You hit the nail on the head with this post
But only if the nail was in Open.
You hit the nail on the head with this post
I find a few recurring themes in this thread that seem to bear no scrutiny, even against widely known and, with respect, rather obvious facts.
The three themes that appear to occur most frequently and yet are most easily disproved are that PvP-ers :
(A) Lack skill but triumph due to unfair numbers advantage, and/or
(B) Lack skill but triumph due to unfair outfitting advantage
and that
(3) PvP involves too much risk of loss.
@Truesilver, what you say is true, sure but you're out of the context of this discussion.
We're not discussing PvP leagues, we're discussing Open. What you say is true but pointless and irrelevant to this thread
What people mean when they say PvP in Open needs no skill is due to the fact that the bully always goes on a top end ship, fully engineered and built for ganking/griefing and they pick on lesser ships, with little to no defenses, little to no weapons, for no rhyme nor reason other than reaping salt.
I’ve been trying to understand why the vast majority of people are not interested in PvP in Elite Dangerous.
I’d like your thoughts on it, here are my thoughts.
For me, I like the adventure of discovering ‘what is out there’ now I know content is slim at the moment but the fact remains. I will NEVER get in a spaceship and explore the universe/galaxy in my lifetime as much as would love to. ED gives me the opportunity to do that, find weird systems and sometime amazing glitches that add to the experience.
I’ve never seen Elite as an opportunity to sit in my backyard and shoot other players, the galaxy is too big to waste time with that in my opinion.
There are thousands of games out there where the purpose is to shoot each other and do it very well. ED gives me a Galaxy to explore, why on earth would I want to do peew pew when there is a Galaxy to discover? (I’ll repeat at this point that I am aware content is thin on the ground for exploring) But at least I can find cool places to re-visit when content is added.
TLDR?
Summary – Most players purchased ED to wonder at our galaxy in their own time in their own way. For them PvP is just a waste of time and effort.
Thoughts?
Nutter
O7
Let me share a little story with you.
Only last night, I was running around in open flying what is essentially a PvE conda. It's not incapable of PvP, but it's configured for hauling PP items in several cargo holds, so sticking around to fight a wing of FDL's isn't the smartest thing to do.
So when I arrive at my destination to see a full FDL wing, I think meh... I'll just hiwake if they pull me, and went on about my way.
For about 20 seconds.
Of course when the interdiction started the old fight or flight instincts kicked in, and unfortunately for my account balance, my instinct to run away is remarkably deficient.
For a moment I forgot the limitations of my poor but expensive Anaconda and began firing on the first FDL that dropped in.
Oops.
Soon enough, the other three were in and firing. Time to hiwake...
Or not.
Of course they had cascade rails in the wing.
With mere seconds left until escape, my shields dropped.
Within 2 seconds my FSD was gone, and that was that.
Did you see the thread where I complained about it?
Of course not, duh.
It doesn't exist.
It was my fault for having a moment of stupidity and losing my most expensive ship.
Had I been in my FDL (or even FAS) I'm pretty sure that first FDL would have been toast.
But I wasn't.
C'est la guerre.
Yep. And the wing would have been right back on me. Not that I would have made it out. The mistake was made when I didn't run in the first place.
It was compounded when I didn't run immediately after submitting to interdiction.
TLDR: Mistakes were made...
I’ve been trying to understand why the vast majority of people are not interested in PvP in Elite Dangerous.
I’d like your thoughts on it, here are my thoughts.
For me, I like the adventure of discovering ‘what is out there’ now I know content is slim at the moment but the fact remains. I will NEVER get in a spaceship and explore the universe/galaxy in my lifetime as much as would love to. ED gives me the opportunity to do that, find weird systems and sometime amazing glitches that add to the experience.
I’ve never seen Elite as an opportunity to sit in my backyard and shoot other players, the galaxy is too big to waste time with that in my opinion.
There are thousands of games out there where the purpose is to shoot each other and do it very well. ED gives me a Galaxy to explore, why on earth would I want to do peew pew when there is a Galaxy to discover? (I’ll repeat at this point that I am aware content is thin on the ground for exploring) But at least I can find cool places to re-visit when content is added.
TLDR?
Summary – Most players purchased ED to wonder at our galaxy in their own time in their own way. For them PvP is just a waste of time and effort.
Thoughts?
Nutter
O7
Hence my point, what you consider OP PvP builds may not be the same as me... for instance I am dead against the over powered nature of Shield Booster stacking which get's compounded in some PvP builds with excessive levels of engineered resistance. 2 Shield Boosters with engineering is normally what I consider acceptable and balanced personally. Go to 4 or more Shield Boosters with Engineering and it starts getting OP.Not really. I have never had anything close to a PvP build.
PvP builds are able to last 15-30min under more or less constant fire. All we have to do is to last 20 seconds to hi-wake.
Surviving a PvP attack is usually very easy, if you are prepared.
True dat.
"This forum is so mean to PvPers!" [sad]
"All the nasty PvE mods hates us" [sad]
"Aside from the fact that every update is about combat, the updates never have PvP content" [sad]
"They be influencing my faction's influence from other modes where I can't shoot them" [sad]
"Game allows me to shoot anything that moves, but ..... high waking's not fair" [sad]
Signed, the PvP Special Victims Unit.
I'd modify that. We don't like losing when the odds are stacked heavily against us.
Hence my point, what you consider OP PvP builds may not be the same as me... for instance I am dead against the over powered nature of Shield Booster stacking which get's compounded in some PvP builds with excessive levels of engineered resistance. 2 Shield Boosters with engineering is normally what I consider acceptable and balanced personally. Go to 4 or more Shield Boosters with Engineering and it starts getting OP.
I have died in less than 20s in a brief one-on-one PvP encounter in a Beta with a ship build that is more than adequate for PvE combat.
There are major imbalances between PvE builds and PvP builds, there is no getting around that.
Still does not counter the original point - there is no peaceful co-existence possible. Even ignoring the imbalance issues, it goes against the grain of the modern generation of PvPers.I fully agree with the balance issues. I which SBs, SCBs, HRPs and MRPs were removed from the game and took the premium and special weapons with them. Then the game could be ballanced.
Most of the time I fly an Asp with a class 3 Bi-w. It would not last long If someone were able to catch me.
It has a cheap rebuy and good super cruice agility, so the risk is acceptable.
I don’t fly it in open, If I have 50t bromelite for Bill Turner onboard.
As a PvE player, you controll the situation. The ganker needs you. You don’t need the ganker.
As long as a PvEer doesn’t turn a blind eye to the fact that there are killers in open, it’s fine there.
Fly cheap, fly fast, fly stong or fly around.![]()
Well shucks. I guess you'll just have to become a dirty PvPer then.
https://123daytrade.com/wp-content/uploads/2016/05/If-You-Cant-Beat-Em-then-Join-Em-1-560x300.png
Seriously? I had to go all the way back to 1950 for the last one. Sheesh.
Most of the time I fly an Asp with a class 3 Bi-w. It would not last long If someone were able to catch me.
It has a cheap rebuy and good super cruice agility, so the risk is acceptable.
But a 133% optimal on a dd5? Eww. Dun tuch me with that.![]()
You miss my point - no I don't... FD go by the principle of playing the game your way, for Open that essentially means PvP meta/counter-meta builds or bust in essence. I prefer to have flexibility and real choice in my build decisions as opposed to be forced to follow a handful of metas. Where PvE is concerned, there are some common sense build decision considerations but not to anything like the same degree that PvP largely requires (if you wish to either just survive or win in combat).Well shucks. I guess you'll just have to become a dirty PvPer then.
https://123daytrade.com/wp-content/uploads/2016/05/If-You-Cant-Beat-Em-then-Join-Em-1-560x300.png
The forum is just as unfriendly towards PvEers. A forum on the internet will have people being unfriendly equally divided over all segments. I think it has to do with being humans.I wouldn't go so far as to say that PVPers have it even 1/10th as bad as explorers, nor would I personally defend the typically unsavory tone of PVP (and anti-PVP) people on the general forums... but looked at objectively, (if you swap out "high waking" for "cable-yank waking") the above are all actually valid complaints.
- The Forum is pretty unfriendly and judgmental, almost always equating PVP with ganking. Exhibit A: PVPers are having to defend the existence of PVP even on the PVP forums.
This has nothing to do with moderator PvE bias when handing out infractions.
- There also does seem to be at least a historical unofficial unfriendliness to PVP that purportedly caused most of the (decent and polite) PVP crowd to exodus rather early in the games history, leaving us only with a PVP crowd that is as toxic, angry, and bitter as the explorer community.
Combat is the medium of PvP. PvP profits from development on combat. There hasn't been much specific PvP content, sure.
- And yes it's true that every single update for the last nearly 3 years has been HEAVILY centered on combat. However combat is not PVP, and the competitive PVP gene has no legitimate mechanic to express itself, which is precisely why nearly all PVP is asymmetric, uninvited, and unwelcome. Because short of creating an unofficial PVP league (which people have actually done several times) ganking is the ONLY path left to express your competitive-sporting side.
Argument by analogy (sniper). Please state the argument.
- The fact that factions can be influenced without personal risk is functionally no different from having your ship blown up by an invisible sniper. If this happened in PVP, the forums would ignite in an atomic powered witch hunt. But when it happens in Solo vs Open, somehow it is acceptable? This is a blatant double standard of what constitutes acceptable unwelcome PVP aggression.
Good thing I was talking about high waking then.High waking is 100% legit, but Combat log waking is both cheating and dishonorable.
Still does not counter the original point - there is no peaceful co-existence possible. Even ignoring the imbalance issues, it goes against the grain of the modern generation of PvPers.
The forum is just as unfriendly towards PvEers. A forum on the internet will have people being unfriendly equally divided over all segments. I think it has to do with being humans.
Exhibit A+: Poor PvEers having to fight to keep the modes they enjoy from the evil clutches of meanie PvPers who want everything Open only, or even want to get rid of the modes altogether. Woe is definitely us [sad]
Argument by analogy (sniper). Please state the argument.
Where the analogy goes flawed is where you can counter sniper the invisible sniper.
Good thing I was talking about high waking then.
I was talking about the friendliness on the forum towards PvPers/PvEers.Frontier's illogical policy on this is unambiguous, and very much in the favor of Solo/PG players, so the self pity emoji is wholly unwarranted.In any case, the only aspects that PVP players have lobbied to be Open only are the competitive ones. This makes logical sense because "solo/private competition" is an oxymoron. Most of the PVE explorers that I know agree, even the ones that don't care for PVP. Admittedly while I do know hundreds of players, my sample size is only a small subset of the player base.
On a brighter note, Frontier seems to be attempting to use all of the honey in their combs to make large swaths of Open into a safe space for PVE players. So maybe there is some hope for literal common ground here.
Retaliation is possible through working the BGS yourself, which is what I meant by counter sniping.In Open combat you can certainly counter snipers with snipers using your naked eye and wits to spot the "invisible" target. In the BGS or PP, there is very often no way to tell who is attacking you or why. Several BGS gankers/terrorists/mercenaries use this cowardly stealth mode to mask their BGS attacks so that retaliation is impossible because there is no target
Oh fer sure there are unsavoury people taking advantage of PvE game features, on par with PvP gankers.To be clear, these are not freedom fighters or justice seekers. These more often than not are the same kind of "black hat" people that bomb "white hat" groups (like cancer patient exploration events) for the giggles. And the only way we know this is because enough of these people love notoriety too much to stay uncredited for the deeds. But the only ingame way to know of attackers is if they are clumsy enough to murder people in your systems and go on a most wanted list.
Yep, the latter.Hmm, was assuming you either mistyped or simply misread what PVP players actually complain about. But just so you know, PVP players typically slot grom missiles, shift lock cansiters, ion disruptors, wake scanners, and even know how to physically grapple and pin other ships with their own to prevent escape. If you ever see a PVP player complain about high waking, they are either making a meta complaint about the lack of mass inhibition effect on high wake vs low wake, or they are just PVP neophytes who don't know what the fudgsicles they're talking about.