expirience.

If you have skill, you can give pirates a finger. Do you incentified to deal with it and do you get anything for that achievement? No. So why bother? And this is how Open dies.

Do Open mode haulers invest more moneys and utilise more skill, and waste more time? Yes. So why not reward Open then?

If they are truly new and have no idea what to expect that first experience is likely to put them off no matter what, unless they like that sort of challenge/play. Adding an incentive to click open is unlikely to sway many of those people back into open, where as a friendly chat/group rather than the insults (both sides) that so often get thrown around, just like in these threads.
If your only reason for incentivising open is to bring more targets for you its likely not going to succeed. If you want to make open a funner experience for everyone so they do not mind getting blown up all the time come up with an idea that does that, not something that just benefits you.
Lets face it if the trader always gets blown up he/she is never likely to see that bonus anyway. So you really are not even serious about the bonus either
 
Its pointless man, you arguing with people who dont understand the game, that hardly go to open (if ever), dont do PvP, dont understand how to build a ship for survival or attack and are interested in this game being a mandane expirience with no challenges and PvP used for mining salt.

Any dimwit with 0 IQ points can see the unbalance with the modes, they know it, they argue for the sake of the argument. They are SOLO players who will have no effect on them if OPEN will have an incentive. They are scared of being left behind and their safespot bubble Mobius will become an empty space.

I think you are giving your honest opinion, from your perspective, based on how you interact with other players and what locations you choose to visit at what time. I offered my own honest appraisal based on the same criteria.

I do want you to get what you want, and will help you if I can, but not at the expense of what I already have.

Perhaps it would be worth distilling this down to pure numbers. How many players want the same thing as you (regardless of what that thing actually is), vs how many players would have their game adversely affected?

PvP clearly has a lot going for it, and it could be better still. But if only 200 people want a change and 4,000 people want either the opposite or status quo to be maintained, you probably aren't going to get what you want.

Can anyone give some numbers that might help justify the work involved?
 
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Its pointless man, you arguing with people who dont understand the game, that hardly go to open (if ever), dont do PvP, dont understand how to build a ship for survival or attack and are interested in this game being a mandane expirience with no challenges and PvP used for mining salt.

Any dimwit with 0 IQ points can see the unbalance with the modes, they know it, they argue for the sake of the argument. They are SOLO players who will have no effect on them if OPEN will have an incentive. They are scared of being left behind and their safespot bubble Mobius will become an empty space.

Yep, that's pretty much the long and short of it. These guys are here for one simple purpose: trolling.
 
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